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Ostatnie recenzje napisane przez użytkownika Yellow

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Wyświetlanie 1-10 z 34 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
113.4 godz. łącznie
Pointless. They price-gate versions of it. Sure, to earn more. But to what end? I bought it long ago because i expected a complete product. But today, there's better ways of figuring out what performance your PC got.
Opublikowana: 10 stycznia.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
40.8 godz. łącznie (35.0 godz. w momencie publikacji recenzji)
The game will remind you of The Binding of Isaac. But the graphics style is different, but very satisfying to look at. It's sharp, smooth, looks great. While the roguelike dungeon system is a bit simple initially, it does ramp up as you work on your cult.

Pretty fun experience, it looked really fun a year ago as it launched. The only aspects this game "lack", would be more of the psychotic cult behaviors. But we can do without that, it's very "anti-gaming" to end the entire cult akin to whatever insane belief we are gonna pretend to carry; like in one of the real cults where everyone end themselves cause some meteorite is gonna pass?!? LOL yeah, pretty anti-game stuff.

Mechanics are also a lot more casual-friendly. Why i personally really disliked/liked oxygen not included, was due to how frustrating the rng-factors made the experience. You kept hitting stability with your crew, for it to fade from inane stuff rather quickly. And that just got WAY worse the further you got.

This game DON'T have that, which make it a very enjoyable experience in all fields.

Artstyle: 10/10
Mechanics: 8/10 - It's very keyboard-mouse friendly, the devs are just a bit lazy.
Gameplay: 8/10 - It keep tossing in stuff that take you off-guard, love it!
Verdict: If you want to relax to chill music, and play a bit more calm roguelike, as you sacrifice bertha to the blood goods? You'll love this game, it's about a 9/10 for you for sure then!
Opublikowana: 5 stycznia.
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Według 6 osób ta recenzja jest przydatna
2.7 godz. łącznie
This was a rather short game i played a few years ago by now. To be frank, it isn't really worth the price and just barely, the time.

Why? Go figure, i am Norwegian and from an aesthetic perspective? The game is neat, nice, it looks pretty good.

But the story is rather meager, starved even. There's something missing and i believe it's a product of the scope of the project. There's nothing extra, nothing spicy or cool. Nothing shocking to see or to have you get gripped by, from a story perspective. The name itself of the game is thus mostly misleading. Even moreso to me, someone that know of the lore and whatnot.

Thus, i'll give the game a 4/10 to a norwegian. If you are a north'aboo (not a westaboo or a weaboo), maybe it'd be a 6/10 to you? Again it plays nice, looks nice, it's well made. Short though, just an empty mystery that's cut off rather quickly.

I am pretty sure the game would do far better today if it was released with a larger scope in mind. And an actual draug/draguen to stirr up some light drama, action, horror, or..... really ANYTHING than just ending the game?!

Actually, i am gonna downgrade it to a 3/10 since i know that you learn more cool lore from reading translated wikipedia than this game. But i am biased since this is related to my country so there's that. Otherwise a well made game.
Opublikowana: 9 października 2024.
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Według 40 osób ta recenzja jest przydatna
161.1 godz. łącznie (141.4 godz. w momencie publikacji recenzji)
It is a pretty fun game, but the constant bother of having to focus on traffic? It's my only, core, sole reason for why i haven't played this game 4x as much. In true reality, people won't always drive the fastest way to their destination. People drive way smarter if there are more paths to their destination. But in this game? There can be 8 paths to where you wanna go, but ALL of the drivers ONLY DESIRE to use 3 paths max. The lack of realism from the driver/traffic perspective really pull the game down for me and some other players.

In the end? I don't want to play a traffic management simulator, that's literally not the title of the game and so why hasn't this been addressed more by the developers? You can spend 5 hours designing a city smart, then spend 10 more hours adjusting roads. Then your roads clog up again.......

I'll be honest, that's not a fun game to play. It's not. Which is pretty irritating when the game plays amazingly, looks gorgeous, has TONS of very good content all across, can be modded as well, has lots of broad depth via design you can take on, ETC ETC ETC.

ALL overshadowed by having to fix the sheer lack of very very very VERY BASIC pathing-AI or the lack of.
But what do i know? I just wanted to make a city, now i manage where cars drive instead. YEY, FUN!

6.5/10 with car management zzzzzzzzz
9/10 without car management, probably.
Opublikowana: 18 czerwca 2023.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
116.2 godz. łącznie (45.1 godz. w momencie publikacji recenzji)
After some serious gameplay testing of this game, i find it to be fairly good overall but it does contain some small problems that seriously need to be fixed for the game to shine properly today. Primarily, it's a "cod clone" around the era when COD was actually not sad and insane. Black ops 1, MW3, BO2 era esc. But the twists are designed to be self-contained and that make the game work real well.

Now to the problems. Killstreaks which appear after being pre-set and the points achieved, often then to glitch out and cannot be used. Keep in mind i have re-bound some buttons but this shouldn't trigger any bugs. HISTORIC FACT: As the first person on planet earth that failed to upload his M.O.A.B clip from MW3 due to the freaking BUTTON REMAPPING ruining my button press to use the nuke; fix this general glitch so we can use our killstreaks and then we'll call it a day.

Secondly, the exploding throwing knives are infuriating. They are too strong and worse yet people can wield 2 of them. They should be removed from the game or made to be far weaker. The last serious problem the game got, is that you get staggered when taking a hit. This is fine but things like explosions and molotovs also trigger the annoying effect. If an smg bullet hit me extremely far away, a nade or molotov flame nick me for 5% damage. FOR THE LOVE OF GOD LET ME MOVE, fix these issues and the game got only other annoying issues to take care of.

For example, some of the spawns in certain game modes are so horribly bad it is always about "first come first win". If you win the first battle on the map that rotates in the middle at capture the point, you most likely win the ENTIRE game due to how that entire round is won. This leads to your teammates staying more often and the enemies leaving. This in return means often that you keep playing 6v5 = Victory most likely. Extremely bad design for some of these sites, with, again, horribly bad respawn logic that brute-force losses or victories because of:
A: You spawn so far away you cannot get to the point in time.
B: You spawn on enemies and cannot even try to get a fight going properly because you are taken offguard.

The rust map here is by far the blatantly worst map in the entire game. It's triangle design is so horrid i would urge the developers to delete the map and re-make it fundamentally. The triangle design don't work, it's horrible, and despite playing at god-tier levels you can still get spawn-camped to hell and back at one of the spawns due to how the enemy can see you. But that's not even the issue, the problem is that 1 team is legitimately funneled into 2 general paths and can be sniped infinitely. This isn't just bad design, it's some of the worst i have seen in my entire life when we all should KNOW of the grotesque spawn-camping that was possible in MW3?!?!?!?! (people getting 500+ kill games, look it up).

So overall, the game look really good and play on most if not anything. You can get stellar fps on a 12 year old PC even. Or a weak one today. You also get plenty of frames, a 360Hz display would work with this game. There's also lots of settings to adjust to your liking. Past how the game is F2P and there's a few wallhack cheaters you meet rarely, the game is a very refreshing experience today due to how COD have left this style in the dirt. And for that, good riddance. This game let you do anything and it IS therefore better fundamentally. The explosive-spam won't be missed. Only thing i can wish for is for the bugs i mentioned to be fixed eventually; past other updates.

Competitively: The cod genre was never really about the competitive, truthfully. And CS:GO rose above COD in the blink of an eye because of how the game fundamentally was created around the aspect being the main priority of the game and it's heritage. Sadly, COD won't ever be that. But that's why it should excel at the casual shooter experience instead. Take note of how few historically TRULY care about S&D or competitive COD/Ironsight. Nobody does. And nearly nobody will. From this perspective, i'll always recommend game developers to rather polish the gamemodes they got and make them more fluid. And on that note, Black Ops 1 is the god-tier example of a world-class spawn dynamic system that always let the player get his footing before respawning. Past any other map design flaws.

Strongly recommend the game to older COD lovers, or people that want a casual fps shooting experience and is getting dead tired of the horribly annoying Battle-Royale inane spam-fest the entire market is being plagued over by. Overall i'll give this game 7.5/10. Any games above 5, i will actively play some or a lot. But as a veteran of FPS gaming at this point, this smash COD so let it be known.

Did get a pental kill today btw, that was siiiiiiick.
Opublikowana: 23 marca 2022. Ostatnio edytowane: 15 kwietnia 2022.
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Według 4 osób ta recenzja jest przydatna
365.5 godz. łącznie (36.5 godz. w momencie publikacji recenzji)
Can you believe it, i actually bought a gf for 3gp.

Also watch sirpugger if you want to learn about all the super elaborate and interesting illegal activity that goes on in this game. Extremely fascinating, how much interest this game is getting. It's mostly a good thing, because OSRS can only go forward with how well it's being managed currently. Always worth a shot if you enjoy a classic flushed out RPG game.
Opublikowana: 14 maja 2021.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
73.0 godz. łącznie (60.0 godz. w momencie publikacji recenzji)
Easy to run. Simple premise. Good performance. Good design. Light to heavy spook elements, if you are easily scared. Great with friends, and it will run on the worst hardware you got. A timeless classic at all difficulty levels. About 8/10 on all levels, only lacking in terms of special zombie types and tools to use in-game to screw with zombies. If you love this game, Hunt: Showdown will be even better to you. Only problem is the performance VS this game.
Opublikowana: 27 września 2020.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
1,330.4 godz. łącznie (1,266.6 godz. w momencie publikacji recenzji)
Valve, what did you do to my old review? This actually sucks. Anyways. Stellar game with a great campaign for it's creation time. When the COD games weren't horrible RNG fests that want you to pay out your cheeks in microtransactions. Which will become obsolete next year. No, this game embrace it's style. The teck. Via the maps. It's simple, basic, polished. You spawn, get to take your time before an attack, the game give you plenty of interesting and cool-styled gadgets to rank up with as you grind trough the ranks the game provide. Just remember that it's an older cod game. The graphics aren't insane, but the devs cared this year about and so you are blessed with a slower but more fun cod game that give massive choice in attachments and perks from the start. It's currency locked however, and perks demand you to unlock their second ability trough work. But past that, you get access to lots of stuff that you can unlock. Which again make the multiplayer very enjoyable and love-able over any and all cod games.

Example. MW2 got horribly overpowered elements that make the experience braindead. Even their re-launch was the same, thus a horrid cash grab. MW1 was more stable, but still had extreme elements that let you die to people having overpowered abilities or elements which really took the fight out of the game when you met that single guy. For example. In past cods, bad map design plague you. Spawns aren't designed for you to be 3 seconds away from a fight at all times. This let you get spawntrapped extremely fast and hard, MW3 was a joke in this respect. "Legitimate 120+kill games" were done because of abuse of this mechanic being horrid.

Later cod games never commit to most of these rules, so you can quickly get access to broken elements that quickly make the game a joke. And the fix never comes. Ever. Balancing isn't important to the devs, won't ever be. Black Ops 1 really hard it cornered pretty darn well, you see. The most broken guns the game had were the AK74-U with rapidfire. I found a counter to it after plenty of hours of game time.

The rest of this game, is like all cod games. If you have played a cod game since MW1, you have honestly played them all. Maybe, except for Black Ops 1. The worst part about the game today is it's framerate, the rest follow the main game's theme great. As well with actual servers and an unlock system that isn't braindead. Anticheat working surprisingly well also let all have fun most of the time, so enjoy the servers while they still last. For me, this game is a 10/10 in all categories except for graphics and quickscoping. But they aren't relevant to me so i sure hope this game never give in even 10 years past launch.
Opublikowana: 24 sierpnia 2020.
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Według 1 osoby ta recenzja jest przydatna
60.3 godz. łącznie (28.9 godz. w momencie publikacji recenzji)
This game can in a lot of way remind you of either portal or prey. It got a pretty solid and basic art style, along with fairly simple but eventually intricate controls. This, along with the goal of winning which in this game means to survive, or to destroy yourself, aside from side-goals which means unlocking new things. It leave the game very very unique, but also so unique, it's actually pretty great to those that enjoyed the formerly mentioned games.

What make things even better, is that the game expand on the first 2D entry in a stellar way. The map layout is literally the same but it's 3D. It followed all the same rules as their first entry. Extremely great work in design and mechanics there, item, cash, and interact-able objects spawn randomly along with most of the map design aside from some aspects of the maps at certain points. This make a lot of the maps fresh and interesting. And with there being a lot of maps you can get to as well, this give the game a lot more replay value than most games out there. But still, in a way that is refreshing to the player rather than being stale.

The graphics style isn't the most extreme i have ever seen out there, and i found that it's honestly "too good" for the game as it progresses in each run. Randomly, enemies spawn at a stronger and faster rate around you. This eventually will cause the game to lag and drag on to a pretty high degree and can therefore be a performance killer if you keep staying alive for a long time on a run. Because runs have essentially no real time-limit, this become a reminder of why it's often better to tune the game down rather than up in it's settings. Because here, you don't want to sacrifice your run to your framerate. Instead its therefore smarter to play the game at basic settings and go from there.

But the game got a knob to turn for everything, so that's 10/10 in terms of graphics from me. The game give you absolutely anything you'd ever need, in all aspects. The mechanics also become a solid 10/10. You can tell that the developers thought trough how they wanted to design these intricate mechanics for this game and it shows as you gain more powerups and smash whatever monster is coming for you with whatever character you chose or unlocked. The only thing the game somewhat lacks, would be an entertainment factor that is a bit wider.

This is essentially a rougelike styled 3D game based on their first title. But since it's an actionpacked shoot-fest, that's what you are going to get and little of anything else. There's plenty of lore and info to gain from the game itself, even logs hidden away in the strangest circular places and so on. Don't expect any major story elements to pull you in, it's going to be the other way around if anything. But to people that enjoyed the tinkering problem-solving aspects of portal 1/2, this game fits fairly well. To those that enjoyed the space-themed survival of Prey, the game will also fit pretty nicely. And with multiplayer, this game truly become a 9.5/10 to some. But to me it's really 10/10 because of my preferences.

So if your PC is mid-tier, you dare yo play with very low settings, or you get the game on sale, you will either way most likely enjoy this game and i really gotta say i am impressed by what the developers have been able to cram in there. That's about it, cheers.
Opublikowana: 16 sierpnia 2020.
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Według 3 osób ta recenzja jest przydatna
42.5 godz. łącznie
If you want to play a semi-easy alternate version of what a Valve game would be, then Prey is a great game to play and enjoy in my opinion and going by my taste. You are given a strange story in a strange game, with strange tools that let you complete the tasks at hand in whatever creative ways you see fit. At times there are quirks and issues with the design, and you ARE on a space station so complete freedom doesn't exist in that sense. You can however angle your perks to access certain parts of the game at different times. Or take completely different paths that let you take on the game differently yet again. I think the system overall is nice and does compliment the game long-term despite the game at times becoming complex in terms of "i need to go to x, then y, then A, then B, then i must revisit X, Y, maybe i wanna to into H, then J, because upgrades, and now where was A again?". The perks let you speed it up, or it made the experience more enjoyable regardless of how slow or fast you completed the game or it's story/alternate endings. In terms of the content itself, the game is both easy, and horrifying depending on what scare you or not. The dark themes displayed can be pretty wild at times, but it's worth the thrill if you want a story-based space-puzzle type game that can remind you of how Valve used to make games back in the day. Physics puzzles, creative problem solving, creative combat solving, it's all there. No portal guns, but instead space and vertigo. If Arkane Studios ever make a follow-up game, i hope it follows the obviously interesting ending, and happens on earth in their science fiction timeline.

Graphically, the game is more than good enough to deliver the story. Technically, the game is well made but forgets (or maybe i did) to tell you that you can boost-fly in space. The game itself is creatively satisfying to play, and there's plenty of alternate paths to take in how you play, use perks, or solve combat situations. Even if you wanna hunt achievements, i'll rate the game 8/10 or just about. To me however, it became a 9/10. It's a preference thing lol, maybe it's 5/10 to a non-nerdy gamer for all i know.
Opublikowana: 23 lipca 2020.
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