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目前顯示第 11-20 項,共 47 項
3 個人認為這篇評論值得參考
總時數 339.8 小時 (評論時已進行 6.1 小時)
actually doesn't suck now

no I am not joking.

Worth $15ish before DICE jacks the price up again
張貼於 2023 年 3 月 18 日。
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總時數 1,208.5 小時 (評論時已進行 935.0 小時)
Truly the League of Legends of shooters.

I log in every day, and I log off four hours later wondering why I even bothered. The awesome moments are absolutely amazing in this game, but nothing crushes your soul more than being 5th partied and being ground into dust by the single triple Masters-ranked squad who just mopped up the rest of the lobby. They have more ammo, more shields, better attachments and guns, and absolutely cracked aim. What else could you have done to win in the last circle? Not much, honestly.

I say this with a lot of love and heart with this game. I really DO think that Respawn tries to have some of the best and most novel game design and mechanics around. Not often does a playerbase AGREE with the dev team that adding no weapons for a whole year is the best move for long-term playability. You won't find that in Siege.

BUT... others are right too. The skill diff in this game is absolutely insane. I'm Onyx in Halo Infinite, Diamond in Siege, and in the top 20% of players in Custom Kraber9k duels optimized for extreme speeds. But even in Apex I feel more frustrated in losses than in a ranked Siege game. Seriously.

Hop in for fun and keep it casual as long as you can. That's where Apex shines. Try not to let the exponential skill curve get to you too much. Good luck and have fun.
張貼於 2023 年 1 月 10 日。
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總時數 617.2 小時 (評論時已進行 180.9 小時)
yeah its pretty good I played the beta for a little and thought it was cool nothing special though
張貼於 2022 年 11 月 30 日。
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總時數 55.7 小時 (評論時已進行 46.0 小時)
Hands down my favorite game of all time. Hands freakin' down. I hope to make games like this one day.

It tells a story that builds off of the many misadventures you have and mysteries you unravel, culminating in an emotional and blissful ending that only a few novels reach.

tl;dr:
No, I can't tell you anything about it. Yes, you should play it. No, don't look up why.
張貼於 2022 年 1 月 22 日。
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總時數 35.0 小時 (評論時已進行 34.5 小時)
Good game. I'm glad it went Free to Play 4 years after release so that we'd have 4 years of performance optimization lol

If you've played PUBG Mobile then expect less (but not none of) the cosmetic cancer that Tencent made in their branch.
張貼於 2022 年 1 月 17 日。
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總時數 10.1 小時 (評論時已進行 8.3 小時)
This game is the one that I recommend to people when they want a short game with a really good gameplay and art direction, perfect choice of music, and an utterly fantastic plot at a price that it utterly doesn't deserve. Perfect example of a game that you can sit down and finish in a weekend night but will keep you thinking about it for the weeks afterwards.

Not even kidding, I'm pretty sure the only reason this game is priced where it's at is because of the average playtime to finish (9-15 hours). If you're going to play the game, make sure that you at least keep track of what your dialogues are doing, so you don't end up like my girlfriend and uh... get an unintended ending in an unreasonable time.

tl;dr Josiah buy the damn game already. Stop reading my review.

Read on for a wordy gush on the design of the game...
This game is also one of the best examples of ludonarrative resonance that I've ever seen, hands down. The pure alignment of how the gameplay makes the player think, what the player thinks of the gameplay, and how the story affects both happens at least twice in the story and is perfectly executed both in the short and long-term of the story. You'll see what I mean when you finish it. For the execution of the interrogation scene alone, the game made my Top 5 of all time. Where the story went afterwards easily makes it Top 2.
張貼於 2021 年 9 月 26 日。 最後編輯於 2021 年 9 月 26 日。
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10 個人認為這篇評論值得參考
15 個人認為這篇評論很有趣
總時數 0.4 小時
I am removing this from my library after this review.
張貼於 2021 年 9 月 11 日。
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總時數 74.2 小時 (評論時已進行 1.0 小時)
搶先體驗版評論
Hooooly dopamine.

Faster movement system than Titanfall.
Weapon combos like Doom, Score System like Bayonetta and Devil May Cry.
Combat loop rivaling Doom Eternal's last levels as soon as the 2nd level.

It's been incredible so far. I wasn't sure how I was supposed to heal cause I was zooming around so fast, and a reddit post put it succintly: "Bathe in the blood as it spills."
張貼於 2021 年 8 月 28 日。 最後編輯於 2021 年 8 月 28 日。
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總時數 94.4 小時 (評論時已進行 76.9 小時)
Great turn-based space 4X game that hits a perfect medium between Civ 5 and Stellaris.

It has the simplicity and straightforward-ness of Civ 5 and is a step down from Stellaris's depth. The only things it sacrifices compared to Stellaris is the inability to make custom races/empires and the use of micro in space battles since it's turn based.

The Endless Series is especially notable in that their UI/UX designers are SSS+ tier and make all the menus look great, easy to read, and have easy-to-comprehend stats and resources with accompanying explanations and icons for everything.

++ Sides:
Notably clear for players new and coming back to the genre in terms of UI/UX.
Sufficiently deep for repeated SP and MP playthroughs.
Great soundtrack.

-- Sides:
Multiplayer desyncs are annoying but easy to restart lobbies from saves.
One *very specific DLC* will degrade both performance and enjoyment from the game. (Awakening DLC)
Can't make custom races, if that's your thing.

Price: $40 base, $95 full DLC bundle.
Kinda pricey currently. I got my copy as a Steam Key from HumbleBundle for like $15-20 on sale. DLCs are not required to round-out the base game experience.
張貼於 2021 年 8 月 9 日。 最後編輯於 2021 年 8 月 9 日。
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總時數 37.9 小時 (評論時已進行 8.3 小時)
It's the only application that I know of that does its job of animating wallpapers. Quite nice.

Not sure why it spikes to 20% GPU usage every 15 seconds though... especially on an RTX 3070. Hmm.
張貼於 2021 年 5 月 11 日。
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目前顯示第 11-20 項,共 47 項