11
Products
reviewed
365
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Recent reviews by Outfrost

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Showing 1-10 of 11 entries
1 person found this review helpful
12.7 hrs on record
A thoughtful, emotional story that keeps you guessing until the very end, told through clues and pieces in an atmospheric environment, and the relatable antics of the characters.

Almost too relatable, sometimes.

Let this game take you on an adventure. It may hit home in unexpected ways.

12/10 I hope Spirit finds someone soon

My only complaint would be that I'd love there to be a little bit more ambient sound. (Audio in the game in general is great!)
Posted 3 September. Last edited 3 September.
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4 people found this review helpful
14.4 hrs on record (3.2 hrs at review time)
Early Access Review
This game is like a student project where they decided to implement every genre and build up a combo of gamedev crimes. Holy banana is it annoying when you boot it up.

You're first greeted by several maximum volume, difficult to skip videos that rip your ears out, then are dropped directly into a tutorial that's still ripping your ears out, you quit because you don't need the tutorial (if you've played a shooter game before), and then the menu music is ripping your ears out. You finally find the slider in the settings to turn everything down, catch a breath, and then as you hover over the playable characters in the menu, a super sharp bass click sound rips out your ears again but differently, because the devs have apparently not heard of headphones. Also opening the details of every character plays a character intro video, again at max volume, because who cares about your settings anyway. You can't just unbind a key, and you can't mute the obnoxious, meaningless voice lines of your own character. Your last selected character plays an entrance animation each time you go back to main menu? Did I mention you have to mute the menu music unless you want to go insane?

You have to grind to unlock guns and 17 different foregrips, because this is a military shooter. Mouse sensitivity is a smooth slider but values are rounded to the nearest whole number, because this is not a shooter. Each character has a tech tree, because this is an RPG. You have a "mailbox" with a capacity limit, because this is an MMO. There are abilities, because this is an ability-based shooter. But there are basically no support abilities (except the wolf's recon), so most ability gameplay is incredibly shallow - it's just damage , more funny damage, and heal.

The maps are pretty bad for a modern shooter, almost every fight near an objective feels extremely one-sided and hopeless (partly due to aforementioned complete lack of abilities that can create team advantages - everything you do is either selfish, or a heal). Controls are clunky, it's really difficult to use something quickly when you need it, you often can't pull out your gun or use abilities while stuck in a jump animation, getting the feral sprint to activate is frustrating.

The game still somehow just barely manages to be interesting, but I don't recommend spending money on it. On the plus side, I guess it's an Unreal game that runs better than most Unreal games.
Posted 22 April.
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3 people found this review helpful
290.8 hrs on record
I suppose making a worthy sequel to Cities: Skylines really was a... colossal order. The devs needed significantly more time, but Paradox forced them to release what seems to be an early internal prototype.

I gave up on trying to build a city in this thing. Two years and about two dozen weak promises later, performance is still in the toilet, hydroelectric dams still produce more power while you're on 2x or 3x speed, railways are substantially more broken than on release, and glaring simulation and logistical issues have barely been touched. The devs are busy trying to find a way to make this pile of spaghetti run on consoles, which is nowhere in sight, so things will stay stagnant for at least a few more years. It's definitely not worth your money, and might never be.
Posted 28 November, 2024. Last edited 9 June.
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No one has rated this review as helpful yet
17.6 hrs on record (3.9 hrs at review time)
Snappy, fast, satisfying shooter. I play Splitgate casually, and it's the kind of fun I was missing in FPS for a long time.
Posted 16 May, 2024.
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10 people found this review helpful
1 person found this review funny
1.1 hrs on record
This is just pain.

You'd think a modern new train sim would have decent controls, so that your interaction with the cab and the environment is smooth and enjoyable. Well, I'm sorry to say this is not a modern train sim, because the controls are utter trash. Trying to look around and zoom is slow and disorienting, and even more so while walking. Clicking and moving things with the mouse feels like I'm trying to stir 50 kg of potatoes with a tablespoon. I keep sliding my mouse off the desk mat while trying to move one singular lever in one direction. I can't rebind anything, so I can't even use the power and brake levers from the keyboard, because I don't have a numpad (newsflash, it's 2023, a lot of people don't need one any more). Overall, input processing seems like an afterthought from the team's least experienced dev on a Friday night.

Performance is absolute dogwater, no matter the settings. Is it ultra high-poly rails and sleepers that nobody will ever look at for longer than 3 seconds per session? Is it some horribly unoptimised grass and trees from the Unity Asset Store? Is it the track ballast that gets tesselated into individual rocks for absolutely no reason whatsoever? I don't know what the devs did, but the fact that the framerate is consistently this low is outright impressive. This also heavily, heavily compounds the input issues, resulting in a horribly laggy experience.

Don't even get me started on the tutorials and "narration". This stuff is supposed to teach someone how to operate these rail vehicles? These "tutorials" are more of a low-effort tick on the todo list, and, realistically, only serve as an annoying briefing for those who have played other Polish train sims before and know their way already. Then there's the issue of language. If the voice actors are not fluent in English, and English doesn't fit the real-life setting they're trying to replicate in the simulator, then why are they forcing themselves to struggle through a full English voiceover of the tutorial and radio communications? It's genuinely hard to listen to. I had to put "narration volume" at 0. Just record the radio comms in Polish, and get someone fluent to do the tutorials, you already have subtitles for everything anyway.

Graphics look low-effort - a mix of great and terrible, otherwise known as "hey look, I turned on all the options in the engine". UI is terrible to navigate (side note: did they grab an Asset Store package that does mobile game UI?). I don't have the patience for everything else.

They're asking €34 for the full game? With this tech? No thanks. I feel sorry for the artists, because the 3D and 2D artwork is by far the only good thing here.
Posted 27 May, 2023.
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3 people found this review helpful
764.3 hrs on record (97.6 hrs at review time)
Considering the amount of information this game presents to you, it is incredibly bad at actually telling you anything. It also focuses on realism in some ridiculously wrong parts of gameplay.

For example, it doesn't tell you which planetary outposts you're allowed to approach and dock at - you have to dig through menus for this kind of information, and find out by trial and error. A few days ago I flew a little bit too close to an outpost I was *not* allowed to dock at, and immediately got a trespassing fine and became wanted with the local faction. This means that I cannot interact with any services at any station operated by that faction, and their NPC security vessels might scan and destroy my ship at any moment. I looked at the ingame bounties screen, and it said I could go to a station operated by that faction and "turn myself in". I thought, ok, let's do that, 600 CR isn't bad. Only once I arrived at the destination, the game told me that I wouldn't just pay the fine, but I would also be teleported to a "detention centre" in a completely different star system, somewhere else in the galaxy. I don't want to be teleported anywhere, what is this garbage? The wiki says I can pay the fine and avoid going to a detention centre if I visit an "interstellar factor". I travelled to an interstellar factor, but the fine wasn't showing up in their menu. Then I read on the wiki that I have to travel to a system where that particular faction doesn't have a presence. So I did. I travelled to at least 4 different systems *with an interstellar factor* where said faction was absent. In some, there was no interstellar factor present at all (so the galaxy map lied to me), and in some, even in the issuing faction's absence, the interstellar factor wouldn't accept my fine anyway.

Hours wasted, no solution, and I'm stuck with a cheap ass 600 CR fine and the threat of a random NPC gunship blowing mine into pieces over it. And all I wanted to do was transport cargo.

Oh yeah, and the game still starts through a separate launcher that has the legacy version installed and selected by default. If you want to play the current version (which is probably what you're here for), you need to specifically tell the launcher to install it. The launcher won't tell you how big the download is, and it won't check if you have enough disk space. It happens to be 50 GB, and you'll be downloading all of it from Frontier's own slow servers, not from Steam. It's also 2x the listed system requirement for free space. If you want the other 20 GB of disk space back, you have to manually uninstall the legacy version in the launcher. What even is this?

Speaking of system requirements, no, they're not adequate to what the game is right now. My system far exceeds the recommended specs (Ryzen 7 1700 @ 3.8, 32 GB DDR4-2866, Radeon RX 5700 XT) and I *cannot* maintain stable, playable framerates on high settings.
Posted 26 December, 2022. Last edited 26 December, 2022.
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6 people found this review helpful
2 people found this review funny
0.2 hrs on record
Early Access Review
An exercise for both the mind and the fingers. Quite the hand workout, actually ( ͡° ͜ʖ ͡°)

Certified Works On My Machine™ (Manjaro, Linux 5.9.3, Mesa 20.2.1, AMDGPU)
Posted 17 November, 2020.
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No one has rated this review as helpful yet
7.2 hrs on record (2.3 hrs at review time)
Early Access Review
Works perfectly under Proton 5.0.9 on Linux kernel 5.7.0, with AMDGPU and Mesa 20. Tested on a Navi GPU, as well as a Ryzen 5 2500U mobile APU.
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Through perhaps the simplest interaction I've seen yet, this game provides endless amounts of peaceful, uninterrupted, and unbelievably captivating creation. On the surface, it seems like you could get bored with the lack of actual gameplay goals. Well... you can't. If you have even the tiniest spark of creativity within you, you'll get lost in Townscaper for hours on end, and you'll love it.

There is of course a limit to the building styles and possible combinations of structures, but even within this simplistic system, there is a ton of possibilities to explore.
Posted 15 July, 2020. Last edited 15 July, 2020.
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1 person found this review helpful
13.8 hrs on record (4.3 hrs at review time)
tl;dr: Really enjoyable, among the best out there for this kind of money.

Hop into your minimalistic wingsuit and fly through simple, yet pretty and interesting, procedurally generated scenery. Put on Zen mode and take in the blissful sound of wind, or try hard for the highest score you can get.

What I like most about Superflight, is that even though, at its core, it's a "keep trying and score high" kind of game, you're given a tremendous amount of control and freedom. You don't have to nail a level in order to advance - you can pick whatever path you like, fly it in any way you want, and move on to the next landscape whenever you feel like it.

The controls and flight mechanics are, as advertised, very intuitive. The graphics look good and fit the game like a glove.

It's relaxing, but also challenging - each in the exact proportions that you define for yourself.
It's simple, but captivating.
It's cheap, but so entertaining - you might not believe it cost so little.
Posted 21 December, 2017.
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No one has rated this review as helpful yet
201.0 hrs on record (95.8 hrs at review time)
Genialna gra. Nie jest to stuprocentowy symulator, ale złoty środek między pełnym realizmem a szybką rozgrywką. Oferuje świetną zabawę przy przemierzaniu Europy za kółkiem kilkudziesięciotonowego zestawu, rozbudowie swojej firmy i personalizacji swoich ciężarówek. Jeszcze lepiej jest, gdy gracz korzysta z kierownicy z shifterem i sprzęgłem :)
Teraz posiada również nieoficjalny multiplayer - ETS2MP - tworzony przez kilku niezależnych, polskich programistów!
Posted 20 June, 2014.
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Showing 1-10 of 11 entries