17
Products
reviewed
229
Products
in account

Recent reviews by WarMechanic

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Showing 1-10 of 17 entries
1 person found this review helpful
312.2 hrs on record (14.1 hrs at review time)
Early Access Review
i've always wanted to get into the original path of exile, but every time i would have to follow a build guide and i was never able to make it to endgame. the steps path of exile 2 has taken to make the game more intuitive has come along very well, i'm able to fit the puzzle piece by myself and make a build that i can personally have fun with, i'll update this review as i go.

14.2 hours after yesterday (8/12/2024)

road to 10000 hours begins now
Posted 7 December, 2024. Last edited 7 December, 2024.
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1 person found this review helpful
277.2 hrs on record (219.4 hrs at review time)
Arrowhead listens to their players, which is a quality unfortunately not shared by some other game studio. Please endeavour to support them.
Posted 5 May, 2024.
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No one has rated this review as helpful yet
183.8 hrs on record (178.2 hrs at review time)
Writing a review here as someone who played since the first season, since I've gotten a new phone and will likewise stop playing on the Steam client.

Above everything, you should play Limbus Company for it's unhinged story. Voice acting for every major chapter makes for quite an engaging experience.

Mechanics
The gameplay is alright, its control schema is most intuitive for mobile players as you drag a control widget from the left side of the screen to the right to determine character attack usage. All characters or 'identities' in Limbus have 3 attacks arranged in a random deck: 3 for S1, 2 for S2, and 1 for S3. Many identity designs involve skills of ascending power, although there are a few identities which make use of interesting mechanics that play around resource management. All attacks correspond with a colour which, when chained together generate colour resources and offer a minor damage boost at best - I would ignore the damage boost and favour an attack's stats instead. On top of identities are E.G.O. abilities which are analogous to ultimate abilities, which consume a combination of aforementioned colour resources to execute. The game is very auto-friendly bar a few identities *cough* R-Corp Ishmael kills your team *cough*.
Team-building in Limbus is fairly straightforward and not very deep. Most early identity designs hinge around a particular status effect - thus you would want to build a team around a certain status effect. Not all status effects are particularly good and can vary with the content you're playing. I would often find myself trying a gimmicky build and struggling to make it work. Some identities are also significantly more powerful than others, such that you can slot them into any team N-corp Sinclair. For a while you could also build around colours to spam multi-target E.G.O. abilities, although I am not sure if this is still the case. If you want to play a game with deep systems and interesting ability designs, I would go to Arknights as it is still the hardcore gacha-game.

Core gameplay loop
Standard Limbus Company gameplay involves killing waves of enemies in the story by dragging left to right. At the end of every chapter is a dungeon fit with story cutscenes - they also involve travelling through a map and killing waves of enemies, ending at a boss with special mechanics. This is ok. Excavations to gather progression resources also involve either killing waves of enemies or bosses. This is ok. Then there's Mirror Dungeons which is the gacha currency gamemode. Mirror Dungeons offer a semi-roguelike experience of travelling through a long long dungeon and killing waves of enemies, while getting power ups that bolster certain playstyles. It is quite fun the first time you play. However, I find the replayability to be quite poor and the gamemode becomes repetitive and taxing over time. I stopped doing Mirror Dungeons a while ago, and as a result I don't really attempt to get new characters in the game anymore.
There's also Refraction Railway which is the hardcore content of the game. I tried it once, and didn't try it again.

Gacha and meta-progression
In terms of gacha, Project Moon is extremely generous - giving out lucrative server maintenance compensation and having generous rates. I have most identities in the game as a F2P player. Should your luck fail however, it can be time intensive to get identity 'egoshards' crafting materials to choose a specific identity. Moreover, your egoshards are cut in half at the end of every battle-pass season. If you miss out on rolling an identity, you will be waiting a good while to get them. The seasonal battle-pass offers many rewards for both free and paid players, and paid battle-pass characters become free after the season ends. I think PM has mostly done well in this regard.
There are two main identity development resources in the game: Experience and Thread. Experience is used to feed the level of an identity to buff their stats, while Thread is used to 'uptie' increase the power of a identity's attacks as well as E.G.O. abilities. Uptie bonuses are not consistent across characters and I would recommend looking up a tier list if you wish to play effectively. Experience and Thread are gained from aforementioned excavations, while Thread can also be gained from exchanging identity egoshards (egoshards cut in half at the end of every season are converted to thread). I honestly wish identity development was more compelling, and offered more player agency.
Oh yeah, you can also skip Extraction missions and complete daily login chores in about a minute.

Story
You should try the game to see if you like it. It's something that I cannot put into words, but I can say that PM's storytelling is quite compelling and flavourful compared to any other gacha game on the market. All in all, you will get your time's worth out of playing the game.

*Note: I have 178 hours, but hours do not track days logged-in.
Posted 10 February, 2024.
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No one has rated this review as helpful yet
38.0 hrs on record (3.2 hrs at review time)
Early Access Review
If you like Direct Strike, you'll like this game for sure.
A refined entry in the Autobattler genre, my first impression was that the quality of the UI is highly commendable (you can accept a game invite while in the practice tool without annoying popups). From what I've played so far, the game places much emphasis on thinking ahead. You cannot move units in the rounds after placing them, so you cannot rearrange your entire battle formation after losing a fight. You can hard counter an enemy, only to have your counter countered - but you may want to consider using your units' transformative upgrades to change up your strategy. Skirmishes evolve to beautifully grand battles within the space of a few minutes, and in any case I lose - I can only commend the enemy. Then its easy to play again.
Posted 3 November, 2023.
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No one has rated this review as helpful yet
76.8 hrs on record (14.1 hrs at review time)
they turned Heimerdinger into a magical girl
Posted 23 October, 2023.
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26 people found this review helpful
2 people found this review funny
53.7 hrs on record (0.5 hrs at review time)
Ah! A steam port for a gacha game! Now I can click the claim reward button with better FPS than ever before!

Jokes aside the steam port is smooth. I did run into one small issue where I couldn't click out of a menu so I had to Alt+f4 but this release is new and it'll probably get patched out with time. If you're a previous Counter:Side player, you should play this instead of using an emulator.

If you are a new player, this is a gacha game so expect the usual pulling / banner elements etc that comes from gacha games. However this game as others have come to state is very generous. I am F2P player and I am very content with the amount of units I get and the rewards that are given to me by the game over the month or so which I have played (Edit: I mean VERY Generous. Consolidating the units which I have and the ludicrous amount of premium currency the game gives me, Counter:Side puts Arknights to shame). The new event marks a good time to try out the game. The plots -and 'plots' are pretty good, and the game is very fun when compared to other gacha games IMO.
Posted 1 September, 2022. Last edited 3 September, 2022.
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No one has rated this review as helpful yet
401.6 hrs on record (103.6 hrs at review time)
Early Access Review
i didnt play this game for some 2 months after buying it.

i found a group of friends to play with and now i have attained 100 hours in like a week - very fun.
Posted 25 August, 2022.
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No one has rated this review as helpful yet
151.5 hrs on record (111.1 hrs at review time)
This game has 2 sides to its coin, similar to how a person who puts makeup on their face will inevitably get dirt on their ass.
a) "if i roll a 1 i win the game" - said me who rolled 1 and hit level 6 on someone elses home panel and won the game
b) i roll a 6 for movement every round, and warp between the same 2 panels for 3 consecutive turns before dying to a seagull who rolled 6+1 for damage, instantly killing me and putting me behind for the rest of the game.

This game is as bipolar as the Earth while it still has ice caps.


Review
I have owned this game for around a year when it went free that one time. In my first 11 minute play session, I wasn't bothered to read over the tutorial and uninstalled the game. Fast forward to a month ago when I started playing and I'm greeted with a funny monopoly game announced by a Japanese girl and I only have half a clue whats going on. I stick around and the puzzle pieces eventually click into place. At my 111 hours of writing this review, I can conclude that this game is simple at the surface yet has surprising depth when you find yourself calculating probabilities and minimising the aforementioned crippling RNG. That isn't to say that you need to play this game competitively, nor that the existence of RNG is a bad thing. In fact, RNG makes up quite the charm in this game, it can make you rich or it can end your life at a moments notice if you're not careful. But its quite satisfying to win a last ditch throw to stop someone from winning. RNG can determine whether you win, but with the wide variety of character and card choices you can generally play how you want to with playstyles ranging from passive farming playstyles, aggressive murder hobos or chaotic trap layers (me).

Not only is this game a tabletop dice game, but it also features deckbuilding elements which are actually pretty solid. All players build a deck of 10 cards, which are all shuffled together with 8 'hyper' cards to create a 48 card deck, meaning that cards you use are cards other people can use vice versa. The hyper cards? Specific ultimate abilities which change to suit the character you are currently playing. The actual card selection is diverse enough to enable good player agency, while small enough so that it isn't bloated with excess mechanics (cough cough Hearthstone Legends of Runeterra cough cough). As a roguelike enjoyer who hates big name card games, you might be able to tell that I really like this game.

If you're scared of transactions, then you're going to hate this game. However the base price of this game can be likened to a frying pan, or 3 eggs while on sale. The dlc is reeaally cheap, you can buy individual character packs at the base price of a bubble tea, or a sale price of a fast food cheeseburger (whaaa?? i dont need to buy 100% Orange Juice deluxe edition?). You shouldn't need to buy all the characters, just refer to the 100% Orange Juice wiki and spend some 30 minutes looking for a character you see and want to buy. There are bought card packs which I believe to be mandatory, but unlike other card games you only need to buy these once and open them with ingame currency.


To be honest, I wouldn't've found this gem if I wasn't browsing free game deals at the time of it's giveaway. The game fluctuates around 200-500 people over a day, give or take. Yet I highly recommend people to buy and try this game, atleast when it's on sale. It was a surprise to me that I enjoyed it, it could be the same for you.
10/10 a good, dumb-fun, rage-inducing game; i can always leave it and come back to it later
Posted 28 February, 2022. Last edited 1 March, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
7.1 hrs on record (5.8 hrs at review time)
tase children
Posted 26 November, 2020.
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No one has rated this review as helpful yet
186.9 hrs on record (60.2 hrs at review time)
Violence isn't an answer, its a question
and the answer is Yes.
Posted 24 November, 2020.
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Showing 1-10 of 17 entries