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Πρόσφατες κριτικές από τον IncognitusAU

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Εμφάνιση 1-10 από 11 καταχωρίσεις
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
131.7 ώρες συνολικά (29.2 ώρες όταν γράφτηκε)
fun game, takes up 95% of my gpu
Αναρτήθηκε 1 Ιουνίου 2023.
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5 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.8 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Movement feels stiff, especially the dash having a fixed horizontal path which means you cant angle it slightly upwards or downwards. Speed gets too easily killed by the rocket jump, but then when you do build speed you often are forced to slow down due to completely unavoidable random hazards or just over shooting the platforms entirely. Compared to simmilar games like SEUM its just not the same.
Αναρτήθηκε 9 Μαΐου 2023.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
7.4 ώρες συνολικά (3.3 ώρες όταν γράφτηκε)
Fun game, not worth the $30 (AUD).

The game only took me 3 hours for a full completionist run, you could probably complete it in less than 1 hour if you do only the main missions.

Charles followers have a very basic and non threatening AI. The stealth mechanics in this game are lack luster, enemies spot you through walls 9/10 times, this caused me to just bum rush the eggs which made me realise as long as I keep running the enemies don't really get a chance to shoot at all. This causes them to feel non threatening and can be taken out easily by running back to your trains gun.

Healing after being injured is way to quick, I feel as though this game needs some kind of healing item that forces you to not just tank shots and have heals become more scarce.

Charles overall isn't a very threatening enemy either, don't get me wrong he's scary as ♥♥♥♥ and got a few good jumps out of me but his AI feels kind of weak, he can be very easily cheesed by switching between the flame thrower and any other weapon and then occasionally spam repairing your train with the tons of leftover scrap the game gives you. His animations are probably the best this game has to offer.

The game also has ghost enemies for one side mission where you have to collect 8 pages in a forest (*cough cough* slenderman *cough cough*). The ghosts don't attack you at all and just follow behind you the entire time, if they catch up to you they teleport you a very small distance outside of the collection zone. They don't pose any threat and also feel out of place in the worlds atmosphere, it feels like they really don't belong at all within the games lore or gameplay.

As for the rest of the animations, they feel clunky and rushed. The npc's movements don't feel natural. Realoading animation on the rpg uses jedi mind tricks and looks kind of goofy.

The weapons themselves aren't very special, You have the main all rounder gun, the bug spray flamethrower which primarily slows Charles down, the rpg used to deal massive damage with a slow reload and "bob" which is a dual sniper with middle of the road damage and max range. For the entirety of the boss fight i ended up only ever switching between the flamethrower and rpg to slow him down and them deal massive damage. The starting gun became useless once you got anything else and the snipers range was completely useless against charles as 99% of the time he is right up your ass and never far away. The most use I got out of the sniper was to one shot Charles followers a handful of times.

The upgrades were very easy to get and didn't feel rewarding or challenging to get each level by the time i was halfway through the game my damage and armor were already almost at max level with plenty of scrap leftover to repair the train. Speed felt like it was a useless upgrade as it didn't make Charles any less of a challenge nor make the train outpace him in anyway, it feels like Charles is always keeping the same speed no matter how low or high your speed upgrade is. At most speed was a small quality of life to make travel less cumbersome.

When it comes to replayability, I could see myself replaying this again once or twice but it could get repetitive as the missions are very basic and take anywhere from 5-10mins to complete, the combat also becomes repetitive after the first few times. See Charles, shoot him a couple of times, and then he leaves. The combat really shines in the final boss battle where he gains the ability to teleport, this makes his AI less predictable and more of a challenge, however it still suffers from the same flamethrower cheese i mentioned earlier.

Overall this game is a fun experience, but its overpriced and feels more like a $10 game for how rushed it is. I would have happily waited a few extra months for this game to be just a little bit more polished. Unless the game gets full modding support I don't see myself playing it more than a handful of times.
Αναρτήθηκε 9 Δεκεμβρίου 2022.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
51.1 ώρες συνολικά (47.4 ώρες όταν γράφτηκε)
Oh you don't know what Karlson is?



KARlSon Is jUSt a lITTle Game I'VE BeeN WOrkINg On it'S thE 14th MOST WIShLIsTEd GaME on sTeAm! smASh tHaT wiShliSt bUtton Now gameRS! so wE cAn gEt it TO the nUMbEr 1 sPOt bABy!
Αναρτήθηκε 11 Νοεμβρίου 2021.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
5.4 ώρες συνολικά (0.3 ώρες όταν γράφτηκε)
how does this ♥♥♥♥ even make it onto steam
Αναρτήθηκε 16 Δεκεμβρίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
1.1 ώρες συνολικά (0.2 ώρες όταν γράφτηκε)
bad ♥♥♥♥♥♥ unity game
Αναρτήθηκε 23 Ιανουαρίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
14.2 ώρες συνολικά (4.1 ώρες όταν γράφτηκε)
pretty gud
Αναρτήθηκε 28 Ιουνίου 2019.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
2 άτομα βρήκαν αυτήν την κριτική αστεία
335.3 ώρες συνολικά (58.0 ώρες όταν γράφτηκε)
Never thought anime tiddys could get this realistic... 11 Anime Lolis out of 10
Αναρτήθηκε 25 Σεπτεμβρίου 2018. Τελευταία επεξεργασία 25 Σεπτεμβρίου 2018.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
12.5 ώρες συνολικά (6.1 ώρες όταν γράφτηκε)
Amazing get it right now and have fun unlocking everthing 9.99/10 great game
Αναρτήθηκε 17 Απριλίου 2018. Τελευταία επεξεργασία 24 Μαΐου 2019.
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1 άτομο βρήκε αυτήν την κριτική αστεία
13.1 ώρες συνολικά (11.6 ώρες όταν γράφτηκε)
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Monika.
Αναρτήθηκε 5 Δεκεμβρίου 2017.
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Εμφάνιση 1-10 από 11 καταχωρίσεις