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Recent reviews by Abi79

Showing 1-4 of 4 entries
1 person found this review helpful
10.5 hrs on record (6.6 hrs at review time)
Great aesthetic, very immersive, good voice acting (and there's a lot of it!). There is no gameplay challenge, which put me off initially, but I stuck with it and now I really appreciate having a relaxing game to go back to in the evenings.

I am so far 6.6 hrs into the game, and have ~50% achievements. According to HowLongToBeat, I have about 2 and a half hours left. Will definitely go for the DLC once I am done.

Overall, I recommend it if you're looking for a chill completely-story driven game to dive into.
Posted 21 February, 2022.
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14 people found this review helpful
8.9 hrs on record
Such a great campaign! Although still too short, they really made excellent use of that time. Over the course of 8-9 hours, you get a good feeling for the characters and their motivations. It somehow managed to really make me care about what was going on, which does not happen often with CoD campaigns.

Gameplay wise there is both FPS on-foot action and also space dogfighting - the latter is not excellent, but works well enough. There are main and side missions, and you can pick which one you want to play. I liked that they explicitly say when you are at the "point of no return", so you know exactly when the side missions will become inaccessible.

I'd say... get it if it's around 15-20 bucks and you want an action-packed sci-fi movie-ish campaign. I am not sure if the multiplayer is worth any money after 6 years, but I presume not.
Posted 22 January, 2022.
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9 people found this review helpful
12.4 hrs on record
Two Point Hospital is a charming game which builds upon the original Theme Hospital. Graphics are good, the music is chill and interrupted occasionally by funny radio commentators, overall Two Point Hospital feeling like the kind of game you can sit down with at the end of the day and relax for a little while.

This is however my major gripe with TPH. In the 12 hours spent on the game at the time of this review, I never felt challenged by any of the objectives and levels. Every level is a pretty straight forward run, beginning with the reception, GP office, all the remaining analysis/treatment buildings, and then more GP offices to reduce the immense queues.

What you do doesn't really matter, money will come in regardless and patient deaths have very little impact. There is a risk of overexpanding, but you can very easily cut your expenses and recover, and once you get the pace of the game this aspect disappears entirely.

As you progress throughout the game, more buildings are unlocked, but none of them radically change the core gameplay. In effect, patients wait in the queue of a room, enter for an amount of time, and upon exiting are either cured, dead, or go to another room. Progression is tied to switching between levels. On each level you have to start from scratch and roughly repeat the same build, only with 1 or 2 additional room types. Your input as a player is rarely required in any challenging and interesting way and the game becomes repetitive quite fast.

On paper, Two Point Hospital is the kind of game I wish I'd spend many dozens of hours in. The base gameplay is here, in my opinion it just needs more depth and challenge (similar to Elite Dangerous in this aspect). I can't recommend TPH at its current price point of 35€, but I am looking forward to what Two Point Studios will work on in the future, the dev team does show a lot of promise.
Posted 9 September, 2018. Last edited 9 September, 2018.
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25 people found this review helpful
18.3 hrs on record
tl;dr if you enjoy grinding, RNG and slow progress this game is for you. If one of those three things puts you off, then DD is not the game you're looking for

This game has a great graphic style, and the narration adds so much to the gloomy mood of the game. Really good atmosphere. However the gameplay is both difficult and tedious because of the way your party can be affected by the RNG.

With a little bad RNG luck it's possible for your heroes to permadie which sets you back for many hours of grind. Grinding is what you do throughout 90% of the game, but only RNG can be somewhat mitigated by mastering the mechanics. There's never any relief from the grinding for gold and for leveling up your characters.

The core gameplay loop is interesting at first (assemble a party, adventure in a dungeon, fix up your party's stress, change skills/trinkets according to the next dungeon you plan to visit, and repeat) and even the combat is pretty cool, but it's so hard to advance in the game that it becomes boring after 10-15 hours when you've seen the mechanics the game has to offer. If one hero dies it feels like it's three steps forward, two steps back. If a hero doesn't die and you successfully complete your objective, the progress made is still pretty small.

If you wince when you hear unfair RNG or grind then this game is not for you. But if you like a slow-burning experience with a focus on RNG and overwhelming odds, you might enjoy Darkest Dungeon.
Posted 12 March, 2017. Last edited 12 March, 2017.
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Showing 1-4 of 4 entries