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Valkyrie.Yukikaze 님이 최근에 작성한 평가

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1-10/37개 항목을 표시 중
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3
기록상 30.2시간
Goodbye forever...farewell, Syria and the SAA. Farewell, Ba'th's vision. A new dark era for her people has come...prayer to the Syria peoples...Farewell.
2024년 12월 10일에 게시되었습니다. 2024년 12월 10일에 마지막으로 수정했습니다.
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4명이 이 평가가 유용하다고 함
기록상 152.4시간
Forget about HD2, return to the glorious bayonet charge of HD1
2024년 5월 4일에 게시되었습니다.
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기록상 397.5시간 (평가 당시 323.8시간)
The new updates are good and address the problem from before. But Arrowhead need to work with SONY and steam to unlock Helldiver 2 for those country after the PSN incident.


Old Comment before the 63 Days fixes; I will leave them there to serve as a reminder:

"Even after all the SONY-Arrowhead PSN incident; the Helldiver 2 development and balancing seems to be going down hill. I am a long time fan of realism, mil-sim and hardcore. But the later helldiver 2 balancing seems to be only heading to a direction where even realism and mil-sim aspect of the game are been ruined by so called "realistic balancing" done by arrowhead to fit their perspective of balance.

The pre-patch flamethrower behaves like what flamethrower should be irl. But after patch, it is rather a cooking utensil then a military flamethrower. And somehow their anti-tank mine would be triggered by infantry??? Even light infantry. And their explosion would even set themselves off which are just out right stupid. Some of the armor and weapons states also didn't make sense at all if you want to look at it from a realistic perspective. Like why would winter warrior armor do not have perks that make you walks easier of snowy terrain? It even have snow shoes/ice climbing shoes on the model. But because arrowhead want the muscle enhancement be still useful, they decide to not going with their model design. So basically arrowhead do not care much about been realistic, only balancing the game to their liking and use realism as a excuse.

Arrowhead somehow hate their weapons and do not actually cares about realism, even if they use it as a excuse to balance their game.

I'm still playing the game sometime and in difficulty 10; but I would say the game has become a lot worse after so many point-less balancing. This is how you ruin your own game more even after the PSN incident.

Even in the case of Squad's IMO changes, I like it; but arrowhead's "realistic take" is really just a joke for their pointless balancing."
2024년 5월 3일에 게시되었습니다. 2024년 10월 16일에 마지막으로 수정했습니다.
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기록상 38.4시간 (평가 당시 1.6시간)
Although it is still a age of empire game, it get even more arcade and cartoon-like in AOE4. I really do not like the direction of the way this is going to, with all competition, seasonal task and etc. The unit design is mostly based on Osprey history fantasy arts. The voice acting is ok-ish but it is just not the native language (e.g., using old tune but they are saying the words with modern logic and order. Although this is of course a improvement from the last few games.
2023년 10월 31일에 게시되었습니다.
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기록상 11.1시간
The ability to build and customized your own mech is the best part of AC6, with me spending a lot of time to adjust the camo and marking on the mech. On the aspect of mech building and customizing, I would give it a 10/10. But to unlock parts you need to beat almost the whole game. And I'm not a fan of solo missions as a "op main character" (Which for most of the mission, you do not have any team mate). The boss fight is very challenging and sometime I just don't get any fun from fighting a boss again and again only to be defeated. Also you can change your mech's load out once you are defeated, but you can only access equipment that is already inside your inventory. But due to limited amount of in-game money you can get, you have to sell equipment and parts that you don't currently need. Which will preventing you to change into them if you suddenly have some need for them when you are in a bad situation for fighting boss.
The story of the game is ok-ish but there isn't anything amazing. It only adds to the game-play without much depth to it. And the story is progressing too fast in my opinion too. The factions you are deal with are basically the liberation front, two corporations and few individual/handler that give you missions. Personally I really like to get some PCA (Planetary Closure Administration) mission and opportunity to work with them. But there isn't any they only appear as your enemy in the game which really make me stop playing the game after I already struggle heavily with boss fights. And if you really care about any factions or background; there isn't any option for you to not fighting for one side as the story line force you to both work with the Liberation Front and the corporations other then the decision missions (Which there are only few of them). So for the background story/lore and in-game story engagement side of thing, I can only give it a 4/10.
The lack of PVE multiplayer is disappointing and the option to open up PVP is almost at the end of chapter 2 or beginning of the chapter 3 (I don't remember the exact moment). So if you are going towards the multiplayer, you have to probably spend like 10 hours in the single player first for it to become available. While the multiplayer is fun for fighting, 1v1 and 3v3 is just very limited for me. I would like to see fighting for a much larger scale like 10v10 or 20v20. And due to parts unlock requirement from campaign progression, people who progress more into the campaign can use parts where you do not have. Which is really a downside to the customization as I said in the previous sections.
I'm not an old AC player but based on other comments and review, there are a lot of classic AC functions that are not in the AC6, such as radar, map and AMS.

Overall, I did not enjoy the game in the end as my expatiation really isn't going well for this type of game-play and story design. But this is just me being me to be very judgmental for things I did not like. My favorite part of AC6 is the customized and build your mech part; but it is still hindered by parts store progression due to the difficulty and currency setting of the game. If you are expecting more hardcore, militarized and "realistic"(having elements like friendly forces, command chain, ECMs, more depth, etc.) mech combat games like I do. AC6 is probably not for you. And don't buy the Deluxe Edition like me unless you really like the game and want to support the dev. But if you want to play a mech game which you can customized your mech while fighting a lot of "paper enemy" and very difficult boss to have fun, and don't care too much about the story-line/lore factions, this is the game you probably want to try. The Japanese voice acting is also pretty good too.

On the other words for gundam fans, if you enjoy the idea that you are a mech pilot for 00, SEED, etc., this is the game for you. But if you want to enjoy the experience of been a pilot for 08MS, pocket in the war, etc., this is not the game for you.
2023년 8월 27일에 게시되었습니다. 2023년 8월 27일에 마지막으로 수정했습니다.
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기록상 1,532.3시간 (평가 당시 1,339.3시간)
The War Thunder itself did contain a lot of interesting and hard-to-find vehicles/aircraft that are rarely presented in other games. However, in the current version; you need to spend a lot of real world money and time to grind out all those vehicles and still need to worry about the "almost-impossible-to-keep-up" repair cost when you are in the high tier (late cold-war and modern level). I started to play WT back in 2016; back when the repair cost are very reasonable and it is much easier to climb the tech tree but time was still required to grind back then before WT became a money-grabber.
I still play it from time to time but mostly limited to 3.0 or other low-tier non premium vehicles. It can be fun or intense from time to time; but it is certainly not new-player friendly; or even old-player/long-time player friendly in any sense.
2023년 5월 22일에 게시되었습니다.
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기록상 102.2시간 (평가 당시 12.4시간)
Very good gameplay, sometime it is a bit harsh due to the nature of the mountain terrain. But it make the gameplay more fun.
2022년 9월 19일에 게시되었습니다.
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기록상 9.5시간 (평가 당시 9.1시간)
Great Touhou fan game with very interesting cooking/food stand management gameplay.
2022년 7월 10일에 게시되었습니다.
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기록상 11.0시간 (평가 당시 4.9시간)
I'm doing my part.

Though the music is ok but not great. Turn down your music volume in the background, play Klendathu Drop loop in your PC's background.
2022년 6월 25일에 게시되었습니다.
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기록상 2.0시간
Lacking of depth, gameplay is simple, arcade and too fast. The most advanced tactic you will used is just moving into enemy's rare. The artwork done by the original artist are great, but the game is not interested.

Honestly, infantry squad only use 1 type of weapon across its squad is the worst design of this game.
2022년 5월 20일에 게시되었습니다.
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