14
Products
reviewed
341
Products
in account

Recent reviews by WooferInc

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
61.4 hrs on record (39.5 hrs at review time)
Early Access Review
It has it's flaws, but those flaws are human, and so are all of us!

Now, as a proud Canadian and daily user of cannabis, going on 18 years now, it's a little hard to handle just how corny the portrayal of weed to be in this game, but I forgive it, because the mechanics and silly-ass combinations of ingredients, and AWFUL but HILARIOUS names that generate sometimes, all lead to this just being way too much damn fun!

Now that being said, I never have and never will touch meth, or cocaine, or any of those other substances, save for the occasional 🍄, and the idea of the two going hand in hand is absolutely unfounded and ridiculous.

Living in Canada, where grass is legal and purchased at stores in every neighbourhood in every city now, so my experience with it on a cultural level is pretty darn deep, so ya'll can take my word for it when I say that, weed is not the gateway to meth, unless you live in the wrong type of hood, live around people who make it available, or go out of your way to look for it. I myself have not been sitting there smokin a jay, and thought to myself, "hmm, you know what would really hit the spot right now? Some meth!". Not one time.

I am not here to preach, and I would agree honestly that weed has a certain level of addiction, but I believe that's often out of need for relief, where the medical system may have let certain folks down. That's usually how these things start to begin with. I great additional side quest or interlude perhaps. I digress.

Aside from that, I've put a couple days into this game, and it is as addictive as the substances it portrays!
Definitely still some bugs and some refining to be done, but that's any good game worth it's salt.

This is an ADHD dude's cocaine-binge in game form.

I love it. Keep it up, folks!
Posted 24 May.
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No one has rated this review as helpful yet
444.2 hrs on record (95.9 hrs at review time)
I love it. I'm 100 hours in and still have no idea what is going on, or what I should be doing, but I haven't really cared, cause the environment is gorgeous, the worlds are all very different (while still sometimes samey, but eons better than Starfield or any other I've tried) and every one of them has something to do every 100 yards.
I love the ships, the building, the characters, the missions(that I've tried) and all that. Some really cool weird stuff and mechanics that keep boggling my skull spaghetti.
I'm finally pulling some bank and nanites, and am looking forward to building my first gnarly tin can to rocket around the solar system in, and finish my base.
The variety, the completely open universe, all of it. I adore this game.

...AND NOW WE HAVE FISHING!!?!?!?

Bought this way back in the day and back then it was barren and empty. They have come such an incredibly long way with this masterpiece. Great art takes time to develop and evolve.
Posted 7 September, 2024.
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3 people found this review helpful
3.2 hrs on record
Early Access Review
I love this game.

It's simple, but can be quite difficult. The aesthetic really does pull out the creepy factor, and I was worried that I wouldn't be able to find a 2D side-scroller all that horrific, but the lack of peripheral vision, and use of lighting, really does take this to some pretty nerve pulling levels.

I've died a lot, but I always feel accomplished once I've figured out a mechanic that gets me a bit further, because the game really doesn't hold your hand.
H*ll, I didn't even figure out that I'd started with more than one character in level, until the one with the round thing under the water that makes you turn into koolaid, and after vaporising 20 of my little dudes...

I would 10/10 recommend, and I am sincerely NEVER a 2D rogue, nor a platform player in the slightest, but I love this f*cking game.
Posted 19 July, 2024.
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No one has rated this review as helpful yet
133.3 hrs on record (70.5 hrs at review time)
Didn't think much of it, despite having won GOTY last year and all the hype around it.

Finally bought it, and the past 70 hours have gone by like nothing!

I've enjoyed every single sit down to this game, even if the whole time I'm getting owned by sharks and just not on my A game, I still want to return the next night to kick some bass again. I've made some major headway in that amount of time, and currently only have 12 achievements left until I complete it. The pacing is spot on, and aside from the VIP events that pop up (and you still usually get a few days to prepare) there isn't a sense of rush or drowning in the side quests, and they are all easily enough completed, but give you just enough challenge to make it worth your time. Most small events or quests tend to lead into larger ones, or come in handy at some point down the line, so none of the tasks you complete feel totally pointless or mindless. Yes, there are a metric f*ck tonne of 'fetch quest' and 'collect x of' type missions, but again, it's all leading to something else, or something bigger.

All that said, I really think that the devs for Dave the Diver hit the nail on the head with that the balance aspect. I feel as though they really understand the balance between making a task tough enough to feel fulfilling, but not punishing enough to be discouraging, and when you have ample amounts of those ingredients spread evenly and continuously throughout the game, it really feels comfortable, while still making your palms sweat.

Quite literally the only gripe I have, is that how one progresses certain tasks can be unclear at times, and if you don't read the dialogue for certain ones, you may feel like you're missing something, until you make that call you were supposed to, or go and talk to that sea person you should have, etc. But at the end of the day, you can easily enough google and figure out where you went astray, because the community behind this game is absolutely charming and lovely to deal with! <3

Really looking forward to what comes from my Blue Hole tomorrow night! And I think you should go and dip your own toes into your own big Blue Hole ASAP!
Posted 11 April, 2024.
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No one has rated this review as helpful yet
128.9 hrs on record (93.1 hrs at review time)
It works for what it's good for. If you need fool-proof game load style benching then this is for you. Has changed a lot over all the years I've had it and I've always appreciated it's simplicity and the data output it gives. Small note though, you folks need to add the loop counter to all of the stress tests. Time Spy has it, I'm not sure why the others wouldn't.
Posted 27 August, 2022.
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2 people found this review helpful
450.0 hrs on record (229.5 hrs at review time)
I adore CP77. It's my new Fallout 4. And while I know that for a lot of folks out there that will seem like a blasphemous statement, but from my vantage point, I've spent as many hours and have just as much love for both games. So this is just a personal take.

The main mission isn't the best story-line in history, but it has some feels and moments of excitement, but the real gems and treasures are woven in with the side gigs and objectives. The romances are good for a video game with so much content and I'm hoping on this play-through with all the updates those stories will get better.

The journey under water with Judy to her hometown, the politics and family drama of the Nomad clans, to the detective work done to save a bunch of kids being used in a human farming operation and everything in-between. The folks at CDPR have intense imaginations and their goal was incredibly ambitious, so while the game did feel a little empty and overly large at first, I appreciate the hard work being done to expand on content and playability (replayability), because this is a game I will play over and over again forever.

I really hope that work continues, because my ONLY gripe about this game(okay I have two, but shhhh!) is that large parts of the world still feel very empty. I really think that large parts of the industrial complexes could have a lot more going on, if only to have them filled up with worker drone NPCs and such. There are some areas that feel completely deserted, when in reality someone should really be calibrating a pressure valve here or adjusting an antenna there. And there's so much space that really feels like it should have something going on in it. The wasteland should really have more Nomad clans in camps everywhere that make it feel more like a used and 'survived in' environment, because it's my favourite place, but there's really not a whole lot to do or folks to interact with, outside of the missions and main camps.

ALSO: I REALLY VERY BADLY want to know what the heck is going on with the rockets across the water from Arasaka!?!?! I've gone and starred at them repeatedly and made innumerous attempts to try get to them to no avail. I need to know what the hell is getting launched into orbit soon CDPR and I need to know asap(for my sanity!!) Please use them as part of a DLC or mission in the future, folks, because I think having to stop Yorinobu from escaping Earth on one of them would be a bada** mission. Just a thought....

My only other gripe is that you folks still haven't made a quick sell all button available in the vendor menu, so that I don't have to slide the damn tab across to max, in order to sell the hundreds of food items I've collected and never need. Takes a damn age, because I can't just click the item, hit sell all and move on. Click item, drag bar and hit sell, while it may not seem like much, that does add to the tedium of working through your loot and adds a good deal of seconds to something that should be a pretty quick process. It's seriously bugged the hell outta me since day one XD

Otherwise a perfect game for what it wanted to do, which was bring Cyberpunk culture and the world created so long ago, into the modern era and make it look DAMN good. You guys hit the nail on the head and built something truly beautiful and engrossing, and I can't thank you enough. 10/10 amazing game and all the haters can take a fast walk into a brick wall ;D
Posted 1 March, 2022. Last edited 1 March, 2022.
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No one has rated this review as helpful yet
8.2 hrs on record
Fun and quirky little game. Would recommend to anyone looking for an easy completion while still having a good time. Gobbling up the city is oddly satisfying and the story is unique. I really enjoyed the visuals and the humour is really decent as well. 10/10 all day long.
Posted 2 February, 2022.
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No one has rated this review as helpful yet
49.4 hrs on record (27.7 hrs at review time)
Excellent game. Truly breathtaking environments and gameplay. Some minor bugs here and there, but honestly totally forgivable. Overall very fun to play and even just kill time with, I've been on and off of it since it launched, but it always calls me back. May never complete it's achievements, but I will always enjoy the overall story and just wandering through the wilderness in my livingroom. 10/10 recommended.
Posted 22 January, 2022.
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No one has rated this review as helpful yet
91.2 hrs on record (59.5 hrs at review time)
Love Wallpaper Engine. Has a decent selection of dual screen options to match most of my lighting profiles and that's all I care about. Screensaver feature is also nice, cause having a live background during downtime is just a nice to look at thing. Highly recommended for people who are very specific about their themes and layouts!
Posted 21 January, 2022.
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No one has rated this review as helpful yet
0.2 hrs on record
Pretty to look at. Finished in 12 minutes, but worth the few minutes to just look at it and appreciate the message. I'll definitely give Choo Choo Charlie a try though :D
Posted 13 January, 2022.
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Showing 1-10 of 14 entries