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Reseñas recientes de Captain Cumsock

Mostrando 1-7 de 7 aportaciones
A 20 personas les pareció útil esta reseña
13 personas encontraron divertida esta reseña
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21.5 h registradas (6.3 h cuando escribió la reseña)
no one will read this review so i will say im gay
Publicada el 21 de junio de 2023.
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A 4 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
10.3 h registradas
No one will read this review so i will say im gay
Publicada el 19 de junio de 2023.
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Nadie ha calificado esta reseña como útil todavía
5 personas encontraron divertida esta reseña
126.8 h registradas (113.1 h cuando escribió la reseña)
Reseña de acceso anticipado
No one will read this review so i will say im gay
Publicada el 19 de junio de 2023.
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Nadie ha calificado esta reseña como útil todavía
7.1 h registradas
Great Game but after playing like 3 hours last night and making it past the hangar bay etc i got off and the next day i get on im all the way back at the objective "find the hidden walkway" which is 3 hours behind my last game and none of my saves load up so i would have to do ALLLLL of that ♥♥♥♥ again, lost my motivation to play the game there.
Publicada el 7 de junio de 2023.
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Nadie ha calificado esta reseña como útil todavía
28.4 h registradas (5.0 h cuando escribió la reseña)
Reseña de acceso anticipado
I like the gun-fighting approach to the singleplayer installments of SCP that have been showing up as of late.. to LOTS of work to be done but has decent graphics and great player mechanics reminiscent to Ready Or Not/Zero Hour which i personally enjoy... As long as they continue to listen to criticism and adjust based to what the audience wants, I think it will be a great game when the final product is finished.

Below are my personal takeaways and thoughts on whats wrong and what i recommend should be done in future updates.

I think the game currently suffers from lack of dialogue from human AI.. they don't make any noise and I most of the time can't acknowledge any are even there until they're already salad tossing my a** with 100+ 5.56 rounds. The zombies make a lot of noise but i hear only 2 variations of short-looped groans. More could be done with this.

The movement of both Human and SCP AI is very awkward and linear. The zombies line up in a straight line towards you and easy headshots for days. Human AI moves in a straight line as well and does not look for cover in the event of a threat presence. In future updates i hope to see them taking tactical positions/looking for cover and communicating with one another, a good example to work off of is the first F.E.A.R. game. It was a game way ahead of it's time and its immersion still holds up well today as its hard to find AI that smart and responsive in a lot of games even today. i must also add making Human AI smart enough to flank you is a good idea to add.

This is the first SCP game I've known of with a gore system. Arms have one point of amputation and head can be obliterated. It's not much but an interesting first, as this is the only SCP game i know of to have that (if there is another, i haven't played it). But the issue here is that it is only applied to SCP zombies, not Humans. you can point blank the same corpse with a shotgun all night to no avail with infinite ammo and never take a piece off of a human meanwhile you can turn a zombie into a headless double amputee with a low caliber weapon. The legs should be added dismemberment as well, more points of amputation is optional but would add more immersion and fun to carnage. being that the focal point of the game right now is massacring a sh** ton of zombies and humans alike. I must add ALL AI do not react to any damage. some form of injury animation/limping would also be great in future updates. If you can not tell already, I'm a very response mechanic-heavy person and i'm sure i'm not the only one like me who has played this game and thinking the same things.

Overall, LOTS of improvement needed on the devs part but i like where i think the devs are taking it.. Call me exaggerating but it honestly has potential to be the dark souls of the SCP franchise, i have faith in the devs.

UPDATE: 15:58 1 hour after original post.
Please fix crashes, i consistently crash on Multi-player after playing only 30 seconds a session.


Publicada el 28 de febrero de 2022. Última edición: 1 de marzo de 2022.
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Nadie ha calificado esta reseña como útil todavía
158.0 h registradas (66.8 h cuando escribió la reseña)
Not as good as Insurgency 2014 IMO. But the game slaps pretty hard and great graphics and gameplay..

only thing i have to say about this game is the optimization is the poorest i have seen on any game i have played. depending on your setup you will stutter a lot at the beginning and have to accept getting killed a few times because of it at the very first match you play after startup. but after that it should run smoothly.

solid 8.5/10
Publicada el 3 de diciembre de 2021.
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Esta reseña ha sido bloqueada por un moderador de Steam por violar los Términos de Servicio de Steam. No puede ser modificada por el creador de la misma.
A 1 persona le pareció útil esta reseña
19.8 h registradas
(Texto de la reseña oculto)
Publicada el 10 de mayo de 2017.
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Mostrando 1-7 de 7 aportaciones