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Indsendt: 17. juni 2015 kl. 5:04

Just one more door...

These few words describe the entirety of the game. The question of what lies behind that closed door. Whether it is the exit or a merchant or just a empty room. This single constant thought is what drives me to try and open every single door in this game. The chance of finding maybe the little bit of dust to power another room. The hope of finding the exit and going for a wild run to it. The fear of seeing three door in the next room instead of one.

So what makes this game special? It’s this feeling of dread and wonder that you will experience in every single game. Dungeon of the Endless is by no standard a content heavy game or even has a little of items and enemies. It’s how it works with this small amount of content that generates this feeling. Each level is randomly generate when you load it and you’ll often see the same rooms. Problem is the layout is always different and the exit might just be in the next room or at the end of a long hallway. So what you need to do is slowly room by room explore your own maze and hope that with opening the next door no monster spawn, because you won’t be able to light up all rooms. Especially later on when Dust, their energy currency, becomes a rare commodity.

Outside of the very well used game mechanics it also has a lot of hidden story about each character/heroes you can unlock. By pairing up two certain or more heroes with another everytime you beat a level you get a bit of story about them. And let me tell you some of these pairings aren’t good. You can beat a level with it but it will be hard.


So all in all I would recommend Dungeon of the Endless.
Yes, the pixel graphics are very fitting with the game and the soundtrack. The gameplay is solid and even after failing on the tenth floor of the first level after 2 hours you want to try again and again and again. Because you’ll always be telling yourself:

Just one more door…

P.S. for the more hardcore of gamer: The game starts in Too Easy. You will fail on the Too Easy mode. Just throwing that out there.
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