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Recent reviews by Serfs

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Showing 1-10 of 526 entries
No one has rated this review as helpful yet
361.4 hrs on record (51.1 hrs at review time)
Green tier pvp is fun. Veteran users are cringe
Posted 23 July.
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1 person found this review helpful
6.8 hrs on record
Great cozy game filled with fun minigames
Posted 15 July.
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1 person found this review helpful
2
286.4 hrs on record (1.0 hrs at review time)
Early Access Review
EDIT: This game would be a lot better if yellow people had their own servers

This game is quite fun even with some minor issues here and there. I like being able to control a full squad of soldiers. I enjoy the upgrading process of each squad minus assigning presets. Some of the maps are really quite fun (in particular the D-Day map is my favorite)). There are many historical premium, battle pass, or event squads to obtain.

Most bugs don't impact me match-to-match. The main issue I face is probably the bayonet charge fail bug and the mounting jankiness. The bayonet charge fail bug really needs to be fixed it's annoying as hell.

Game balance issues have been slowly patched up over the months. Soviets finally have BRII AT that can deal with German tanks, Chinese people can't insta-kill entire squads with impact grenades, grenade launchers have been pushed out of BRII, and other assorted things. We would be here all day if I listed my improvements I want in the game. Grenadier class being able to equip GLs but no one else, mines for engineers only, etc. May the Chinese be region locked and stop shidding up BRV. Amen
At the very least I can see some of my complaints or wishes slowly being fulfilled so I stick around.

Keep in mind this is a f2p game model so buying premium is a minimum (just like every other f2p game). You can play entirely f2p, but I'd recommend if you aren't the best at shooters to buy it if you dont want to play all day. Premium goes on sale for 50% off about once or twice a year. Buying one year of premium is $20 at that point. Most premium squads will also go on sale and since they are overpriced I'd recommend not buying them until you see 'em on sale. Unlike WT the battle pass isn't cancer so buying into it is a breeze and your money comes back to you through the BP.

I'm not putting much effort into this review because I feel like a parrot saying the same stuff over and over again.
Just try the game out in the launcher if you want a free demo lol
Posted 28 March. Last edited 16 July.
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1 person found this review helpful
0.4 hrs on record
Early Access Review
I really can't tell if I want to refund this or keep it around to see where the developers take it

Issues with Inspiration
This game feels like it was created by a very competent fifteen year old who played Elden Ring and Breath of the Wild. I have no problem with games that draw inspiration from other titles, but it feels weird having the game feel of...something else in a false skin of these two games. Enshrouded really does draw heavy inspiration from Elden Ring. The first experience you'll get is a narrated "souls-like" trailer that - if you have a brief knowledge of Elden Ring - sounds like the Elden Ring opening cinematic voiced by Ranni. You pop out of this cinematic into the Cinderforge or some ♥♥♥♥. The ambient music of Elder Scrolls V plays in the background (which is pretty kino). Then, they tell me I am the flameborn. Little known fact about me: I told my friend that if the character is called the Sandborn in Elder Scrolls VI I am going to unload an entire magazine into my computer. Very nearly had a report of shots fired in my county yesterday.

Difficulty
This game does not seem difficult at all. You can zip away from danger on a plethora of movement assist items. The enemies are not difficult in the slightest. I expect that as I progress into the game this may change, but I doubt the developers made it so there's a point to building. I'd love it if I had an actual reason to build besides just building grand fortresses. I say this because I am the only person who will sit there for three hundred hours and build while my friends would rather go smash something. The game also provides a lot of assistance with quests - an industry standard over the last ten years - but I personally find this insulting. I'm not a toddler I don't need clairvoyance holding my wang 24/7 with giant pillars of light.

The good
The timer of how long you can stay in the shroud is a nice mechanic. Rather than having it eat away at your health I rather like that. It reminds me of Subnautica's/Deep Rock Galactic's Low O2 breath timer in a way. The level design is also really good even if everything they ever made feels like Elden Ring. Structures are simplistic, yet complicated and developers put some thought into things. The convoluted nature of period-accurate castles can be felt by what they set up. I just wish the hidden doors wouldn't treat me like an iPad baby by glowing like a federal agent. Not sure if this changes out of the first level but I hope so!
The building system itself is also very impressive. Really blew ARK's developers out of the water and that's why I'm not giving the game a negative review. You can tell they understand the space requirements of a structure in a third person game when you watch how they use the building system.

Personal Gripes
Third person is a no-no for me and I'd rather play an ASCII game. I understand for most people this is not an issue, but I detest third person. The developers said they have no plans to aid modders by creating development tools. Doubt I'll be seeing a first person mod any time in the next four years. The game is also full of zoomer movement items like hang gliders and grappling hooks. Not the end of the world but you can really tell I am not the market they're trying to appeal to here with the BotW UI among other things. Why does every modern game have this weird visual feel to it where it's halfway to cartoony fortnite graphics? It just feels uncanny and I don't like it.

Expectations
I'll be very clear. I expect modding tool to be added. This game is not original enough nor does it have enough content to survive a decade without these tools. The building system is a fantastic draw for me. I really hope you give a purpose to me building. Base sieges would be nice. Designate a personal home versus fortress. Get rewards from fending off enemies at your fortress while homes are left alone. Etc~ Don't care but I want it.
Conan Exiles is a great example of a game that let you build pretty amazing castles, but every other feature fell flat on its face so hard that I left a negative review. The guards I put on the castle would just flat out ignore people trespassing in my territory because I was offline. There was no challenge and that's what bored me to death.

Conclusion
This is not a game that needs PvP to survive, but it does need new PvE content related to bringing the threat to the players or this game will bore anyone to tears if they have a mild amount of competency. Take some mechanics from base defense games next please. Enshrouded is a cut above other survival titles as it does not draw inspiration solely from other survival games. In a stagnant market where nothing novel has been released in three years - that is great .I do, however, feel like I'm playing Fortnite Yung Rang meant for a generation without critical thinking. The level design, level visuals, and building/voxel systems are incredible. Hats off.
Posted 16 February. Last edited 16 March.
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1 person found this review helpful
2.4 hrs on record
Early Access Review
Cutesy, but it kinda needs more work for me to get really into it. If you're in a mood for a Stardewesque game you might like it though
Posted 15 February.
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No one has rated this review as helpful yet
2.9 hrs on record
Everything but the last boss was fun. Hardest puzzle setting made me feel like preschooler
Posted 24 November, 2023.
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1 person found this review helpful
26.0 hrs on record (11.1 hrs at review time)
Early Access Review
Ten dollars of pure torment with my friends in some forgotten junkyard. I can't ask for too much more during these trying times. Excited for future updates!
Posted 22 November, 2023. Last edited 24 November, 2023.
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2 people found this review helpful
0.0 hrs on record
So far I have only played Theresa's part. This would have made a beautiful cutscene.
The gaming equivalent of this could have been an email - I would suggest you avoid this DLC like the plague and just watch someone else play it for the cutscenes.
The story and the emotions are wonderful, but the gameplay is worse than a free-to-play MMO.
Posted 23 September, 2023.
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No one has rated this review as helpful yet
9.5 hrs on record
This is a very entertaining game if you get it for cheap. I don't think I'd find myself paying $30 for it, but you can get a solid amount of enjoyment from building a trading company with henchmen. I personally don't really like the amount of dynasties that get into setting up robber posts. It's obnoxious and encourages me to firebomb their houses instead of engaging in market competition. The court style is also a little funky. The faction leader is the only one who can represent the dynasty? What if he's on a trade mission?
Posted 9 September, 2023.
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15 people found this review helpful
4
39.9 hrs on record (10.4 hrs at review time)
Starfield should have been delayed by a year.
The AI is somehow worse than the AI in Enlisted - a Gaijin game - at fighting back against the player. This is a monumental achievement to how retarded the developers at Bethesda have become.

This is an fps game where you can change your pronouns, but you cannot change your FOV? That's like serving someone a hot dog with no bun and a pint of mayo.
There is a male clone that presents as a woman, but the developers couldn't add DLSS support?

The developers have had all these years to realize that the walk speed of the player needs to be increased to the NPC walk speed, but instead of patching this incredibly simple issue they are busy trying to add the right amount of black women to their game. Even as far back as Morrowind people have been complaining about not being able to walk at pace with NPCs.

What kills this game for me is not anything listed above. Sure, those things sorta suck, but what really makes this all so pathetic is that the main studio of Bethesda has forgotten what made their games so great. The living, breathing RPG world is what people play Bethesda games for. Not some Ubisoft, bland, phallic-sanitation wipe of a product with A ♥♥♥♥♥♥♥ CROWD DENSITY SLIDER. Whiterun may have felt unrealistically small, but it was at least a city with life (not you Nazeem) in it.

This game has a laundry list of features with a large scope. At least half of these were fleshed out very poorly. It's an FPS with decent gun feel, but missing key FPS elements - depending on your point of view - such as leaning or FOV sliders. It's procedural, but also not entirely since the world is so limited its not even funny. This works if you're trying to simulate how boring space is, but Bethesda games are supposed to have a world with more to do. That's what draws everyone in. The ability to roam around a world with random encounters is fun. A moon full of grey rocks, loading screens, budget dungeons, and placeholder_pluto.png is not fun. A lot of the issues people will take with this game will be solved by this line of thought: "What if we scaled things back and put more effort into a select few subjects rather than overextending ourselves". I would rather have nine planets that were well designed than a million procedural, empty, No Man's Sky boring ass worlds. That's wrong actually. No Man's Sky worlds generally have more variation to them than this.

On the topic of not fleshing things out well -> The fact that Elite Dangerous handles space travel better than this game is depressing. I get that the entire purpose of ED's existence is space trucking, but Starfield is just full of sad little loading screens that ruin your immersion. Also as far as the combat goes, hitscan? Really?

I will give it to this game that it is not as buggy as other Bethesda titles. While there are many technical blunders most of them are by design and not...clipping through walls or whatever else. I will also say at first I installed this game on an HDD. Don't do that, use an SSD. This game literally runs like a leaked copy of Gears of War 3 if you run Starfield on an HDD. There are lots of bugs caused by your drive such as NPCs having a considerable delay based on latency between when their character model starts talking, when audio starts playing, and when subtitles for their dialogue appear. Things like digipicking will stretch your model after you finish too.

30fps inventory and starship controls? I'm not playing on an Xbox, you quarterwit, fix this.

The audio engine cuts out more than a wireless Razer headset six feet away from its adapter. This game is incompatible with Razer's THX Spatial Audio and because I paid an absurd amount for this game I expect that to be functional after a few patches.

There are some major redeeming qualities though. Despite the world being absolutely dead in comparison to Skyrim or Morrowind, the way some of the levels are set up gives the game a Bethesda feel. Some random loot and lore hidden around here and there. Most areas are devoid of things to do though.
The character creator is disappointing in comparison to what Skyrim mods accomplish, however, that was expected and the character background is really incredible. I love being able to select a history for my character and I love even more that they aren't all positive! I wish that the mortgage start would make it so loan sharks come after you. The negative traits could be a little more difficult I think.
The modeling in the game is absolutely fantastic. I really can't even find any faults with it. The level of detail that went into simple objects is astounding. The food cubes are also immensely entertaining and fun for goblins such as myself to collect.
The dialogue is relatively good from what I've seen so far EDIT: I take that back. Some plot elements move too fast/characters seem to accept or know things too easily and some lines are a little cheesy, but that's okay. The voice acting is just alright too. Like any other Bethesda game I think it falls short in some areas.
The lore itself is really good. It's probably the glue holding this game together since the rest of it is just filth.

I think the amount of black and female characters were definitely forced. I am not joking when I say that most of the characters you interact with are some form of minority as defined by ESG. Walk into stores and it's going to be an emasculated white guy at best. The next five shopkeepers you walk into will be browns. The whitest NPCs are mostly slavs if they're not women. There's going to be some milk-toast moron in my comments who barely read what I posted saying that "diversity isn't bad you're not under attack its just the reversal of oppression bla bla bla" - just shut up. I don't have an actual issue with Ugandans or whatever in my game. I will admit I do not want to listen to Indian voices, but overall I just don't want to see endless blacks because of South-African-level racial politics. It's gay American cat bile, it's not-genuine, they're not the core audience anyway, bla bla bla I don't care. It's annoying when games do this and then fall flat on a dozen technical/gameplay issues as listed above. What's next for the Elder Scrolls 6? A redguard leader of High Rock and The Blue Palace? Maybe we should just put elves wearing tiny hats in every position of power. The developers literally can't set the next three games anywhere that isn't Hammerfell or another part of Nirn filled with non-white-based races because they're going to be too worried about diversity. Your priorities are very visible. More black npcs before DLSS to get that ESG score up for Microsoft's mentally-delayed corporate swine.

The gunplay is relatively well done (minus the fact that it is f*cking hitscan) and the gun feel is akin to Borderlands 2 gunfeel. Some of the animations for guns are...lackluster and designed by liberals. And whoever designed the sights on the Eon pistol - I hate what you did to it. It's a firearm, not a nerf gun. Flare guns have better optics than this.
Props to the studio for not having an in town map, I think that's neat.

What a hilarious, disappointing use of my money. After the fresh load of crap I just had dumped in my mouth I think I'll pirate Bethesda games from now on to taste if you're going to sh*t into my mouth again. The absolute state of modern gaming is so bland. It's not sad nor is it the worst thing in the world. I just expected more even though I knew the product would ultimately end up like this watered-down corporate putty. The consequences of Ubicrap and their influence on Western games is disheartening to say the least. Looks great, total pyrite. I think I'll never buy your games again. This game is about the same quality as Star Citizen if it had less CPU bottlenecking.
The funniest part of all this is that I was looking back at the current state of Cyberpunk 2077 and saying to myself perhaps I treated it too harshly.
Posted 5 September, 2023. Last edited 6 September, 2023.
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Showing 1-10 of 526 entries