160
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1907
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Recent reviews by Silas Abhi

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Showing 1-10 of 160 entries
6 people found this review helpful
2.8 hrs on record
Best Friend Forever

Gameplay

Best Friend Forever is a visual novel dating sim coupled with dogs, sound like a winner right? Unfortunately what looks good on paper is executed poorly here.

The gameplay of Best Friend Forever is a very generic point and click dating story where you take of dogs in between. The characters are dull and the dialouges downright cringeworthy sometimes.

The romances are also not given time to build up and feels extremely rushed. It took me around 2 hours to complete a selected route while taking care of the dog activities. Speaking ofdog activities, the dog part of the game feels tacked on just to appeal to more people.

The care you take of your dogs does not effect the game in any significant way and its purely added for the sake of it. Since the characters are mostly bland, the short journey you take through the game is also farily bland. There is no spark between characters or a real feeling releatonship between you and your dog and it ends before it starts so the gameplay here is not good.

Visuals

Visually Best Friend Forever, in my opinion, is not good. It goes for a cutesy artstyle but most of the characters and animations come off as jarring to say the least. The only thing I liked about the visuals here are the backgrounds and they are usually covered off by some bad looking characters. Some people might like this kind of visual style, it simply does not look good to me.

Sound

Like the rest of the game, fairly generic. It does its job but you won’t remember it after the game is over.

Overall

For this price tag, you can do far better than Best Friend Forever. It is short, generic, characters are bland and the story is incredibly rushed. It’s better to look for something else as there are far superior dating sims available for the same price.


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Posted 7 October, 2020. Last edited 7 October, 2020.
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2 people found this review helpful
2.5 hrs on record
Highly Likely

Gameplay

Highly Likely is an adventure game that tells us the story of Mikola and his wife.

Mikola and his wife are two humble people who are wholly unremarkable and to remove the unremarkability a little, they decide to travel the world. To get the money required, Mikola takes a loan from the bank and buys good seeds for his farm so that he can earn enough money, but as fate would have it, the weather is not suitable and his crops die out. The banks comes back demanding money and thus starts the game where Mikola tries to save his homestead.

The gameplay of Highly Likely revolves around moving around Mikola and managing his inventory space. While that sounds like an easy job to do, it is far more difficult. First, Mikola moves INCREDIBLY slow. To get him from one corner of the screen to the other is a task in itself and it becomes annoying after 2 minutes of starting the game.

Managing the inventory space is also not the most comfortable as it uses only shift key to manage stuff and that prompts my computer to do the sticky keys thing every couple of minutes.

The story, while has a good start, becomes cumbersome and paddded as it goes on mainly because of the gameplay. I felt like half the game time has been padded out by the slow movements of Mikola and since the story is not the most interesting, it is difficult to see the game through to the end. Clearly, gameplay is not the strong aspect of Highly Likely.

Visuals

If there was one thing you had to play this game for, it is for the visuals. Lovingly crafted, charming backgrounds and artwork breathes life into a game that would otherwise I would not have recommended. The characters themselves visually convey what they’re trying to say and despite all the flaws in the gameplay, the visuals pallette here is absolutely beautiful.

Sound

The sound design of Highly Likely is good, the soundtrack is simple, compliments the game and builds the atmosphere nicely. The voice acting on the other hand feels a little forced sometimes,mainly because the narrator himself voices all the other actors. While it works sometimes, especially when he’s narrating in a poker voice, the flaws clearly show.

Overall

I recommend Highly Likely because of its amazing visuals and somewhat humorous story. Where it lacks it gameplay, it makes up with its overall visual design. If you can power through its lacklustre and downright annoying gameplay, there is a pretty game here to watch.


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Posted 29 September, 2020.
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3 people found this review helpful
2.6 hrs on record
Escape From Skull Dungeon

Gameplay

Escape from Skull Dungeon is an escape room puzzle game which can be played cooperatively with upto 4 players.

The gameplay of Escape from Skull Dungeon is pretty basic, you’re trapped in a room and you have to find out clues to solve puzzles. The puzzles are usually given in the form of riddles which use environmental clues and objects. Most of these puzzles are fairly basic but yet fun to solve.

The games mixes things up in between with throwing in some boulders, fireballs and a couple boss fights for good measure but these are minor distractions and aren’t fleshed out.

The game relies on the strength of its puzzles and I can say if you are playing this with your friends, there is fun to be had when you can discuss puzzles together and how to solve them. Playing solo though, the game drags on a little and it becomes clear that it isn’t meant to be played solo.

The tasks become chores and while it is completely playable in single player, the game is designed to be played with multiple players. The game is also a little buggy with objects clipping and a couple of crashes to the desktop. It is also on the shorter side in terms of length but it clearly prefers quality over quantity.
Overall, its gameplay is basic yet charming and can be very enjoyable if you have a couple friends around to play with.

Visuals

While I get that the gme is set in a dungeon, I couldn’t get along with the visual aesthetic of the game. The previous game, Escape from Kyoto House was a far superior game in terms of visual aesthetics and while there is a certain charm to this one too, it won’t wow you in anyway.

Sound

Just like the visuals, the sounds are….just there. Nothing spectacular or worth remembering about but it does its job.

Overall

I recommend Escape from Skull Dungeon if you have a few friends to play it with, it can be fun solving riddles with friends but the solo gameplay is sorely lacking in terms of enjoyment.


This Review was brought to you by Steady Giveaways

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Posted 24 September, 2020. Last edited 25 November, 2020.
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8 people found this review helpful
1 person found this review funny
2.8 hrs on record
Early Access Review
Time Break Chronicles
Gameplay
Time Break Chronicles is a roguelite that harkens back to the classic JRPGs of old like Final Fantasy tactics. The premise is pretty simple, you get together a party of bumbling over the top characters and move through space and time while fighting hordes of enemies.What Time Break Chronicles does well and is the main selling point is the assortment of characters it throws at you to keep in your party. Aside from your own character, you have a wrestler, a monk, a mutant, lizardmen, plague doctors and what not. I am very pleased to say that all these characters have their own personality and varied movesets so they do not feel the same. All these characters bring their own dynamic to the party and it is extremely fun to match and see what party suits you the best. The battles are turn based where you use your party’s abilites to make it as far as you can. Where the game falters though is the enemies. I came across the same generic enemies I have seen across other JRPGs, wizards, blobs, beasts and the sort. For a game that has so much personality in its heroes, the enemies sure lack a little. The battles also drag on for far too long and there are times that despite having a solid team, the enemies are near impossible to beat. The game almost prefers a certain type of team build in certain battles which becomes a nuisance as you go on through. It feels that instead of rewarding your build, the game goes out of its way to punish what you have done.The tutorial is also a little lacking with it serving up the basics you already know but not delving into the deeper mechanics. There were also frequent crashes in my already low playtime and the game shows its early access roughness very much. Overall, the gameplay has incredible promise and the sheer number of characters at your disposal gives a lot of room to experiment but the game needs to be smoothened up a bit from its current state.
Visuals
Like the gameplay, the visuals only strike you for the main characters. They are distinct and their sprites are unique. Aside from it, the game did not do it for me visually. There is a lot of visual clutter in every battle and that turned me off the game pretty quickly. It quickly descends into a mish mosh of colors that are not eye catching with walls of text here and there. While it may work for some, for me, the visuals of Time Break Chronicles can use an overhaul.
Sound
Unlike the visuals, the sound design of Time Break Chronicles is excellent. The soundtrack is a perfect blend of what you would want to hear in a game of this sort and while it won’t be remembered as an all time classic, it does its job more than sufficiently.
Overall
I really wish there was a rating aside from just Recommended or Not. The game has an incredible promise and the required polish through its early access phase can shape it into what it wants. But as it stands, there are a lot of issues with the game to make a whole hearted recommendation. Still, if you can look past the nagging issues, and there are a lot of those, there is a good game to be played here. This Review was brought to you by Steady Giveaways
''If you liked this review and you want to get in touch with us, mail to contact@dnbmedia.co to get your game reviewed or promoted''
Posted 15 September, 2020. Last edited 15 September, 2020.
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8 people found this review helpful
1 person found this review funny
2.2 hrs on record
Okunoka Madness

Gameplay

Okunoka Madness is a tough as nails platformer where you go through various stages trying to get from point A to point B. The basic gameplay is pretty simple and I am sure all gamers have played this sort of game once in their life.

The first few stages of the game gives you a glimpse into the control scheme and the basic template and after those few levels, the difficulty spikes up venomously (you’ll understand the pun when you reach the stage).

As you go through stages, you gain power ups such as one which allows you to control ice and you can use it to freeze and unfreeze specific platforms on command, similar for fire platforms later on. But don’t be fooled, everything that is given to you will be used against you in this game. Every powerup means there will be new and more difficult challenges which will require you to have extreme precision over your controls.

Speaking of controls, I am extremely happy to report that the controls are super tight. I get frustrated normally in these games when the characters are a little extra slippery or when they don’t take inputs in between. No such case here, absolutely tight controls mean you’ll only have yourself to blame for the deaths and you’ll die a lot. But considering the length of each stage is on the shorter side, the deaths don’t feel as frustrating as they would if the stage size was larger.

On a side note, this game seems to be custom built to be played by a controller. Due to some issues in lockdown, I did not have my controller when I previewed this game and that showed. While you can work with a keyboard, I recommend a controller for the best experience.

Visuals

I am sucker for colourful bright games and Okunoka Madness delivers that in loads. The stages are filled with colours, even the drabber levels are more colorful than most. The obstacles also are impeccably designed for being a visual treat and the creatures that loom in the background are fascinating to say the least. Even better designed are the bosses and the protagonist itself. Even the deaths are surprisingly beautiful, instead of dying gorily like you would in a game of this nature, your body disintegrates into little crystals and rejoin at the start point. This makes even death very pretty to look at. Such a surprisingly beautiful game that even though it is designed to frustrate, I couldn’t help but come back to it over and over again.

Sound

The sound design of Okunoka Madness is very good, that is to say, it compliments very well the visuals and creates a sense of peace. There is such harmony in such a brutal game that you can’t help but appreciate the sound design even more.


Overall

I’ll keep it short here, I recommend Okunoka Madness whole heartedly. If you have even the least
Bit of interest in a game of this genre, you should check out Okunoka Madness when it releases. Impeccable level design, tight controls and some heartwarming visuals makes it one of the easiest recommends I can give.



This Review was brought to you by Steady Giveaways

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Posted 7 September, 2020.
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7 people found this review helpful
2.2 hrs on record
Wait! Life is Beautiful

Gameplay

Wait! Life is Beautiful is a point and click interactive psychological game that deals with one of the heaviest and relevant issues today- Suicide.

In Wait! Life is beautiful you play as a man who works a 9 to 5 job, talks with his friends, go home, watch some TV, sleep, rinse and repeat. During these initial conversations you hear about a bridge where people are going to commit suicide. One day the protagonist gets fed up and decides to go the bridge himself, not to jump but to convince the people who are there to do so otherwise.

The gameplay here is pretty simple. You click on dialogues and they decide the fate of the people you are talking to. Initially the game puts you in charge of your job where you manage the finances of your company and at the end of the day your boss calls you to tell you what a good job it did. It does not affect any outcome in the game and one day you will decide its all worthless anyway and quit.

On the bridge, you hold conversations with people who have thought to commit suicide, the way the conversation goes decides their fates. It is a very heavy subject and the game deals with it maturely. While a few conversations feel a little bland, the game does not shy away from the heavy matter and as the game proceeds, the situations become more complex.

Aside from the normal people, you meet a various assortment of people including cops who are there to investigate why you are the location everytime someone commits suicide, serial killers with a conscience, a girl who reads poetry and cultists.

While the game starts feeling a little same-y after a while, there are enough situations here that guarantee variety and while it is not the most engaging or exciting game, it achieves what it sets out to do.

Visuals

Initially I was a little put off by the visuals where the pixelated art was mashed against a gray background but once you go to the bridge, the game looks far more visually appealing and Considering this is the place you will be spending most of the game’s time, that is a very good thing. The night sky with a little fog is the perfect melancholy background for the situations that unfold and the game is all the better for it.

Sound

Just like the visuals, the sound design of the game is very good. The game has a subtle but strong soundtrack that compliments the gameplay and the visuals and adds to the overall environment of the game. While it nothing that will be considered one of the best of all time, it does its job very well.

Overall

Wait! Life is Beautiful is a game that deals with a very sensitive issue very well. While the gameplay is not the most engaging, the conversations, the characters and the stories told here are very good and if you know beforehand what you’re getting here, Wait! Life is Beautiful will not disappoint.



This Review was brought to you by Steady Giveaways

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Posted 2 September, 2020.
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2 people found this review helpful
7.3 hrs on record
Early Access Review
Knock on the Coffin Lid

Gameplay

Knock on the Coffin Lid is a roguelike strategy deckbuilder that puts you in the shoes of a recently deceased human who has been reawakened by a spectre to fulfill his destiny.

Before I get into the review, I have heard a lot about this game being inspired by Slay the Spire in more than one ways and since I have not played that, I will be reviewing Knock on the Coffin Lid on its own merits.

Knock on the Coffin Lid starts you off with a few basic cards in your deck and multiple paths to choose. Each path then differentiates into multiple paths down the line and gives different enemies and bosses.

The gameplay loop consists of you using cards to damage, block, cast spells while using a certain amount of energy in each turn. These cards can be upgraded or purged as you progress through the game. As you win each battle, you obtain new gear, potions, cards and coins. The gear can be equipped to give you a permanent buff in battles while potions are a one time use which do not cost energy. Along the way, you can also find rest camps, different story patterns which can be influenced by your choices, idols and traders.

There is a lot of depth in this game and it kept surprising me as I progressed through it. The dialogues were snappy, the various encounters mostly had a fun build up and the banter between the spectre and the protagonist is quite funny for what is basically an exposition dump.

The story while not original, is fun and keeps you hooked only through the dialogues. The characters are well written and the game throws enough variations of enemies to keep it interesting.
You will fight against wolves, elves, trolls, dwarves etc and if you manage to reach the next world, zombie versions of wolves, elves, trolls, dwarves etc.

The game is incredibly tough and very frustrating but also very rewarding. Here the deaths also contribute to the overall progress in the game and every run acquires you XP that increases your overall level and unlocks perks that you can start with in the next game. This XP will also unlock two new protragonists but I have been unable to reach that point in the game.

The game does slightly feel unfair where after a clean run and doing nothing to get you cursed, the game kepy hurling 5 or 6 curse cards in my deck every turn. Combined with the latter enemies taking half your health away in one hit and I can see how people can get easuly frustrated.

The game also gets repetitive and the enemies and bosses repeat themselves after a certain time but that does not happen early and you will get a lot of mileage out of this before the repititiveness sets in.

Overall, despite the frustrating difficulty and repetitive nature, I loved the way Knock on the Coffin Lid played and the feeling of one more run was very strong with this one even when said runs sometimes easily reach 50 minutes.

Visuals

Knock on the Coffin Lid features some very good artwork with some jaw dropping backgrounds. While the animations are not fluid, there isn’t need for much and the characters themselves have a lot of personality. Everything looks good and aside from the malnutritioned wolves, I don’t have any complaints in the visual department.

Sound

Like the visual design, the sound design of Knock on the Coffin Lid is competently made and does its job very well. The soundtrack shakes things up between battle and journey and compliments the game very well without taking anything away from the game.

Overall

I would recommend Knock on the Coffin Lid in its current state , being in early access only means there’s more of it coming which is only a good thing. While it can easily get frustrating, the rewarding gameplay and the one more run feeling is very strong with this one. The content you get for the price is well worth the money and it is an extremely easy recommend.


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Posted 29 August, 2020.
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4 people found this review helpful
2.6 hrs on record
Deja Vu

Gameplay

Deja Vu is a singleplayer minimalist puzzle game that puts you in the shoes of a cube who has to get reunited with another cube in each stage. A very basic setting sets up a cute little puzzle game that is at once accessible and gives you enough of a challenge.

The gameplay of Deja Vu is incredibly simple, you start off at a point, mainpulate a few cubes and reach your destination. A little later the game introduces all sorts of obstacles like lasers while also giving you the power to make your own clones. These clones mimic your own actions and gives the game a few tricks that it plays upon very intelligently.

The clones can also die when they are hit by lasers and stuff but they turn into normal cubes that can be manipulated. The controls are simple and the game is easy to get into with its intuitive tutorial.
There are also plenty of stages to be played and replayed and there is easy value for money here.
Overall, Deja Vu is a solid puzzle title which uses its mechanics very cleverly and can satiate your puzzling thirst for the time being.

Visuals

Very clean and crisp, Deja Vu features minimalist visuals so you will be seeing only a few colourful cubes, lines on a clean background and that is all it needs to visually grab you. It is soothing to the eyes and does a great job of hooking players in. The screen never gets crammed despite the number of obstacles and the game is all the better for it.

Sound

Just like the visuals, the sound design of Deja Vu is also excellent with a relaxing soundtrack that lends to the game very well and helps in the overall atmosphere of the game. This is an earworm that will need some time to be tired of.

Overall

Deja Vu is a cute puzzler with clean visuals and a great soundtrack. The gameplay is basic but the game provides enough of a challenge to keep going. For its price, Deja Vu is a very good game that should keep you hooked for a while.


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Posted 25 August, 2020.
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2 people found this review helpful
1.5 hrs on record (1.2 hrs at review time)
Super Psy Penguin

Gameplay

Super Psy Penguin is a retro themed shoot em up which puts in the fins(?) of a cybernatically enhanced penguin who has to save the world, because of course.

The story is pretty barebones and strung together with some campy but fun dialogues but let’s be honest, no one will go into this game looking for a story. The queen tells you a couple things and drops you right into the thick of the battle. The gameplay loop is very simple, you move around and shoot enemies, similar to old school shoot em ups. The enemies come from all sides of your screen and if not killed, leave at the botttom.

At any moment in the game, the screen is never not filled with enemies and the game gives little room to breathe once enemies pile up their bullets and themselves. The enemies you kill drop coins and after every few waves a boss enemy will pop up.

The gameplay is easy to understand and despite the number of enemies you never feel overwhelmed. Super Psy Penguin is also a game that is custom built to be played with a controller and my first decision to have a go at it with a keyboard was disastrous.

Overall, the gameplay of Super Psy Penguin is exactly what you would expect it to be and there are very few bugs. Perfect to be played in short bursts, this is a good homage to its inspirations


Visuals

While the enemy designs are varied and the game is not too hard on eyes,
Super Psy Penguin is a little dry on background visuals which looks like a mishmash of grey goop most of the time. Other than that, it looks good enough to be enjoyable.

Sound

The sound design of Super Psy Penguin is very good. There are a few soundtrack options available from which you can select to play while you clear out the stages. All of these soundtracks bring something new to the table and makes each run a varied experience. Other than that, the other sound effects are generic but do their job and compliment the game well enough.

Overall

Super Psy Penguin is an enjoyable shoot em up that pays homage to what came before very well. It is cheap and very good value for money if you wanna pick up a a controller and destroy some enemies.


This Review was brought to you by Steady Giveaways

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Posted 21 August, 2020.
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6 people found this review helpful
2
2.0 hrs on record (1.4 hrs at review time)
Early Access Review
Making it Home

Gameplay

Making it Home is a vehicle building and part platformer where you play as a dad bug who has to build your own vehicle that is fast enough to reach your daughter’s birthday in time.

The gameplay loop consists of collecting money, driving each day and drive again the next day with any improvements you can make. Since you have to reach on your daughter’s birthday, the time is limited and it factors in to what kind of vehicle are you going to make.

In the middle of your journey you get options to stop and do part time jobs which will pay you on per hour basis. This adds another decision of whether you want to stop and waste precious time which will help a lot in building your vehicle or you can save some time but risk running a slower vehicle.

You can outfit your vehicle with all kinds of things like sails, propellers, generators and what not. Almost everything has to be manually started and shut off after sometime if not operated upon. This requires you to always stay on your feet and coupling this with the obstacles that fly around and collecting coins, the game never lets you breathe during the course of a stage.

There is a story here too, which revolves around, as I said before, reaching home before your daughter’s birthday. During this course, you meet your sister, Dad and other characters, all of whom have their own backstories connected with you and the characters themselves are surprisngly fleshed out. The motivations are clear and that makes it easier to connect with the characters.

There are a few bugs here and there and I experienced a couple crashes but I’ll give it a pass considering its early access nature. Overall though, the gameplay of Making it Home is fun, engaging and never lets up once it gets going.

Visuals

This is one of the areas of Making it Home I found a bit average. Don’t get me wrong, it does not look bad and I do not believe all games have to be a visual masterpiece to be entertaining but Making it home can do with a wider color palette. I know that you’re supposed to be driving through a desert but the game looks pretty drab in every area. The animations can also use a bit of improvement and overall, visually, Making it Home is a little lacking.


Sound

Unlike the visual design, the sound design of Making it Home is very good. The soundtrack while fairly basic is very harmonic in nature and gives you that relaxing vibe in every drive you undertake. There were two ways the developers could have chosen to handle the sound design, a thumping soundtrack which would’ve gotten on your nerves considering how hectic the levels are or this and I personally think that they made the right decision.

Overall

Making it Home more than makes up for its lacking visuals with some engaging gameplay and a genuinely good attempt at a story with fleshed out characters. Considering this is still in early access, it is going to be very interesting to see where the developers take the game from here, but as it stands, Making it Home is still worth your money.


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Posted 19 August, 2020.
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Showing 1-10 of 160 entries