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Verfasst: 4. Feb. um 11:46

Early-Access-Rezension
Whose freakin' idea was it to make stamina management so awful? why does melee and magic not use stamina for attacks, but bows do? what kind of freakin' sense does that make. Combat is STIFF and clunky, no abilities or skills. Melee you just left click over and over, most weapons share a moveset. All combat styles feel REALLY bad. Enemy telegraphs are bad too. Your map gets absolutely filled with map markers, and every time you log off and back on, they all show as "new" completely confusing you on where you've been or not.

Building is something everyone has been praising, but what are they smoking? it's all right angles, making circles impossible. so all you can do are squares, which is boring. Instead of being able to just gather resources and then build you have to craft the resources into building blocks. no crafting from boxes either so storage management is just obnoxious.

The game throws so much information at you, so fast, and why does EVERY GAME NEED A GRAPPLE HOOK AND GLIDER?

This game is half baked, and that's being generous. All the animations are just flipped assets, nothing in the game feels right or good. it all feels "almost" good. And when you combine it all together it makes for a really really meh game. FPS drops randomly on my beast rig, food runs out too fast, just...bleh. another hyped game that's really just garbage. no idea why it's getting so much praise and hype.
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