8
Products
reviewed
572
Products
in account

Recent reviews by Hampter

Showing 1-8 of 8 entries
1 person found this review helpful
12.3 hrs on record (11.6 hrs at review time)
Relatively good game especially for f2p, although the seasonal model kind of sucks and resets like it blow. I planned to at least put the time into one season and give it a chance but the loot boxes they just released are beyond bad. releasing loot boxes without duplicate protection is scummy and should be considered criminal. You have to spend genshin impact character levels of money just to get cosmetics???
Posted 16 August, 2024.
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1 person found this review helpful
60.3 hrs on record
Game worked fine in s1. Since the launch of s2 I have been completely unable to play the game. I launch it and after a few seconds it closes itself. I have reinstalled and verified several times and nothing has changed. I have been reaching out to support and for help on the discord for days and have received 0 help and am still unable to play the game. I don't see anyone else with my exact issue but I've been seeing plenty of complaints about other crashes since s2 started.

Edit: it has been 17 days since I left this review. there has been 2 patches and my issue has still not been resolved and I still can't get any answers from support or the discord as to why season 2 made the game unlaunchable. I can only assume this will not be fixed.

Edit 2: Season 2 has almost come to a close, its only 5 days until the release of season 3, there has been 3 major patches since and game still crashes after the seizure warning. still unable to receive any communication from anyone on why it is that season 2 literally made the game unlaunchable.
Posted 28 July, 2024. Last edited 13 September, 2024.
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3 people found this review helpful
0.5 hrs on record (0.1 hrs at review time)
Early Access Review
Was excited to play this as I'm a huge fan of the arcade game, unfortunately it flat out does not work with quest 3 controllers (or 2 from other reviews). tracking will bug out into oblivion not even seconds after calibration. Will update review if this is fixed. I believe there's a way to use your phone for tracking which I will be looking into because I do want to play the game, however It should not be advertised for quest when its completely unplayable.
Posted 2 January, 2024.
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A developer has responded on 2 Jan, 2024 @ 8:40pm (view response)
1 person found this review helpful
173.6 hrs on record (140.9 hrs at review time)
Only a game designed by nerds would have charisma as a fantasy power... But if it lets me convince a man to kill his friends, then his dog, and then himself... who am I to complain?
Posted 5 September, 2023.
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1 person found this review helpful
1 person found this review funny
39.9 hrs on record (30.3 hrs at review time)
Space is big
I am small
I want to explore it all
Why are enemies clipping through walls

As of writing this review I'm sitting at around 20 hours actually played as I fell asleep with the game open a few times haha xd
I went into this game expecting to absolutely hate it as space games really aren't my cup of tea, and now a days I enjoy coop experiences more than single player ones, but to my surprise I ended up.. liking it? yes and no. This is most definitely fallout in space and I have found an average level of enjoyment across the board just because of that.

There's definitely some wow factors, like some of the cities I've visited were pretty cool. But to the contrary most of the planets I've visited outside key quest locations are pretty bare, with just a few repeating "points of interest" scattered sometimes 1km apart.

The skill system is hit or miss for me. Each skill has 4 tiers, and When you take 1 point in a perk, you receive a challenge that must be completed in order to allocate another point. While I do like this concept, challenge progress isn't retroactive for locked skills and tiers. I'll use lockpicking as an example: Lockpicking requires picking 5, 10, 15, and 30 (60 total) locks between each tier for additional skill point allocation. and while you can pick novice locks to begin with, the locks you pick aren't tracked until you unlock level 1 of that skill for advanced locks. Now once you get those 5 picks, the game once again stops tracking additional picks until you take the next point that unlocks expert locks and so forth. I'd personally rather see the requirements be higher but tracked across the board than not tracked at all.

Rare and legendary loot from npcs seems to be on a sort of loot pool similar to fallout 76, if you save right before a miniboss, kill it and get a drop and reload/die taking you back to before they died, they will drop something totally different on the next kill. So if you get something you really like from an enemy QUICKSAVE.

Which brings me to another point, Quicksave often... There were a number of points I lost well over 20+ minutes of progress whether that be to death, a bug, or fat fingering the grenade button in a crowded city (haha xd).

I highly recommend going into settings and rebinding "Get up" from the SPACESHIP (DOCKED/GROUNDED) to something other than E. So much as tapping this key during ship combat will play a 3 second unskippable animation of you getting out of your chair that has to be repeated to sit back down. Maybe this isn't a problem for everyone, but I had this happen A LOT and every time it resulted in my ship exploding.
On the topic of settings, there is no ingame option to disable "Pause while Tabbed". If you want to disable this:
go to Local Disk\users\<Name>\Documents\My Games\Starfield and make a file called StarfieldCustom.ini with the text
[General]
bAlwaysActive=1
If the starfield folder isn't here for you, then its probably located in Local Disk\users\<name>\onedrive\documents\my games

As for story, I haven't really gotten far enough to really speak on it being memorable, but what I can say is this. The fact that npcs are near emotionless with their facial expressions really kills it for me after coming from a game like Baldurs Gate 3. I know fallout was like this as well but I'd expect more from a game releasing in 2023 for 70$. Somehow the devs managed to once again make it so the slow walk is too slow and fast walk is too fast compared to npcs you have to follow??? I've noticed a few cases where the dialogue doesn't match the subtitles but its far and few between and never so drastic that it made a difference. NPCS also don't react to having guns pointed at them, shooting near them, or anything really. One minor detail I do like though is each NPC seems to have different little quips or lines they will say if you sit there afk in their dialogue menu to show concern or irritation at you just standing there not picking any options.

The ship building is pretty cool but the parts you can buy are different city to city meaning if you wish to mix and match parts you're going to spend a lot of time warping back and forth between planets. Maybe this changes way later in the game where a vendor maybe carries everything but my friend in New Game+ said he didn't find one in his playthough. One huge gripe I have with ship building is the lack of an internal preview. The way hubs look is different based on the manufacturer and the placement of ladders and doors seems entirely random. This lead to a ton of change one piece, run back to my ship, check if its what I wanted, and running back to repeat. I can't speak on outpost building as I haven't really messed with that yet.

For performance I've had 0 crashes and very little in the way of FPS dips on a 4070 outside one or two major cities (even then not bad), and while I have experienced a number of bugs, there has been a lot less than what I'd expect from a bethesda game so that's a plus. The menus are a bit of a mess and hard to navigate at first but after awhile I ended up getting them down.

Overall I think the game is just pretty mid sitting at a solid 6/10 personally. I can see it being higher if you're a bigger fan of space games at maybe a 7 or 8, but the creation engine holds this game back HARD. It's definitely better than no mans sky IMO so if you liked that game you'll probably like this. If the game gets "massively better with time" or that you should "rush the story" like some comments and reviews have stated then I will update my review to reflect this, but regardless I really don't think I should need to play 20+ hours or beat it as fast as possible and unlock new game plus for it to be considered above average.

Do I recommend it? once again.. yes and no. I definitely feel its a game you should experience for yourself, but at the same time I wouldn't recommend buying it for full price. Play this on gamepass if you can, wait for a sale if can't.

Thank you for taking the time to read StarCitizen Review and regardless of whether you agree with me or not I hope you all have the most enjoyable experience possible! :) if you're on the edge on whether to buy or not and have questions feel free to shoot me a message, I'll do my best to elaborate further.
Posted 5 September, 2023. Last edited 5 September, 2023.
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18 people found this review helpful
7 people found this review funny
0.0 hrs on record
Bought this, been in game for about 30 minutes and still haven't received the items. Have relogged and everything. Will update when i receive the items.

Finally received my pack almost 16 hours later, While the pack is definitely worth it in terms of ingame value. I'm leaving my review negative until they fix the misleading information on the steam page.
Posted 11 February, 2022. Last edited 12 February, 2022.
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1 person found this review helpful
673.6 hrs on record (67.8 hrs at review time)
Remove EAC! With Queues sitting at 2+ hours at any given time of the day/night, EAC literally DISABLES your ability to just run Lost Ark in the background while waiting in queue. I don't have anything against anticheat but picking an anticheat that doesn't allow you to run multiple games at the same time was a braindead decision for a game with limited server capacity. Most days I only get 3 to play, and I'm not going to waste 2 of them staring at a Queue because of EAC.
Posted 11 February, 2022. Last edited 4 May, 2022.
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1 person found this review helpful
17.9 hrs on record (7.7 hrs at review time)
2023 Edit at end

Inscryption is hands down one of the most fun single player indie games I've experienced in a long time. But it's still a mixed bag for me when it comes down to how the game is structured.

Inscryption is broken down in to what you could call 3 "acts" or "chapters" each one being drastically different in terms of gameplay, art, and theme. This is where my biggest complaint comes from.

I found myself losing significant interest in the 2nd and 3rd acts, and the biggest reason for this is how AMAZING act 1 was in comparison. once you finish act 1 it's like you're playing a completely different game made by a different team.

I Streamed this game for a few friends and while we were laughing and having a blast through act 1, Most of the laughs and wow moments no longer existed once that was over. The story itself continues to be fairly interesting but the experience isn't the same and that was a big let down.

I've gone through previews and reviews for Inscryption and most if not all (that I saw) fail to show anything about the style and gameplay of acts 2 and 3. One could argue that this is to avoid spoilers which is a good reason sure. But at the same time you're only seeing what in my opinion is the good section of the game and not the bad.

At the end of the day Inscryption is only $19.99 and I don't feel like I wasted my money, Act 1 was enough to make it worth the buy for me, I'm just heavily disappointed in where it goes from there. I really hope they make an expansion that capitalizes on the strengths of act 1.

2023 Update: Since writing this review an expansion known as "Kaycees Mod" has been released and does exactly what I wanted. It turns act one into its own progressively harder mode with more unlockable cards ect.
Posted 6 December, 2021. Last edited 13 July, 2023.
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Showing 1-8 of 8 entries