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Recent reviews by Tree

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3 people found this review helpful
1 person found this review funny
0.8 hrs on record
Can't remap keys.
Posted 5 October, 2023.
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6 people found this review helpful
2
2
165.3 hrs on record
New steam reviews don't have line breaks. I put tags at each, maybe one day I'll edit it. idk, idcLinebreakShit game. This will never get better. 1.2 doesn't fix anything. Anyone who buys this game is an idiot. Yes, I'm an idiot, good job you can read.LinebreakLinebreakArmies still teleport in the worst way, in that *you* can't do it anymore but they will gleefully teleport away from open fronts after naval invasions, leaving them empty and it'll take 30-63 days to get back there, meaning unless you attacked a defenceless area you will have to go through naval invasions again. Generals that die as their army reach a new front will have their army teleport back home. Fronts merging and splitting still teleport armies randomly, sometimes back home.LinebreakYou cannot station an army on an ally's coast to help in case of naval invasion, you can't patrol their coast to intercept invaders, no, you must wait until an enemy invades, wins, opens a front and only then can you help. Of course if your ally is weak, it'll be gone before you can reach them. Well that's fine, when the enemies took it from you, you automatically gained a wargoal to revert it, right? Oh, no, you did not. The solution is once again to either conquer your ally so you can protect it yourself, or conquer their neighbours so you can have troops in the area. Conquest solves all problems in Victoria 3, despite the ♥♥♥♥♥♥ front system. Now you can put a strategic objective on the enemy's capital, fixing the issue of your army otherwise conquering pointless provinces when the capital was in reach. There is btw no point in putting the strategic objective on your actual strategic objective, just aim for the capital. Start a war, keep most of their army busy on the one front, and then do 2~3 naval invasions at once on the same state close to the capital. gg no re they will capitulate in a couple weeks. (Expect some of your landing armies to teleport back home, though!)LinebreakThe AI is irrelevant. The AI is irrelevant. It is overly passive, nothing it does makes sense, friendly AIs with the strategic goal of befriending you will join wars against you at the drop of a hat, no matter your infamy or genial/amicable relationship, they'll turn you into their bitter rival, embargo you, over a one-province minor with a GDP smaller than the average factory. Other countries are merely different set dressings for the battle window, that's all. Infamy eventually becomes just a number. The only thing to do with it is to do your best to stick below 25, or at worst 50, until you can recruit 200 or 300 battalions of standing army, and at least two 80 fleets of ironclads or monitors. Then you just take what you want and ignore your infamy entirely. Having those battalions and fleets is anyway a fast way to be "threatening" to any AI, closing any sort of diplomacy, might as well embrace it. There could be a play where you help Scotland in their secession war against Great Britain, and five minutes later they'll have entirely forgotten your help and gleefully side against you. There is zero sense of history or past in Victoria 3, it's all about "see green/red, click the appropriate button" at any moment.LinebreakCivil wars are great fun, you will see one/several IGs with a clout amounting to ~40% (or less), with of course even less actual supporters, take away 80% of your country's economy and army. If you're playing an unlucky nation with a capital that isn't on the coast, your capital will also be isolated and surrounded, destroying your market. Then you can just swap the rebelling regions' barracks and conscription centres to obsolete equipment, and hope the remnants of your modern army can capitulate them fast enough before you default because what's left of your economy cannot reach your capital.LinebreakColonial war where a decentralised nation starts a play against you will make your colony in the region a proper state temporarily rather than a colony and will make the region of strategic interest for free, since there’s a proper state. Once it’s over, it’ll revert to a colony and the free interest will be gone, so you’ll have to put a new one again so that your colonies can grow again. Everytime.LinebreakDiplomacy is pointless, friendly AIs will abandon you as I said. What else is it good for if not alliances? Nothing. What is a customs union market good for? Nothing, you are better off invading and developing on your own because the AI never will, a +75% price in goods will never motivate the AI to build anything it could make money with. Sometimes a country with a genial attitude towards you will switch to antagonistic overnight, even if there has been no change in your relationship, governments, alliances, army/fleet sizes, IGs or strategic goals, and no ongoing diplomatic plays. They’ll just suddenly remember your army is bigger than theirs, and start worrying. The worry leads this friendly country with a smaller army than you to… antagonise you, which absolutely makes a lot of sense. They’re scared, and so they’ll make sure you attack them. The perfect genius play. Oh well, you'll manage their provinces better than they do anyway.LinebreakPopulation can and will grow beyond what you can produce, meaning you will have to invade other countries so you can develop their stuff, because when you produce 40000 wood and need 60000, a trade route of ~150 with the second highest producer at 8000 won't cut it. You could of course scale down, but then you end up with even more angry unemployed pops, or your up welfare and watch your income crater.LinebreakAll countries play the same, the only difference will be how long it takes before you can comfortably fight off pariah wars every 5 years as you finish conquering the globe, which will assuredly give you the highest population, prestige and GDP. France will never take Savoie, Nice and Algeria, will never *send* the Statue of Liberty to the US (or other pairs of countries, why not?!). The USA will never do the Oregon Treaty decision (even though all it needs is a +20 relationship with GB), it will struggle to take the California and all from Mexico. Prussia even without player interference will barely ever manage to form Germany. Meanwhile Italy will form in the 1840s but never go after Lombardia and Veneto. Africa will never be colonised as it was (nor will any African country ever be successful, they’re mostly left alone). Russia doesn't always manage to conquer its historical bits of Central Asia, Alaska is rarely sold. Japan never becomes an empire. I've never seen any form of world war with several GPs or majors on both sides, it's usually 1v1 with minors or 2v1.LinebreakThe UI is still ♥♥♥♥ if you don't mod it. I did not use mods that altered the gameplay and could have influenced any of this, only the UI and map's appearance were changed.
Posted 25 March, 2023. Last edited 26 March, 2023.
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