11
Products
reviewed
151
Products
in account

Recent reviews by Weszles

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
6.1 hrs on record (2.6 hrs at review time)
Local coop with two xbox controllers has no ability to navigate the menus without a mouse. I wish the menus had controller support (dpad working)
Posted 12 April.
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2 people found this review helpful
30.9 hrs on record (7.0 hrs at review time)
The minimum specs for the system is wrong. The minimum installation size is 150GB for the installation manager and another 162GB for "after booted and linked to a microsoft account" to download the base game. The cost of the game should include an extra 2TB SSD.

My total playtime as of the date of the review is purely downloading the base game (not any of the DLC crafts) and linking the microsoft account. I haven't actually played at all, and it is now non-refundable. I want to actually see if I will like it at some point before i try to refund, but geez.

I intend to update this when I actually have the final numbers for this game.
Posted 5 July, 2024. Last edited 5 July, 2024.
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No one has rated this review as helpful yet
8.7 hrs on record (5.1 hrs at review time)
I had to put the "dinput.dll" into the game files to allow it to handle my 1080p monitor. Also I cannot remap the start and select buttons because on windows the game detects the underlying hardware without steam inputs, so I can use my xbox controller for everything except menus (which requires a keyboard) and I had to remap from within the game's "settings".

Overall I have a lot of nostalgia for this on the N64. It is pretty fun.
Posted 10 May, 2024. Last edited 10 May, 2024.
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No one has rated this review as helpful yet
16.7 hrs on record (10.0 hrs at review time)
This is a "Dark Souls" kind of game aka you die a lot. The multiplayer is clunky, but it was a design choice to get you thinking about the "fingers" in the lore more. There is no way to compare a merchant's equipment to the (up to three sets at the same time) equipped gear.

I stuck with it enough to make it through a cave and travel across a large section of the map (Spoiler: I got to the "roundtable" map location). I am not sure if it is worth playing based on the QOL approach that the devs have taken to this thing.

There isn't much that I am spoiling if you have gone through the tutorial, so I am going to just say "Things I wish I knew when I started":
1) "runes" are coins that enemies drop when killed and they are auto collected. "XXX runes" are items that you collect where XXX is any adjective. Note that the coins you have drop when you die and despawn if you die again before picking them up. Note that items stay with you forever. This was explained like 3 times but the fact that the exact same word is the noun between those two made me still think I was going to lose my "golden rune", "smithing rune", etc. whenever I died.
2) the way to make any in-game progression is to either
- grind to get "good" by dying several times memorizing boss and creature "tells" on what they will do next
- grind to get "overleveled" by rune-coin farming and spending the coins on levels. (you kill stuff, auto collect rune-coins, touch "respawn point" to revive all enemies, rinse repeat) then buy level stat upgrades.
- partially cheese any boss by using either "summon spirit ashes" or "multiplayer summon online player" to help you defeat the local boss then your helper despawns
- get better gear, but all the merchants have "tutorial level gear", so make due and progress the game in other ways via grinding THEN access areas with better gear?
3) You need to "touch grass" often. Substantially all enemies respawn when you "touch grass" aka the respawn "touch grace light" locations. Also substantially all enemies respawn when you die and respawn. Unless you "fast travel" to a "touch grass" point, you will spend your time "grinding" to just travel unless you get the horse.
4) Spoiler: you get the horse by touching 3 unique grasses (not in dungeon) then [EDIT] visit the first location (a church's grass) at night or by dying and respawning at that first church's grass.
Spoiler: you get the spirit bell to summon "spirit ashes" by [EDIT] having the horse and wating at least 1 day where you ride the horse then visiting the first church's grass at night or dying and respawning at the first church's ashes.
5) Multiplayer messages and "blood stains" showing deaths are the only predictable interactions with players. This gives info about "be cautious" or secrets.

Based on all the info i have gotten from the game, Its UX is going to be clunkier regarding QOL and I don't want to spend my time doing grinding to be able to hit "bigger things" with my tutorial sword.
Posted 17 April, 2024. Last edited 17 April, 2024.
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No one has rated this review as helpful yet
309.1 hrs on record (73.6 hrs at review time)
Lots of rent seeking. thankfully it is mostly confined to skins. Mostly... Really fun match setups even if you are not paying (Im talking MWII Warzone DMZ)
Posted 20 March, 2024.
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No one has rated this review as helpful yet
373.7 hrs on record (103.0 hrs at review time)
Early Access Review
There are two ways to advance:
1) stand in front of the crafting station and "tink tink tink" forever until you have all the refined goods, OR
2) fuss around with logistics of dry goods, liquid flows, and electricity until you have spent 8 hours automating something that would have taken 1 hour to make from "tink tink tink"ing in front of a craft station and raw material nodes.

mid game there are two ways to advance:
1) use in game transport (8 hrs of automation) to "auto slow travel" across the map and take out some paper or a website and calc your next moves OR
2) walk back and forth between factories and realize that you spent 2 hours travelling for 15 mins of building.

Later Game: there are two ways to advance:
1) auto deal with your waste streams so production never slows
2) manually flush the waste as you walk back and forth between factories.

interesting game. Some of my friends did the "tink tink tink" method to advance and thought the game sucked. do not be like my friends who did that.
Posted 15 September, 2023.
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No one has rated this review as helpful yet
11.2 hrs on record (8.0 hrs at review time)
Fun game, crashes without saving. This is not worth owning if 3 hrs of play/effort is reduced to nothing.
Posted 31 December, 2021.
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No one has rated this review as helpful yet
395.4 hrs on record (298.4 hrs at review time)
It is like minecraft but instead of centering around digging in and reshaping the world, it centers on taming dinosaurs to access the world.

The developers made a lot of mistakes. It currently does not run client side on linux (BP_game primal will not load)
Posted 21 November, 2021.
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No one has rated this review as helpful yet
342.2 hrs on record (76.4 hrs at review time)
I like the building of schematics with MLogic best. The game features wave after wave of disposable minions, and infinite resources able to be mined, so the game is about configuration efficiency and resource flow management (flow because there are no work stoppages that you dont cause yourself).
Posted 19 February, 2021.
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1 person found this review helpful
4.6 hrs on record
Early Access Review
It runs exactly like a skinner box free-to-play mobile device game. You farm resources, but you must pay USD for gems to buy anything that will allow you to progress in a way that is more than just clicking and waiting until you click again.
Posted 25 March, 2017.
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Showing 1-10 of 11 entries