45
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202
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Recent reviews by popcar2

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Showing 21-30 of 45 entries
19 people found this review helpful
16.8 hrs on record
The game itself is fun, but I feel scammed by the fact that I bought this in EA and they suddenly added premium currency, a cash shop, and a battle pass to a game I've already bought for full price. The devs said they won't even make any content updates, so this is literally just greed. I wouldn't recommend it unless it's in deep discount, which is only a matter of time because the devs are hell-bent on killing their playerbase with terrible PR and moves like this.

"B-b-b-but it's just cosmetics!" Yeah, and I just paid full price to buy the game, so why does it have microtransactions like a f2p game? They also make every regular cosmetic overpriced so normal people have to grind to get any cosmetics. Disgusting practice. Would've gotten a refund if I could.

Also, battle pass aside, the MMO aspect of this game sucks ass. It's virtually a singleplayer game where you see people walking around. There's no incentive to interact with anyone, you can't join people in their fights, the co-op is poorly thought out and gives you no advantage for teaming up. You control 2 temtem vs you and your friend controlling 1? Why would I want to give myself less control? Why is this even an MMO if there's no reason to team up?
Posted 7 September, 2022. Last edited 7 September, 2022.
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No one has rated this review as helpful yet
5.3 hrs on record (4.2 hrs at review time)
It's Picross 3D. If you know what that is, you know what's up, and you know it's good. Voxelgram has an insane amount of levels, really smooth controls, and great QoL changes to what you expect from Picross 3D.

If you don't know what Picross 3D is, it's a logic game where you slowly break away blocks to reveal a sculpture of an object in the end. It's fun and casual, and not very difficult.

While Voxelgram is a lovely game in its own right and improves upon Picross 3D in some aspects, imo it falls short in a couple of aspects. Everything just lacks oomph

Nitpicks:
  • Everything feels a little unsatisfying. In Picross 3D, a block breaks into many pieces when you remove it, in this game you just get a "click" noise and the block fades away. The level end screen shows you the final object with little to no fanfare, and finishing a diorama just feels like I ticked a box.
  • I don't like the sound and music. The click sfx get grating over time, in terms of music there are like 3 tracks that are really melancholic for some reason. The music tries to be relaxing but it comes off as needlessly sad for such a casual game.
  • No timer or challenge levels. In Picross 3D, you have a timer to keep you on your toes and challenge levels you need to finish in a quick time. Some people didn't like these, but I loved it and wish this game had something similar.

Aside from that, this game is pretty great, but with a little more polish it could've been amazing. Still highly recommend, following up Picross 3D was never an easy task.
Posted 4 July, 2022.
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No one has rated this review as helpful yet
339.3 hrs on record (8.7 hrs at review time)
Stuttering issues are variable for different people. I'm under minimum specs but I'm running the game extremely well on 30fps, with very few stutters (like 1-2 per hour), and usually only when entering a new area. It's not a big deal on my end and the game is perfectly fine.

As for the game itself, it's 11/10. Everything about it is incredible. Combat is amazing, the world is fantastical and full of variety, the open world is full of surprises and never boring, the game has an OVERWHELMING amount of content, and there's even more build variety than dark souls. Just awesome!
Posted 25 February, 2022. Last edited 25 February, 2022.
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2 people found this review helpful
1.1 hrs on record
You have to grind for 20-30 hours just so you can play this bloody game. Until you grind XP and unlock the last 3 tiers of many different towers you're straight up playing at a disadvantage, and you're going to lose every single game because the game fails to match you against people of the same level.
Posted 21 December, 2021.
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No one has rated this review as helpful yet
34.5 hrs on record (11.6 hrs at review time)
Probably the most brilliant game I've ever played. I might not ever finish it, but it's a fantastic brain-melting puzzler.
Posted 25 November, 2021.
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1 person found this review helpful
126.6 hrs on record (14.0 hrs at review time)
Easily the best and most accessible tower defense game out there. If you enjoyed BTD5 or the genre in general, you'll enjoy this one. Sure, there are still microtransactions but absolutely none of them are necessary. You can unlock almost every tower upgrade in ~10 hours total, and the other MTX are barely worth it anyways because the game is very generous with monkey money after unlocking all heroes.

Easy/medium are good enough for casual players but where the game really shines is hard difficulties and above. The game has a pretty good amount of depth and each stage has its own strategies, especially now that field of view is a factor when placing your towers. Your tower placements are more important than ever now, and field of view can be brutally small on harder maps.

BTD6 feels like a proper sequel that fixed the last game's issues while adding good new features. The game is no longer about spamming sun gods with camo villages, now there are tons of strategies and every tower feels relevant. All towers have very powerful 5th tier upgrades that could make them even stronger than sun gods. Towers that used to be weak like tack shooters and ice monkeys are now surprisingly good and worth using now.

New additions include heroes, which honestly aren't as big of a deal as you might think. They help you during the early game but after you pass round 40 or so you forget they're even there. Definitely useful to hold out the first handful of stages before you properly set up, but not game-changing.

Other new additions include new bloon types. Purple bloons are immune to magic/fire attacks, stopping wizard/druid from being the most OP early game tower like in BTD5. There's also DDTs, which are super fast camo MOABs and your new worst enemy. Really, ♥♥♥♥ those guys.

Overall, BTD6 is good/good. Definitely worth buying if you're a fan of the series. The one thing that's worse I would say is coop, which is broken (for now) due to bad netcode and random disconnects. I don't like coop anyways, but it's worth pointing out that it is nigh unplayable if you're into that.
Posted 7 December, 2019. Last edited 7 December, 2019.
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1 person found this review helpful
120.4 hrs on record (5.0 hrs at review time)
Early Access Review
A genuinely great platformer with a powerful mario maker-esque editor. Great controls, great polish, and a great community putting out a bunch of levels every day.
Posted 3 May, 2019.
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27 people found this review helpful
1 person found this review funny
7.6 hrs on record
Short review
Not everyone's cup of tea, but Tangledeep is ultimately one of the greatest roguelikes ever created. It's the perfect balance between old roguelikes (like nethack) and newer roguelikes (like dungeons of dredmor). It might not look like it, but this game does have meta progression through raising pets (which you can level up and keep for future runs) and the ability to store gold and items for future runs.

Unlike most roguelikes, the gameplay here is legitimately good. Using skills and walking around is quick and smooth compared to others in the genre. This makes the game more engaging, with tons of QoL features that drastically reduces downtime scrolling through your inventory or inbetween combat.

Overall, Tangledeep feels like a great love letter to the current hottest genre of gaming. There's enough depth here to last you over a hundred hours, with an upcoming expansion to keep you busy even more. If you enjoy roguelikes, you'll absolutely love this. However , if you don't enjoy dungeon crawler roguelikes, I don't think this game will make you a believer.

Loooong review

First, what the game does right:
  • The combat is great. I really can't think of other ways it can be better, except for maybe adding more obvious effects (such as notifying me when I parried an enemy, it's sort of hard to tell).

  • The loot system is very well made, and the QoL stuff (such as instantly being able to sell your common items). The ability to go each item's world (it's literally item world from disgaea but alright) is also a great feature. You can get side tracked and provides a bigger incentive for grinding rather farming a specific floor. You can generate new floors while also having a major goal in mind other than just grinding for XP.

  • The pokemon-esque pet system is great. Not having to worry about your pets dying and including additional features like a friendship meter and pet insurance makes it way less tedious than it actually sound on first glance. They're quite useful, and being able to keep them for future runs gives you a bigger incentive to level them up and care for them.

  • Classes feel unique and different (until you hit the level cap and constantly switch jobs)

  • The game doesn't force you to play in a specific way. For the most part, you can ignore almost every mechanic you don't like. Don't like cooking? You can just not do that. Don't like caring for pets? You don't really have to do that either.

  • Multiple difficulty levels, including an easy mode where there's no permadeath, and difficulty modifiers to customize your playstyle make the game very accessible and grants hardcore players a harder challenge if they ever wanted to. That said, I recommend people starting on normal difficulty, I found that no permadeath makes the game a little boring.

But, even though the core gameplay loop is super fun and rewarding, this game still has a few things that stop it from actually being the greatest game in the genre.

The worse

  • The questing system is unrewarding. Randomly generated quests sound good on paper, but sometimes the quest giver would give you a quest on a previous floor you've already finished. For examples you're on cedar caves floor 5, and the quest giver tells you to go back to floor 4 and kill en elite enemy there. This happens more often than I'd like to admit, and when you do finish the quest usually the reward is just some gold and JP. The quest giver also talks too much, I end up just accepting them without even reading what she wants. It's just not worth it.

  • Once you unlock all the skills for your job, it doesn't actually feel rewarding to switch jobs. Each job has its own "traits", which are class specific passive abilities. They don't carry over, and you end up learning skills that don't fit the playstyle of your class. I personally don't like how you just end up using skills that have nothing to do with one another, I would have preferred if classes were more fleshed out before you max them out at least.

  • Some side features (such as planting trees and cooking) don't feel very satisfying to use. They're just kinda "there" to give you more drops for whatever reason, but honestly they're pretty unnecessary. I never felt like cooking something that slowly heals 30% of my hp and gives me 20 stamina ever saved my life or remotely close to it.

In the end I still feel like this game is severely underrated, but I can sort of see why. This game is pretty niche, not everyone will want to bother with how complex it is or lose over 5 hours of progress just from carelessness, but it's obvious that the devs know how to design a fantastic game. The developers have been amazing and have been updating the game since release 1 year ago, and I really hope the new humble bundle can get more people into it. Great game, can't wait to play more.
Posted 10 March, 2019. Last edited 10 March, 2019.
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No one has rated this review as helpful yet
5.5 hrs on record (5.3 hrs at review time)
An underrated gem. Soundodger+ is a great game to zone out to, and strikes a good balance between being difficult and relaxing. There's a ton of user-created levels as well. If you enjoy bullet hell games or rhythm games in general, you'll have a blast with this.
Posted 5 January, 2019.
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1 person found this review helpful
3.4 hrs on record (2.5 hrs at review time)
Early Access Review
Wonderful concept with a really solid base but nothing to really do with right now.

Game Builder is a sandbox where you can supposedly build your own games from scratch using either pre-defined commands or by editing each entity's Javascript. Combine that with a great UI, cute graphics, and a near endless amount of 3D models you can download from the internet, and you've got yourself a very good and kid-friendly sandbox game.

The problem is that it's still very early in development. The API doesn't feel very intuitive, which is ironic because it's very shallow at the moment. Even with good programming skills, you can't do most of what you think you should be able to do.

Without any programming skills, there's almost literally nothing to do in this game since there are barely any pre-built functions and only a few customization options for building and the overall look of the world.

Game Builder looks like it could be something fantastic, and I'm very excited to see it develop further, but right now I'd suggest waiting at least a few months before diving into it.
Posted 4 January, 2019.
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Showing 21-30 of 45 entries