❀Melfy❀
❀ملفي❀   Palestinian Territory, Occupied
 
 
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:rjumendoka2::csgo_clutch::csgo_crown::csgo_headshot::rjumendoka2:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

็ ๋



Melfy ❀





็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็็
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ุุุุุ ุ



𐂃𐂃

✪Ƭℋℰ ๖ۣۜSαu¢Ƹ ♏aℕ

dont talking please

﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽

:rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2::rjumendoka2:

I play Gamba game because I like the maths
Featured Artwork Showcase
I play with steering wheel
1
Featured Artwork Showcase
turkishmehmet
1
Screenshot Showcase
Dual Horse Cock
2
Artwork Showcase
cs2 pick ban
1 1
Why You're Awful At CS2 and Im Better Than You
- Start the round going for safe picks/contesting choke points in a way where the peek is to your advantage (do not over-peek/overcommit to the peek, just ensuring we maintain map control early).

- Fall back and hold for pushes trying to understand where their site anchors are and how they are rotating.

- Every map has two main choke points where you need someone to contest random pushes

- After establishing a feel for rotations, start to challenge map control and work toward taking a site (We want to do our best to limit the opponent’s information. Shy away from forcing the issue into a crossfire. We want to catch their rotaters off guard. The goal of the round should be to isolate a player, get a pick, reset and pinch a site).

- After you’ve gained your information, you decide what you want to do. There are strategies for developing and forcing predictable behavior in the opposing team. You want them adapting to us- If you make the start of every round look the same, it forces the other team to spread out and respect your map control. It means that when you finally decide to take a site, each player will be relatively isolated. They won’t know where you’re going until the last minute, and it’ll prevent a quick flank or a quick rotation giving you time to plant and set up strong post-plants/crossfires positions.

- Try your best to take fights when you know your teammate are in a position to trade. It is as much your teammate’s responsibility to rotate over to support as it is for you to delay until your teammate can’t get into a position to support you. Remember, the other team is trying to isolate the two of you, and create an opening. Do your best to delay/prevent that from happening).

- During scrims, whenever you are frustrated about a given scenario or feel like we as a team are doing something wrong I want you to write it down. We will discuss it as a team.

- Of course there are exceptions to each of these rules, especially when it comes down to x vs. x situations, but the same principles apply. Every fight you take, whether you win or die, should be to help put your team in a position to secure the round. Don’t expect people to be able to read your mind. Communicate every decision you make until it becomes ingrained/second nature for your team.

- The sooner you buy into a system and start to read situations the same way as your team, the less need you will have to communicate the details. If all of these principles become second nature, you can focus on fragging.

- Patience, communication, and consistency are important.

- Everyone has strengths and preferences on each map so express them and we can develop strategies with those things in mind. That being said, everyone should strive to become well-rounded players, because depending on how a round unfolds, you might have to pick up any role.

- Think about how the decisions you are making will impact the outcome of the round and act accordingly.

- Don’t become indecisive during matches. Practice how you will play. Be decisive and trust your teammates.

- Scrims and matches rarely go perfect, but trust the process. Aim and the RNG of the game is something we as a team cannot control. You can focus on those types of play on your own time. During scrims focus on understanding how to be decisive in different situations in a way that helps put your teammates in a position to make a play or win the round.

- It’s important to understand how every round you win and every round you lost unfolded as a result of positioning. For now, focus less on the frag and instead on how a pick effected rotations and how it helped open up areas of the map.

- At a high level, everyone can aim, it’s more about picking the right fights, map control, and putting your teammates in a position to win the round.

- Every team, whether a legit team, or a pug develops predictable patterns of behavior, whether it be go to strats, defaults, or ways of going about creating opening round picks. Do your best to keep tabs of these things so that you can gain the advantage in one-on-one exchanges.

- Adapt and adjust accordingly. Do your best to be unpredictable. Give them different looks and setups.

- Perfect throwing pop flashes for the people around you on the map. It’s easy to turn from flashes that you throw for yourself. If a pop flash is thrown for your teammates however, its far more effect. Understand the nature of a pop flash. A perfect pop flash doesn’t bounce, doesn’t make a sound, it pops as soon as it turns a corner and the people it is intended to blind do not have a time to react. Too many people throw half ass pop flashes, don’t be that guy, it really makes the difference between a mediocre and high level player.

- One way smokes, learn them all, use them for safe picks sparingly, and learn to pre-fire all of them.

- Use mollys on eco rounds and do your best to have a teammate nearby with a rifle out when you’re throwing nades for an execute or impromptu play.

- Learn to always anticipate peeks/counter nades, especially in matches. A lot of mediocre teams waste utility early on in rounds, keep track of what’s been used and where. It can make the difference between a successful execute and poor one.

- Assume your teammates don’t have all the info. If you get caught off guard by a random push its your responsibility. Don’t relax during matches.

- Do your best to isolate players, executing into a crossfire with players who have all their utility is asking to be aced.

- Try to take fights in post plant positions where your teammates are in a position to take that fight as well. Try to peek opponents as they push forward, not as they hold angles. And try to take fights when you know your teammates can engage them too.

- Seamless transitions in between strats mid round is something every team should work toward and this goes hand in hand with efficient round time management.

- Take advantage of spot peeks, you don’t always peek for frags, peek for info, it may even be more important than anything. If you can find out what teams are setting up for, you understand how to counter them.

- Understand how teams will react to you collecting info, because some may be baiting you into identifying what appears to be a weakness but is in reality quite deliberate. Some may jet for the other site anticipating you identifying a weakness, so understand who you are playing against. Understand that and act accordingly.

- Master the 2-3 bullet burst and fall back. Do your best to stay mobile, getting caught static is a recipe for disaster.

- When you find out where you’re playing on a map, find out how exactly your teammates around you like being supported. What kinds of flashes they like being thrown. What kinds of flashes they like to throw. Expectations of how they anticipate your rotation.

- Understand when a position you’re playing has been compromised and don’t be afraid to fall, just do not forget to communicate that you are doing so.

- Don’t feel obliged to hold an angle. Falling back into another crossfire as opposed to forcing a fight in an area where you know your position has been compromised may be the more viable option and more valuable to your team in the goal of securing the round.

- Commit to the frag when you’re in a crossfire. Play with decisiveness. Don’t second guess yourself.

- Using flashes to force a teammate or multiple teammates into choke-points either for information or use later on in a round is extremely important.

- The more map control you have, the less information the other team has, and the better able you will be to take advantage of the round when the time comes to execute
Bee Movie By Jerry Seinfeld
Bee Movie
By Jerry Seinfeld

NARRATOR:
(Black screen with text; The sound of buzzing bees can be heard)
According to all known laws
of aviation,
:
there is no way a bee
should be able to fly.
:
Its wings are too small to get
its fat little body off the ground.
:
The bee, of course, flies anyway
:
because bees don't care
what humans think is impossible.
BARRY BENSON:
(Barry is picking out a shirt)
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
:
Ooh, black and yellow!
Let's shake it up a little.
JANET BENSON:
Barry! Breakfast is ready!
BARRY:
Coming!
:
Hang on a second.
(Barry uses his antenna like a phone)
:
Hello?
ADAM FLAYMAN:

(Through phone)
- Barry?
BARRY:
- Adam?
ADAM:
- Can you believe this is happening?
BARRY:
- I can't. I'll pick you up.
(Barry flies down the stairs)
:
MARTIN BENSON:
Looking sharp.
JANET:
Use the stairs. Your father
paid good money for those.
BARRY:
Sorry. I'm excited.
MARTIN:
Here's the graduate.
We're very proud of you, son.
:
A perfect report card, all B's.
JANET:
Very proud.
(Rubs Barry's hair)
BARRY=
Ma! I got a thing going here.
JANET:
- You got lint on your fuzz.
BARRY:
- Ow! That's me!

JANET:
- Wave to us! We'll be in row 118,000.
- Bye!
(Barry flies out the door)
JANET:
Barry, I told you,
stop flying in the house!
(Barry drives through the hive,and is waved at by Adam who is reading a
newspaper)
BARRY==
- Hey, Adam.
ADAM:
- Hey, Barry.
(Adam gets in Barry's car)
:
- Is that fuzz gel?
BARRY:
- A little. Special day, graduation.
ADAM:
Never thought I'd make it.
(Barry pulls away from the house and continues driving)
BARRY:
Three days grade school,
three days high school...
ADAM:
Those were awkward.
BARRY:
Three days college. I'm glad I took
a day and hitchhiked around the hive.
ADAM==
You did come back different.
(Barry and Adam pass by Artie, who is jogging)
ARTIE:
- Hi, Barry!

BARRY:
- Artie, growing a mustache? Looks good.
ADAM:
- Hear about Frankie?
BARRY:
- Yeah.
ADAM==
- You going to the funeral?
BARRY:
- No, I'm not going to his funeral.
:
Everybody knows,
sting someone, you die.
:
Don't waste it on a squirrel.
Such a hothead.
ADAM:
I guess he could have
just gotten out of the way.
(The car does a barrel roll on the loop-shaped bridge and lands on the
highway)
:
I love this incorporating
an amusement park into our regular day.
BARRY:
I guess that's why they say we don't need vacations.
(Barry parallel parks the car and together they fly over the graduating
students)
Boy, quite a bit of pomp...
under the circumstances.
(Barry and Adam sit down and put on their hats)
:
- Well, Adam, today we are men.

ADAM:
- We are!
BARRY=
- Bee-men.
=ADAM=
- Amen!
BARRY AND ADAM:
Hallelujah!
(Barry and Adam both have a happy spasm)
ANNOUNCER:
Students, faculty, distinguished bees,
:
please welcome Dean Buzzwell.
DEAN BUZZWELL:
Welcome, New Hive Oity
graduating class of...
:
...9:
:
That concludes our ceremonies.
:
And begins your career
at Honex Industries!
ADAM:
Will we pick our job today?
(Adam and Barry get into a tour bus)
BARRY=
I heard it's just orientation.
(Tour buses rise out of the ground and the students are automatically
loaded into the buses)
TOUR GUIDE:
Heads up! Here we go.

ANNOUNCER:
Keep your hands and antennas
inside the tram at all times.
BARRY:
- Wonder what it'll be like?
ADAM:
- A little scary.
TOUR GUIDE==
Welcome to Honex,
a division of Honesco
:
and a part of the Hexagon Group.
Barry:
This is it!
BARRY AND ADAM:
Wow.
BARRY:
Wow.
(The bus drives down a road an on either side are the Bee's massive
complicated Honey-making machines)
TOUR GUIDE:
We know that you, as a bee,
have worked your whole life
:
to get to the point where you
can work for your whole life.
:
Honey begins when our valiant Pollen
Jocks bring the nectar to the hive.
:
Our top-secret formula
:
is automatically color-corrected,

scent-adjusted and bubble-contoured
:
into this soothing sweet syrup
:
with its distinctive
golden glow you know as...
EVERYONE ON BUS:
Honey!
(The guide has been collecting honey into a bottle and she throws it into
the crowd on the bus and it is caught by a girl in the back)
ADAM:
- That girl was hot.
BARRY:
- She's my cousin!
ADAM==
- She is?
BARRY:
- Yes, we're all cousins.
ADAM:
- Right. You're right.
TOUR GUIDE:
- At Honex, we constantly strive
:
to improve every aspect
of bee existence.
:
These bees are stress-testing
a new helmet technology.
(The bus passes by a Bee wearing a helmet who is being smashed into the
ground with fly-swatters, newspapers and boots. He lifts a thumbs up but
you can hear him groan)
:
ADAM==

- What do you think he makes?
BARRY:
- Not enough.
TOUR GUIDE:
Here we have our latest advancement,
the Krelman.
(They pass by a turning wheel with Bees standing on pegs, who are each
wearing a finger-shaped hat)
Barry:
- Wow, What does that do?
TOUR GUIDE:
- Catches that little strand of honey
:
that hangs after you pour it.
Saves us millions.
ADAM:
(Intrigued)
Can anyone work on the Krelman?
TOUR GUIDE:
Of course. Most bee jobs are
small ones.
But bees know that every small job,
if it's done well, means a lot.
:
But choose carefully
:
because you'll stay in the job
you pick for the rest of your life.
(Everyone claps except for Barry)
BARRY:
The same job the rest of your life?
I didn't know that.
ADAM:

What's the difference?
TOUR GUIDE:
You'll be happy to know that bees,
as a species, haven't had one day off
:
in 27 million years.
BARRY:
(Upset)
So you'll just work us to death?
:
We'll sure try.
(Everyone on the bus laughs except Barry. Barry and Adam are walking back
home together)
ADAM:
Wow! That blew my mind!
BARRY:
"What's the difference?"
How can you say that?
:
One job forever?
That's an insane choice to have to make.
ADAM:
I'm relieved. Now we only have
to make one decision in life.
BARRY:
But, Adam, how could they
never have told us that?
ADAM:
Why would you question anything?
We're bees.
:
We're the most perfectly
functioning society on Earth.

BARRY:
You ever think maybe things
work a little too well here?
ADAM:
Like what? Give me one example.
(Barry and Adam stop walking and it is revealed to the audience that
hundreds of cars are speeding by and narrowly missing them in perfect
unison)
BARRY:
I don't know. But you know
what I'm talking about.
ANNOUNCER:
Please clear the gate.
Royal Nectar Force on approach.
BARRY:
Wait a second. Check it out.
(The Pollen jocks fly in, circle around and landing in line)
:
- Hey, those are Pollen Jocks!
ADAM:
- Wow.
:
I've never seen them this close.
BARRY:
They know what it's like
outside the hive.
ADAM:
Yeah, but some don't come back.
GIRL BEES:
- Hey, Jocks!
- Hi, Jocks!
(The Pollen Jocks hook up their backpacks to machines that pump the nectar
to trucks, which drive away)

LOU LO DUVA:
You guys did great!
:
You're monsters!
You're sky freaks!
I love it!
(Punching the Pollen Jocks in joy)
I love it!
ADAM:
- I wonder where they were.
BARRY:
- I don't know.
:
Their day's not planned.
:
Outside the hive, flying who knows
where, doing who knows what.
:
You can't just decide to be a Pollen
Jock. You have to be bred for that.
ADAM==
Right.
(Barry and Adam are covered in some pollen that floated off of the Pollen
Jocks)
BARRY:
Look at that. That's more pollen
than you and I will see in a lifetime.
ADAM:
It's just a status symbol.
Bees make too much of it.
BARRY:
Perhaps. Unless you're wearing it
and the ladies see you wearing it.
(Barry waves at 2 girls standing a little away from them)

ADAM==
Those ladies?
Aren't they our cousins too?
BARRY:
Distant. Distant.
POLLEN JOCK #1:
Look at these two.
POLLEN JOCK #
Completionist Showcase
2
Perfect Games
2
Achievements in Perfect Games
Favorite Game
0
Hours played
Items Up For Trade
1,557
Items Owned
56
Trades Made
471
Market Transactions
Recent Activity
1 hrs on record
last played on 15 Feb
2,065 hrs on record
last played on 15 Feb
0.1 hrs on record
last played on 14 Feb
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