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Totodile 님이 최근에 작성한 평가

1-7/7개 항목을 표시 중
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기록상 24.3시간
Just finished my first playthrough at 25 hours in, even missed a few things. Loved every second of this game. If you're up for a challenge or love the soulborne games, then you'll LOVE this one. Enjoy it y'all, jumping into my NG+
2023년 10월 2일에 게시되었습니다.
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기록상 37.0시간 (평가 당시 7.1시간)
앞서 해보기 평가
game is 10/10 with friends, never had this much fun in my life and only for $30? insane. we would queue this up and play for HOURS , who knew arm wrestling can be this fun.

oh yeah the trials are cool too
2023년 5월 21일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 98.6시간 (평가 당시 71.9시간)
Honestly, I know its a trend to hate on this game. But it aggressively reminds me of World of Warcraft. People used to fast paced, flying everywhere, explosive combat from eastern mmo's will surely not like this game. It has the slow, methodical, classic WoW type movement and combat that makes you play the game, rather than offline it in the background. You walk places, you fight together, you skill, and you complete party activities in dungeons and PVP events together. Worth checking out now, definitely excited to see what this game will be in the future. 6/10 MMORPG Skeleton . 7/10 fun PVP and PVE content with your friends.
2021년 10월 3일에 게시되었습니다.
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2명이 이 평가가 유용하다고 함
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기록상 8.3시간 (평가 당시 3.7시간)
In many ways, the work of a critic is easy. We risk very little, yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the *new*. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about fine gaming is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for Huniepot's famous motto, "Anyone can make a game." But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist *can* come from *anywhere*. It is difficult to imagine more humble origins than those of the genius now gaming at Huniepot's, who is, in this critic's opinion, nothing less than the finest developer. I will be returning to Huniepot's soon, horny for more.
2021년 2월 19일에 게시되었습니다.
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기록상 41.1시간 (평가 당시 11.9시간)
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Hey, its your boi Keeper on the mic. I just came to say this game may be tiny, but it sure is fun. Its worth the $13 to say the least, honestly, I'd pay more if I had to. The scares are mostly through atmosphere and there's not a lot of those cheap gotcha-style jumps. Recommend you get a group for it and scare yourself into some fun. I really hope the devs add more to the game, can really see this blowing up this Halloween season.
2020년 10월 4일에 게시되었습니다.
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기록상 86.1시간 (평가 당시 68.5시간)
I dont review often, and normally I'm a huge fan of the modern day AAA titles. But man did I love every single minute of D:OS2. Every mistake, every funny moment, every long battle was an amazing one and I do not regret a single minute of it. I can't wait to start another playthrough because every single one is different.

It is as close as you will get to a beautifully crafted D&D campaign coded into a videogame.

9.5/10. Please try it.
2017년 11월 23일에 게시되었습니다.
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기록상 882.5시간 (평가 당시 155.6시간)
CS:GO 평가
Meh, noobs
2014년 12월 2일에 게시되었습니다.
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1-7/7개 항목을 표시 중