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Πρόσφατες κριτικές από τον Vlesh

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Εμφάνιση 1-10 από 33 καταχωρίσεις
Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
26.7 ώρες συνολικά (19.0 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Interesting Mahjong game, has Taiwanese Mahjong which I imagine (Thanks to most of these games made by China) is and will always be really rare.

The characters are cute and they all have a neat little animation that plays when you win with a high score, unfortunately these don't change by outfit and are base outfit specific. They also usually have nothing to do with the fact that you just won at Mahjong. The new girl (My favorite) Xiao Qing for instance cooks food when she wins. Why? I have no idea, she likes to cook I guess. These would be infinitely cooler if they represented the win, the initial base characters animations do this but again since the animation is baked in the Mahjong tile they hold doesn't represent the tile they won with which would be extremely nice.

The gacha mechanics aren't terrible, this is probably the best free to play friendly Mahjong game. You get roll tickets in a similar fashion to a lot of them, usually with the weekly missions but this game also has a season pass that gives you tickets as a free to play player as well. The straight up godsend with the gacha in this game though is the guaranteed character with 10 rolls, that's right, do a 10 roll and you have a high chance to get a character, combine this with the character target gacha and getting the limited release characters is very possible without spending a dime.

I have not seen the cheating everyone else has mentioned. I honestly think most of them had a string of bad luck or are just terrible at Mahjong. Overall, I recommend this game. It's new still, doesn't have a lot of the quality of life stuff a lot of the other Mahjong games have that have been around for a long time, but there's promise.
Αναρτήθηκε 13 Φεβρουαρίου. Τελευταία επεξεργασία 16 Φεβρουαρίου.
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2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
5.7 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Take Miside, combine it with chatgpt and a story foundation and you have this game. Do not dismiss this game just because it uses AI.

Unlike all of the other similar games where AI is used as a kind of chatbot to represent characters in a yandere scenario, this game does something special and needed. Consistency. There is very specific background lore for each character, scenario and world that doesn't waver which helps tell the story for each one in a way that feels "Correct". The AI never changes this, never contradicts itself involving this. This small little change is drastic in how the interactions and characters feel, while they will still do annoying things the annoying things feel more like a personality quirk rather than the AI being AI. It sells the scene better, helps the player be involved and encourages the player the explore information with dialogue. For the astute, the AI can lie, it can make things up if it's not important but as you explore their stories and personalities you start seeing consistent information that you will learn about over the course of several playthroughs, which you will do because the game encourages you to attempt to get many endings.

Each characters' scenario also is drastically different from one another. From being a lone survivor on a space ship in need of repairs guided by your AI companion, to being a kidnap victim to an obsessive e-girl. Each scenario starts with a drastically different mood and honestly is incredibly refreshing.

My main issue is how easy it is to talk the characters into trusting you, they almost immediately want to trust you, they are generally unsuspicious of your intentions from the get go and I feel some character would benefit from assuming the player is untrustworthy until proven otherwise. In a few characters it makes sense, but in some it doesn't.

There is a shop where you can buy new outfits or items to take with you or change the characters into, the outfits aren't drastically different by any means, but it's nice to see included and hopefully will be expanded upon. At the time of me writing this, there is a 4th character/scenario still coming along with a few other things.

Overall. Excellent game. Easily the best of it's kind and nearly perfect in my mind.
Αναρτήθηκε 2 Φεβρουαρίου.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
11.9 ώρες συνολικά (7.1 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Straight up a blast from the past. Didn't even know this game existed until I saw vtubers playing it despite being a huge fan of ALL the Tokyo Extreme Racer games (Including Juiced).

If you played any Tokyo Xtreme Racer games, you should know what to expect coming in. It feels exactly like all of those in every aspect but with really nice graphics. There's a few new things, like tire wear and a perk tree (None of which change the foundational gameplay at all) but it's exactly like you remember. Even down to rivals and bosses you battle most of the time dwarfing your power and having to rely on the track or the AI screwing up to win.

There's been plenty of games, mostly indie, that have attempted to recapture the gameplay of Tokyo Xtreme Racer and all fall short. If you've been looking for something to scratch that itch, this is it. Look no further, you found it.
Αναρτήθηκε 29 Ιανουαρίου.
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6.5 ώρες συνολικά
Fantastic visuals and adrenaline fueled game-play. Overlooked future classic video game.
Αναρτήθηκε 30 Νοεμβρίου 2024.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
58.6 ώρες συνολικά
Over 100 countries still unable to even buy this game, and it's not steams fault, it's not arrowheads fault (Kind of), it's Sony's fault.

Sony is actively trying to bring back piracy with this game and their other published games coming soon.
Αναρτήθηκε 20 Φεβρουαρίου 2024. Τελευταία επεξεργασία 11 Μαΐου 2024.
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9 άτομα βρήκαν αυτήν την κριτική χρήσιμη
2.0 ώρες συνολικά
1 9 8 4

They started hiding reviews now, claiming all of the negative reviews are off topic reviews.
This review is not an off topic review and is in direct reply to the latest patch.
Αναρτήθηκε 27 Ιουνίου 2023. Τελευταία επεξεργασία 11 Ιουλίου 2023.
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3 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
217.1 ώρες συνολικά (10.0 ώρες όταν γράφτηκε)
Nioh 2 and Monster Hunter made a baby. This is the baby. It's cute.
Αναρτήθηκε 16 Φεβρουαρίου 2023.
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11 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1.5 ώρες συνολικά (1.0 ώρες όταν γράφτηκε)
I've only played a few hours of this, but so far I enjoy it a lot. The game itself is like a mix between Saiko No Sutoka and Doki Doki Literature club. There's seemingly a lot of meta going on with the story and the data of characters. Was surprised to stumble upon this before all the big name youtubers did,
Αναρτήθηκε 7 Φεβρουαρίου 2023.
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96 άτομα βρήκαν αυτήν την κριτική χρήσιμη
3 άτομα βρήκαν αυτήν την κριτική αστεία
3
4.8 ώρες συνολικά
This game has many problems, technical and mechanically.

For one, the game is locked at 30fps. There is no option to change it, in fact there is absolutely zero graphics options at all. The game runs in window mode, I assume is 1080, and to fullscreen it you have to Alt+Enter. It's not a looker, jagged edges everywhere, jerky controls, no shadows. The animations are alright but the main character (Sachi) moves terribly slow (We'll get to why that matters later).

The game itself is a life sim, much akin to Princess Maker games of old. The issue with this one is it's extremely simplified, so much so that I'd be hesitant to call it a 'sim' at all. There are quite a few endings that are all determined by her stats at the end of the 10th day with one bad ending and one neutral ending. The neutral ending is the all around general ending if you didn't put her stats in a narrow window of points and you'll probably see it a lot. With Princess Maker you had a specific number of actions for the week, in this game though you have a time limit that counts down the moment your intervention begins for the day, which is pretty terrible on it's own but there's more. Not only are you timed, but you also need to pick up 'pages' to even have the ability to get endings, while it is possible to pick up every page and open every ending in a playthrough, you're going to have nearly no time to actually increase her stats because her movement is so extremely slow. She walks to an object, stands there a second, interacts with said object, removes herself from object, stands there a second THEN moves on to the next task. Considering the time limit forcing you to feel rushed, she is not rushed at all. Thankfully her moving to an interaction tallies the stat increase immediately.

The story is pretty good though, Sachi is an endearing character and her struggles are going to be relatable to nearly everyone that has been college age, but the mechanics themselves prevent you from feeling anything for the character and her dilemma after your first playthrough when the game devolves into a numbers game with no emotional connection.
The objects she can use to increase her stats are many, and more unlock as days progress (Under the assumption she buys them and brings them home, like manga books and candy) and nearly all of the objects do a solid increase a stat and more often than not in multiple stats. There are very few objects that actually decrease a stat, and those usually give a hefty increase in something else. You might be thinking, "That's a good thing!" but then you get to the ending requirements. In Princess Maker type of games, the variance in stats required for endings are usually pretty large, which would allow you to play through them twice the same exact way and still get a different ending, here that is not the case. Every ending has a specific set of all five stats with a variance of 20 to achieve, go over? You're not getting that ending. Considering a lot of items increase her stats by 10 or so points and some items increasing up to three stats, it quickly becomes problematic. You find half way in that you're over in points in a certain stat to get an ending you were after, and using the item to lower that stat would raise another stat significantly higher than you could fix so you go "How about another ending" well you missed the page a previous day to unlock the ending you could try for now. That's a common occurance in my time with it.

The lewd portions people may be interested in nearly don't exist. You can peep on her in the shower and see her butt but that's about it, the 'personal massager' is not the type of massager most would assume by it's look. As she's slowly making her way around her room, certain scenerios will happen where she'll do something clumsy and you will get a QTE in order to see her panties, but the issue with this is, since she's so incredibly slow you'll probably be playing at 4x speed (You can change speed with a button) and when the QTE's happen, they'll also play in 4x speed which makes them unenjoyable. You can also do some spectral ghost touching on her, but it only amounts to her being spooked and covering herself.

Overall it's a good story and good idea severely hampered by it's mechanics that fails to reward you for doing well every step of the way by refusing endings for having Sachi 'overqualified'. Zero graphics options. Zero emotional attachment after your first playthrough. Can not recommend.
Αναρτήθηκε 15 Ιουλίου 2022.
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12 άτομα βρήκαν αυτήν την κριτική χρήσιμη
5 άτομα βρήκαν αυτήν την κριτική αστεία
15.8 ώρες συνολικά (14.8 ώρες όταν γράφτηκε)
Played this on PS4 for awhile, didn't even realize the PC version re-released until recently. Lower playbase was immediately noticeable, as well as the skill of the players themselves being very poor but it was still fun. Got level 10, started getting matched with level 40's with Quick Shot who ball hog entire game and are unstoppable hitting 3's with Centers at 100% clip. Became a lot less fun. Every match consists of passing the ball to the person with Quick Shot Freestyle and standing still until you get on defense. Reminded me why I didn't play all that much.

Until that point though, it's a good game. Getting in matches without the try-hards is still fun. Too bad that hardly ever happens once you reach level 10.
Αναρτήθηκε 20 Νοεμβρίου 2021.
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Εμφάνιση 1-10 από 33 καταχωρίσεις