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19 persone hanno trovato utile questa recensione
276.6 ore in totale (127.4 ore al momento della recensione)
As a "founder" who paid for all the hype when the game came out, it's a completely "meh" game.

The death to fun ratio is too rage-inducing, and the devs show extremely poor decisions in game design. Maps are huge and the game gets fairly dead at most times of the day (they cover it up with a population ratio as a percentage, and it's obviously with huge maps and very few conflicts). You'll die instantly and repeatedly to people with better gear, hundreds of times per hour most likely, until you scrape the experience and "certs" to buy some of the better gear (OR you can pay them cash and avoid death grinding! :D).

Overally gameplay is tedious, annoying, confusing, and illogical. Balance is non-existent, base designs are abysmal (fire your ♥♥♥♥♥♥♥ map designer), and you'll spend most of your time WAITING to capture bases for very minimal experience. Capturing a facility and there's not an enemy around for miles? Well, sit tight. You have to wait a minimum of 6 minutes doing absolutely nothing productive while you claim your base facility... a horribly designed compound that has shield generators located OUTSIDE the base. Oh, and it doesn't really give you anything by capturing it. Oh, and it's going to get recaptured by an enemy faction shortly anyway. Oh, and there's no meta-game.

Tags: Waiting Simulator 2014, Running Simulator 2014, Dying Simulator 2014
Pubblicata in data 3 giugno 2014.
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