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Évaluations récentes de Intrepid

Affichage des entrées 1-10 sur 10
8 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
188.1 h en tout (67.7 heure(s) lors de l'évaluation)
Another game in the long series of Monster Hunter.

Do note that it's amazing if you're new, and would be a good title to start MH on. However, if you have cleared several MH games under your belt, the massive casualization of the game has basically reduced this entire series into nothing but a pseudo-speedrunner's wet dream.

- No more searching for anything, everything is marked on your map.
- No more long hunts, no more limited resources, no more pre-hunt prep. Hop in and start killing.
- Literally almost all the lore content has been removed, if you've played pre-MH4U games.
- Lots of new flashy moves, while cool, adds almost no value into the game after your first 50 hours of gameplay.
- If you think sliding in MHW is bad, it's absolutely terrible in this game.
- Removal of set A/ set B (Blademaster/ Gunner) or Alpha/ Beta/ Gamma sets. Now you don't even have to put in the grey matter to figure out what you want to build.

Overall, while it's a significantly reduced and casualized version of the game, I'll still recommend it on the sole basis that it is another title in the Monster Hunter series.

Come on, Capcom MH team, stop casualizing gameplay and return us to the point where the game feels like it's "Hunting". Beating monsters up is cool and all, but what happened to all the prepwork and difficulty?
Évaluation publiée le 2 février 2022.
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1 personne a trouvé cette évaluation utile
225.4 h en tout (122.1 heure(s) lors de l'évaluation)
Game's fine, too bad the players in Asia servers are the most boring individuals to play with lmao...
Évaluation publiée le 30 aout 2020.
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140 personnes ont trouvé cette évaluation utile
67 personnes ont trouvé cette évaluation amusante
223.6 h en tout (30.5 heure(s) lors de l'évaluation)
High quality, sensual fluffy animal ears.
Évaluation publiée le 13 décembre 2016. Dernière modification le 13 décembre 2016.
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1 personne a trouvé cette évaluation utile
566.0 h en tout (525.6 heure(s) lors de l'évaluation)
Made microtransactions irrelevant again.

Changed my recommendation rating.
Évaluation publiée le 2 novembre 2015. Dernière modification le 18 mai 2017.
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2 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.0 h en tout
Lv 7.8K Remilia :>

Just in case you are wondering, yes. This is the STEAM account of Johan from Ruairi. I've played this game ever since 2008, during Closed Beta testing. In this review, let me summarized for you a short history of Mabinogi.

Enjoy!



Long before I've started my time in Mabinogi, I enjoyed MMORPGs mainly for the communities within. Many early MMOs tend to have helpful communities, which is why I joined in on this joy ride the moment I knew about it.

Mabinogi started off as a simple game of rock, paper and scissors. The three basic combat skill goes with Defense, which blocks normal attack, Smash, which breaks through Defense, and Counter, the skill that allows you to counterattack Smash. The skills are based upon loading time and latency, meaning that if you lag, it is more or so likely that this game will be more difficult for you.

The game evolved from simple melee, magic and archery to the wide spectrum of skills you have today; from sharpshooting to even puppetry, where you make use of puppets to fight for you. The community was welcoming in the past, and the game was fresh, being a half-sandbox, half-quest-and-instance based orientated RP. Events were plentiful, and every day would be an interesting experience for all.

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Skills, level and attributes:

Mabinogi is a game with endless possibilities. With hundreds of different skills, you have countless ways to combine and make use of the combat technique of your dreams. Feel like being a gunmage? Mabinogi has that. A spellknight? No problem-o! Perhaps you are a fan of Naruto and you would like to use ninjitsu along with puppetry? Mabinogi has it all.

It is generally one of the most complex, and yet simple, game I've ever played. Skills are trained based on how much you use them, and sometimes it can be quite a grind. However, ever since the Adventurer's Seal Shop update, players can purchase skill seals every Sunday to help with training on difficult skill ranks.

Attributes are mainly gained via levelling up, or ranking of skills. Based off the game's endless possibilities of limitless levels, you can get your character up to insane tiers. For example, the maximum level limit for every "Life" is capped at 200, but you can rebirth to reset that back to zero, gaining valuable ability points and keeping all your skills and resources.

Levelling in Mabinogi is generally easy for the first few steps in the game. The game labels anyone under the total level of 1,000 as a newbie, thus giving them perks and benefits for new players to try out new skill sets, reset their current skills, and even rebirth once every day (After your 1,000 levels, rebirthing will be capped at once every week unless you have rebirth potions). Leveling allows players to take on more challenging aspects of early game due to the amount of attributes and stats it gives. However, in the late game, levels barely give less than 5 to 10% of your kept statuses, and thus becomes less of an importance.

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Customizability, clothing and fashion:

In Mabinogi, you are given a wide range of hairstyles, facial features, and even colors to go along. Being my favourite portion of the game itself, the freedom they give to you as to customize how your character looks, fights and lives is incredible.

Ever wondered how old your character is, or how your character might look years down the road? In Mabinogi, characters age once every week and grow in terms of size. From the age of 10, capping out at the height of 17, the game keep tracks of your current age and gives different levelling stats and attributes based on the character's current age.

How about eating? Do you enjoy a good roast beef, or perhaps having a beer or two? In Mabinogi, eating food will actually change your appearances. Yes, that means you can become amazingly fat, buff, slim or even slender based upon the food you eat. Each portion of the body is customizable, based upon the sort of food used. Top, which includes the chest (Or breasts, for female characters) and arms. Bottom, which includes the hips, the waist and the legs. Customize your character to the size you love!

Not just the fact that you can change your height and size, however. Mabinogi also gives you loads of facial features, hairstyles and colors to create the character you love. This is just a little about the character themselves.

What about clothing? In Mabinogi, there are hundreds of clothing available in game in a full spectrum of colors. From light skimpy skirts to full metal body armor, each clothing has a maximum of 3 dyeable slots, giving the player the customizability to make them unique in their own very way.

It's a fact that unless two players intentionally dress up the same, it is almost impossible to find two exactly similar characters within Mabinogi. Why not start your fashionogi adventures today?

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Quests, life skills and economy

Mabinogi works itself along side a full storyline of quests, from fighting monsters to celtic gods. Each quest revealing a little more about the world of Erinn. There are a whole bible of quests for you to go along with, each possibily traversing different worlds and dimensions.

Life skills allows players to create pre-determined equipments of their own, from clothing to armor, gloves, boots, hats and even swords and staves, shields, guns and more. There is just countless of things you can find to do in Mabinogi. Feel free to roam and go wild, experience life as never before!

Mabinogi, being an open economy, late-stage game has seriously inflated prices. However, in comparison with most of the MMOs of it's age (Mabinogi is 7 years old now), the items are not really THAT expensive. End-game quest grinding gives around 2 million gold per hour, and most of the equipment price range goes from under a million to a twenty, at a most. Unless you are a perfectionist who will aim for the best possible weapons to squeeze for that last ten damage, Mabinogi wouldn't be too hard to get into.

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Actions:

Mabinogi also has many ways of levelling up your character. Combat isn't the only way to get good. For example, mining gives EXP, cooking gives EXP, potion making gives EXP... Even merchanting gives you EXP. There are part time jobs given by NPCs for you to gain EXP from and train your skills, so level your character which ever way you want. Dungeon grinding is just the most basic of them all, but that doesn't means much in a world where everything gives you decent EXP.

Mabinogi also gives you many different ways to do things. For example, merchanting or bartering would require you to bring products from town to town to sell and make money. Farming requires you to tend to crops. Winemaking allows you to create dank brews and more! The possibilities are endless.

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Of course Mabinogi sounds all dandy and all, however, like all good things goes, there has to be a ♥♥♥ that goes along with it. Mabinogi has quite a few ♥♥♥♥, and it is important to know what you can do and what you can't do in the game.

Latency is a huge issue in Mabinogi. If you lag, it is going to make your experience in the game itself worse. Skills might become unusable. For example, Blaze, which is a skill that makes use of magic being in melee range and has a loading time based on how long and how close you are to the enemy. Lagging in Mabinogi WILL cause "rubber banding", a term MMO players use when they jump back in time because of server desync. Several skill sets fail to function at optimum, like archery, gunner and ninjitsu. If you lag, I recommend playing something that gives you a wider range of leniency, like magic, for example.

There are more issues, like as with the community and more, however there is a word limit in STEAM, therefore I will cut this review short.

The game is good with friends. Know what you want to do, it is a sandbox. Most importantly, have fun!
Évaluation publiée le 10 octobre 2013. Dernière modification le 26 octobre 2015.
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1 personne a trouvé cette évaluation utile
43.1 h en tout (38.1 heure(s) lors de l'évaluation)
ASASFWD
Évaluation publiée le 8 aout 2012.
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1 personne a trouvé cette évaluation utile
35.8 h en tout
Dumbest of them All : The Second Coming

Never before was a game so bad, people played it to get angry over little things.

As much as many people goes by how competitive DOTA has been, and how DOTA 2 has done it's job as a spiritual or direct successor of the original game, much has changed.

The graphics has been beautified, the sounds are great. The customizable controls are fantastic and even the very fact that every thing is made easier for new players to understand, search, and buy items through shops has been implemented, making it quite an improvement as compared with the original, a popular map on Warcraft III.

However, with all the wonderful changes that has happened within the game itself, there is one thing that will never change in DOTA, or any MOBA, or competitive games; the human nature.

When playing this game, please brace yourself for the ultimate scums of the gaming industry.

People who trash talks other teams.

People who blame their teams when they are doing bad.

People who spend their entire life caring about little things like MMA and numbers.

DOTA is a fun game.

The players are not.

Even though I do know that there are many people out there that would stand by DOTA 2 with their kidneys as bets, I do not recommend any one to play this game. It has ruined enough friendships via my observation.

Play it at your own risk.

A game is just a game. Winning is not everything.
Évaluation publiée le 15 novembre 2011. Dernière modification le 25 octobre 2015.
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2,113.7 h en tout (1,581.7 heure(s) lors de l'évaluation)
America's #1 war-themed hat simulator
Évaluation publiée le 31 janvier 2011.
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44.1 h en tout
Flamethrower is OP
Évaluation publiée le 30 janvier 2011.
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33.7 h en tout
Exploitation, ho!
Évaluation publiée le 7 décembre 2010.
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Affichage des entrées 1-10 sur 10