13
Products
reviewed
398
Products
in account

Recent reviews by Red

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
183.3 hrs on record (148.3 hrs at review time)
performance is still kinda bad but they finally removed doshaguma from the game 👍
Posted 14 April. Last edited 15 April.
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1 person found this review helpful
1 person found this review funny
68.9 hrs on record (28.3 hrs at review time)
It's ok but a bit overhyped. Most likely just fueled by everyone's universal hate for Overwatch.
Posted 18 January.
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3 people found this review helpful
103.1 hrs on record
Enticing story, but plays like a movie due to the insane amount of cutscenes.
Combat and enemies can feel a bit repetitive occasionally.
Amazing soundtrack and visuals make up for it.
Posted 27 November, 2024.
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1 person found this review helpful
1 person found this review funny
67.3 hrs on record
Still haven't fixed the camera bug lol
Posted 16 February, 2024. Last edited 6 January.
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No one has rated this review as helpful yet
62.3 hrs on record
I'm writing this review for the steam awards badge.
The game is pretty good tho 9/10
Posted 21 November, 2023.
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5 people found this review helpful
1 person found this review funny
242.8 hrs on record (4.1 hrs at review time)
Elden Ring release is one of the most influential, international events of this year, so far. 👍
Posted 25 February, 2022.
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2 people found this review helpful
2 people found this review funny
36.4 hrs on record (19.3 hrs at review time)
Early Access Review
😨
Posted 26 November, 2020.
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6 people found this review helpful
0.0 hrs on record
I don't understand the massive amount of negative reviews the game and especially the new expansion have been receiving lately. Reading through some of these reviews, people mostly complain about similiar things and I just want to quickly sum up why I can't (for the most part) agree.

First of all, the removal (or vaulting) of old content. It's true that we technically lost more content than we gained but most of it was outdated (who even plays the Red War Campaign anymore). Most of the year 1 content was obsolete anyway because random rolls on weapons weren't even a thing back then. Year 2 content on the other hand was kind of tragic to lose (black armory and season of opulence) and making recent seasons time-exclusive content wasn't that great either but in the end it all just made room for new content. Many of the destinations that were vaulted like Titan, Io and Mercury never really had any interesting activities so I'm not too distraught about their disappearance. What I fully disagree with though, is the vaulting of the Leviathan and most of the raids. We lost a total of five raids and are only left with three. We also never received any information about the current situation of the Leviathan lore-wise. I gotta admit how clean the game looks now though, especially with the cleaned up destination menu and overhauled triumph system.

Other people complained that, with the removal of most legacy content, free-to-play players have almost nothing to do, which is correct. What most people seem to forget is that the game wasn't even free-to-play prior to Shadowkeep so at this point I'd just see the base game as a demo.

What I can somewhat agree with is how most people disapprove with the sunsetting of equipment. I see no problem with the sunsetting of pinnacle weapons (mostly looking at Mountain Top) but there are some weapons which should've never received such treatment. On the other hand, the sunsetting forces people to actually try new weapons and other builds, and not stick with the same meta. (mainly looking at PvP)

And now the new content. Most complaints were about the new campaign being too short and yeah, it is kind of short, but it brought new insights and expanded the lore quiet a bit. Also people complained about a massive light level barrier which apparently forces you to grind to actually complete the campaign. I think this is an exaggeration and, personally, I never had to grind outside of the campaign to raise my light level to the soft cap. Besides, expansions are never only about the campaign. Europa provides new side activities, an extremely cool raid (in my opinion) and most importantly the new stasis subclass. Sound and graphical design of the new subclasses are very good and the customization doesn't disappoint, even though Bungie has to work on their balancing a bit. The new exotics, most weapons and the new selection of perks are fun to use (some people complained about reskins? Not sure what they're talking about). Also the new soundtrack is a banger Not as good as the Forsaken soundtrack but still very good.

About the new season, yeah, there isn't much to do besides the hunt activity. Keep in mind though, that season content is time-limited content so, in my opinion, it is understandable that the season itself offers less activities because Bungie actually focused more on the expansion itself (with content which actually remains after the season). In all honesty, a seperate season along with the launch of the new DLC was completely unecessary in the first place. Take the moon as an example. Since Season of Undying is long over, most of the Vex Invasion content disappeared, leaving the moon kind of empty in my opinion. (On a side note, I think the new season weapons are pretty neat.)

In summary, I feel like most negative reviews focus on the vaulting of old content, even though this has nothing to do with the expansion itself. What's an obvious observation is that this DLC will never be as good as Forsaken. Bungie left Activision ages ago, which left them without any additional funding or the help of other developer teams, so of course recent content might not be as good. But just because it's not as good as Forsaken, it's not a bad DLC. It's even way better than Shadowkeep in my opinion.

So if you're a new player, or a returning player, give this a shot despite the negative reviews and don't be too hung up on the legacy content. The game's got it's ups and downs but enjoy what we have now. If a lack of friends to play this game with is keeping you from enjoying yourself, don't forget that Destiny LFG exists, meaning that there's plenty of people which are willing to play with you.

Posted 10 November, 2020. Last edited 25 November, 2020.
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83 people found this review helpful
4 people found this review funny
8
4
0.0 hrs on record
Alright, let's get this over with.
I'll try to keep this as spoiler-free as possible, while also naming most of the core aspects of the DLC.
To sum it up: this whole DLC is a mess.

Best to start off with the plot and storytelling.
This DLC is derailing from borderland's iconic, humorous storytelling and, despite the *few* jokes that were built in, I feel like most of it is played off too seriously. Even worse, the whole DLC just feels like some clichee movie (which is probably what gearbox aimed at). To be honest, I kind of hoped that what we got to play would be that clichee movie and the real DLC would come after, but nope, credits rolled and that's it. The plot itself is generic, most of the characters are extremely forgettable. Rose, as the first character you meet in the DLC (Minor Spoiler: Main Antagonist of the DLC ), seems interesting at first but just turns out to be annoying as hell. There was an attempt at giving backstories to some characters but in the end I feel like Ava had more character development than that whole bunch. This also includes the bossfights. The most exciting boss was, as expected, the endboss. Unfortunately, that isn't an impressive feat since all of the other bosses were pure garbage, the endboss was just *somewhat* better and at least sported some interesting features.

Gameplay-wise the DLC is mediocre. Many new weapons were added, some of which have interesting effects but let's face it: 90% of them underperform (especially in Mayhem Mode, even though that's a problem with Mayhem Mode and weapon balancing itself). Cool and all that we got the unkempt herald back but nobody would buy a DLC just for that old piece of meta. At leat we got rad bike-like vehicles to explore the empty desertscape that composes most of the DLC.

This brings us to map design. As mentioned above, some of the maps feel extremely barren and basically look indifferent from each other. The final arena was okay but the rest was just underwhelming and even the skybox looks like no effort was put into it at all.
They tried to force interaction with the environment by adding some additional gimmicks but these felt more like a hassle than additional entertainment. Even the eridian jumppads were salvaged and re-textured.

Concerning the soundtrack, it fits the wild western/asian setting but just ended up getting on my nerves and inducing some minor headaches. The combat soundtrack in some areas is literally just looped violin stinging which is extremely unpleasant to endure. The only interesting themes came from the endboss and the singing guitarist inside the saloon.

As I mentioned in the beginning, the whole thing is just a mixed bag, in which the negative aspects unfortunately overweigh the few positive ones and overall I do not recommend buying this DLC. If you already bought the season pass, you should give it a try anyway but for me personally this was a one-time thing and I probably won't be touching it anytime soon.
Posted 26 June, 2020. Last edited 15 August, 2022.
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3 people found this review helpful
1 person found this review funny
283.2 hrs on record (92.3 hrs at review time)
The Pauli exclusion principle is the quantum mechanical principle which states that two or more identical fermions (particles with half-integer spin) cannot occupy the same quantum state within a quantum system simultaneously. This principle was formulated by Austrian physicist Wolfgang Pauli in 1925 for electrons, and later extended to all fermions with his spin–statistics theorem of 1940.

In the case of electrons in atoms, it can be stated as follows: it is impossible for two electrons of a poly-electron atom to have the same values of the four quantum numbers: n, the principal quantum number; ℓ, the azimuthal quantum number; mℓ, the magnetic quantum number; and ms, the spin quantum number. For example, if two electrons reside in the same orbital, then their n, ℓ, and mℓ values are the same; therefore their ms must be different, and thus the electrons must have opposite half-integer spin projections of 1/2 and −1/2.

Particles with an integer spin, or bosons, are not subject to the Pauli exclusion principle: any number of identical bosons can occupy the same quantum state, as with, for instance, photons produced by a laser or atoms in a Bose–Einstein condensate.

A more rigorous statement is that, concerning the exchange of two identical particles, the total (many-particle) wave function is antisymmetric for fermions, and symmetric for bosons. This means that if the space and spin coordinates of two identical particles are interchanged, then the total wave function changes its sign for fermions and does not change for bosons.

If two fermions were in the same state (for example the same orbital with the same spin in the same atom), interchanging them would change nothing and the total wave function would be unchanged. The only way the total wave function can both change sign as required for fermions and also remain unchanged is that this function must be zero everywhere, which means that the state cannot exist. This reasoning does not apply to bosons because the sign does not change.

Build big factory, cool.
Posted 21 November, 2018. Last edited 27 November, 2021.
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Showing 1-10 of 13 entries