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Publicada: 20/jun./2024 às 22:27
Atualizada: 11 de jan. às 22:17

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As much as I am tired of games with really cool and interesting mechanics being locked behind multiplayer style games that I can never really get myself into... The AI update has made the game something to play and mess around with I still would love for some form of structure to the games.
I know there is a campaign coming but I am not really interested in a story campaign cause I wanna design ships with purpose and put them against threats of all types.
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Hooded Horse  [desenvolvedor(a)] Publicada: 23/jun./2024 às 17:51
Thank you for trying the game!

The good news is that this is a misunderstanding -- a robust singleplayer campaign experience is still an essential part of development plans. What happened is that the original planned design for Conquest mode just didn't lead to the best result for players, so the team has committed to redesign it, rather than rushing out what would be a subpar experience. This will take more time, but it will lead to the best result for the game.

However, in response to community feedback like yours that want to see what the original design was like, we've released that unfinished version in case you want to try it out yourself -- the build is up on beta branch and playable, instructions for accessing are here: https://store.steampowered.com/news/app/887570/view/4201376568920416876?l=english

The dev team is working on a redesign, and the goal of the new singleplayer campaign experience will be to mesh closely with Nebulous' core gameplay and return to many of the most interesting mechanics from Conquest mode's original design including officer veterancy and intelligence, a persistent fleet with logistical concerns, and a narrative thread and objectives.

We're sorry the original development direction didn't work out, but please rest fully assured that the singleplayer campaign experience is still part of the plans and an essential step in Nebulous's future.

Tim
CEO, Hooded Horse
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