5
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reviewed
1033
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Recent reviews by Digital_Destruction

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
5.4 hrs on record
Early Access Review
Took me about 5 hours or so to get through the current content. I did take my time and really explored the place, found all the named weapons and whatnot. Solid core experience and well worth the current asking price, really excited to see the updates to come.
Posted 26 May, 2022.
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1 person found this review helpful
22.3 hrs on record
Game deletes save files, and has an anti cheat system for a pve online game for some reason so when you lose how ever many hours of grinding you can't even get back to where you were.
Posted 29 January, 2021.
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1 person found this review helpful
19.4 hrs on record (13.3 hrs at review time)
I don't write many reviews so forgive me if I get of track a bit. Monster train feels like the strange offspring of Slay the Spire, Binding of Issac, and MTG (Magic the Gathering) after a wild night and no one really knows who's kid it is. The game revolves are using 5 base decks that all have their own specific themes as well as champions that also have different play styles to them within that base deck. You play two decks at a time between any of the 5 base decks with one being the main one that your champion is from and the other being a deck you just pull cards from. For instance the hellhounds, one of the first decks you play is pretty similar to something of a goblin deck from MTG at times. Where the monsters synergize together to be far greater than the sum of their parts, with a heavy emphasis on aggression and relatively well stated early game monsters. And the second deck you have access to at the start is a lot like a usual green deck from MTG with large monsters and an emphasis on large health pools and ramping damage, ect. Even though I say that, that doesn't necessarily mean that you will be locked into those kinds of play styles. How you play that deck and champion will be based on what kind of drops you get, the stats of your champion, and what ways you can best make use of artifact synergies and events that happen in a run. Now take the MTG systems and add in vertical layers along with the usual roguelike elements, random artifacts that could drastically change any given run, random events, shops to beef up spells or monsters with different semi random effects or stats. The amount of wildly different and viable deck styles I have won with already is absurd to be frank. With me only being 13 hours in, the single player alone seems to have a couple hundred hours worth of content before you have seen all the different possible combinations. This doesn't even include the multiplayer which has weekly challenges, mutations akin to hearthstones brawl's, as well as races with other players to see who can finish a run the fastest. With this much content at this price point if you are even remotely interested in Slay the Spire then I think you will be hard pressed to not find something to love about this game. I am very much looking forward to what comes next for this game and its developers.
Posted 12 June, 2020.
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2 people found this review helpful
10.8 hrs on record (1.8 hrs at review time)
Early Access Review
This is a faster and smoother version of every smash bros after meele. I hope to god this game takes off and I hope that smash ultimate is even a fraction of how good this game feels. The dev's deserve so much more trafic for this game then they are getting.
Posted 6 July, 2018.
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2 people found this review helpful
411.3 hrs on record (204.6 hrs at review time)
Its pretty good.
Posted 2 April, 2018.
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Showing 1-5 of 5 entries