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Análises recentes de Tower

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A apresentar 31-40 de 46 entradas
Ainda ninguém achou esta análise útil
5.5 hrs em registo (4.1 horas no momento da análise)
This game is great, and there really isn't much else like it out there. It's got a unique aesthetic the whole way through from the environment to the soundtrack and there's so much freedom in how you go about your goals.
Publicado a 25 de Novembro de 2020.
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Ainda ninguém achou esta análise útil
8.9 hrs em registo (8.1 horas no momento da análise)
Probably one of the best games of all of 2018. It's full of charm, life and energy and it really manages to make its unusual concept of merging metroidvania and pinball elements work. I'd played it on Switch originally but I went back and did everything again and then some. Sometimes the fast travel system feels like it could have used more access points so you can skip some of the cleared tables faster, but at the same time it's probably still clearable in about 8-15 hours and there's really nothing else like it. Definitely one of my favourite games.
Publicado a 24 de Setembro de 2020.
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Ainda ninguém achou esta análise útil
28.6 hrs em registo (21.5 horas no momento da análise)
So much charm and fun and if you're buying this absolutely spring the extra dollars for the killer soundtrack. Mod support is on the horizon too for yet more content beyond the six classes and 6 variations each provided
Publicado a 26 de Novembro de 2019. Última alteração: 26 de Novembro de 2019.
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2 pessoas acharam esta análise útil
12.4 hrs em registo (6.4 horas no momento da análise)
I got this game originally in the Humble Trove as part of Humble Monthly and it was stellar and already a contender for one of my best games of the year back in April. Since then they've added a little more to do, including fishing and the hottest new sport, Beachstickball. Absolutely worth it.
Publicado a 1 de Agosto de 2019.
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Ainda ninguém achou esta análise útil
197.5 hrs em registo (90.3 horas no momento da análise)
You're normally told not to play with your food....

But it's someone else's food! Throw it on the floor? Questionable safety and hygiene standards? Who cares?! They don't know. Not your problem! Just get the orders out, it's fiiiiine.
Publicado a 28 de Junho de 2019.
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1 pessoa achou esta análise útil
15.9 hrs em registo
Go into this as blind as you can. It'll probably take 5-8 hours but the clues ARE THERE if you look. A very solid mystery wrapped in a truly wonderful visual style and the music gave me chills.
Publicado a 21 de Novembro de 2018.
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1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
15.3 hrs em registo (14.5 horas no momento da análise)
One of the few good things to come from 2017 so far. It's beautiful, it's fun and the story feels so alive.

(And I'll personally never forgive you if you tell Rukey his moustache is cheesy.)
Publicado a 22 de Novembro de 2017.
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Ainda ninguém achou esta análise útil
6.6 hrs em registo
One of the few "Steam Early Access" success stories. It has been added to and improved on so much and it's got a surprisingly wide amount of options to tweak your experience. There's going to be a sequel soon, but this is an incredibly fun game, mashing up deck-building, choose-your-own-adventure and rogue-like dungeon exploration
Publicado a 23 de Novembro de 2016.
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Ainda ninguém achou esta análise útil
1.5 hrs em registo
A short, focused experience that does what is sets out to do and tell a short story of a robot traversing a lush alien landscape. Not too much else to say but it's nice.
Publicado a 6 de Agosto de 2016.
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3 pessoas acharam esta análise útil
0.5 hrs em registo
Don't get me wrong. I love this in some ways, but I just can't in good faith recommend it.

To gush a little bit about it, it's bright, punchy and it has a very unique combat system. You always have a pistol, which dumps garbage data into your enemies' RAM and when their RAM overloads they "crash". The garbage pistol isn't super effective by itself but you can make it easier by picking up one of the special weapons lying around which don't do any damage but disrupt your enemies view in a number of ways. For example there's a sniper rifle that minimizes their interface to a Windows 98 desktop and they have to reopen their interface to move around again, a shotgun that puts pop-up ads onto your enemies' interface and a bazooka that turns it all into ASCII. All of these make it harder for your enemies to react as you pump garbage data into them.

This is all great but the game does nothing to tell you of any of this. The game really doesn't tell you a lot at all. There's no reload indicator on your special weapon, there's no indication of cooldown on your pistol and with no labels or anything on any of the weapons or no in game explanation about how the combat works or what the weapons do.

Even though it's nice looking and has this fun combat system, there's no real -game- to play with it in. As it's only a multiplayer game, it's as strong as its serverbase, which it does not particularly have. And the game seems only deathmatch, but without a round timer or score limit, or even a scoreboard. There's no progression or ranking or any sort of goal to work towards. This makes it more of a toy than an actual game.

It's stylish and unique but it's all flash and no substance.
Publicado a 6 de Agosto de 2016. Última alteração: 6 de Agosto de 2016.
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A apresentar 31-40 de 46 entradas