Xansos
Indonesia
Too often we save the flowers for funeral.


And yet it moves.

Everything happens by chance
But that chance is predetermined by the will of the world
The universe is so big that everything in it doesn't matter anyway.


I'm a horrible human being.
My writings are bad [xansos.wordpress.com]
I am totally, A weebs.
Too often we save the flowers for funeral.


And yet it moves.

Everything happens by chance
But that chance is predetermined by the will of the world
The universe is so big that everything in it doesn't matter anyway.


I'm a horrible human being.
My writings are bad [xansos.wordpress.com]
I am totally, A weebs.
현재 오프라인
스크린샷 전시대
Life
If I can stop one heart from breaking,
I shall not live in vain;
If I can ease one life the aching,
Or cool one pain,
Or help one fainting robin
Unto his nest again,
I shall not live in vain.
제품 평가 전시대
68시간 플레이
Something in me urged to write this review, A blinding light.

Hailed as the worst thing that humanity has ever made ever, Final Fantasy XIII really is just a long tutorial, one ♥♥♥♥♥♥♥ metal gear solid 3 stairs long (even longer). It's true, the first 20-30 hours of the game you can just sit back and press the 'a' or 'x' button and win every battle, It plays itself. But there's something left to be desired from this game, a meat hidden before a pack of nails.

Now you might think that you don't care about the gameplay, you're just here for the story. That's great and all except for ♥♥♥♥♥♥♥ Hope. It's probably the reason why I can't remember any of the story now, because I was so focused on him, The story involves something being crystal and saving someone. I honestly don't know what kept me going, maybe it's the long hallway intriguing world and loveable character Sazh.

Once you reach Gran Pulse, the game transforms. Somehow, I dare say, it became fun. The combat now has more depth and the freedom you get is fresh and exciting. The sidequest and the monsters, especially riding chocobos felt great. Everything became fun, you can also switch characters and not choose Hope. Or choose him, his character developed later on and he's kinda useful.

To truly understand Final Fantasy XIII we need to question every game design that had been made. The long, giant hallways is really just a satire and metaphor for every game that exist. If you really, really think about it, Mario is just a long 2d hallway. The only difference between them is that FF13 lets you move in every direction. GTA V, praised for its open world, is also a long giant hallway, the difference is the size of the hallway is massive in that game, so you don't feel like you're in a hallway. It's all just an illusion. Why do we have to play games if it's all just a massive hallway? This game critisize on the very idea of playing games itself, it showed a bold and blatant real hallway, not a metaphorical one. We all live in a giant hallway.
최근 활동
기록상 8.3시간
마지막으로 플레이한 날짜: 2025년 6월 9일
기록상 11.1시간
마지막으로 플레이한 날짜: 2025년 4월 6일
기록상 1시간
마지막으로 플레이한 날짜: 2025년 4월 6일
Darrand 2017년 1월 7일 오전 9시 03분 
THANK YOU :D:
Sne3e3r 2016년 10월 9일 오후 6시 46분 
:100percent:
Beli ciki beli koyo 2016년 9월 16일 오후 9시 12분 
k
The21Garrys 2016년 9월 16일 오전 2시 06분 
inilah mengapa manusia hrs tetap menjadi makhluk yg takk dikasih otak
Darrand 2016년 6월 18일 오후 10시 23분 
<3
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:steamsalty: