15
Products
reviewed
706
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Recent reviews by Timelocke

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
320.9 hrs on record (257.4 hrs at review time)
Pros:

- Expansive Star Wars universe
- The majority of the game can be done solo
- More story content than you can shake a lightsaber at
- Amazing soundtrack
- Can play hundreds of hours without EVER subscribing
- Subscribing for ONE month permanently unlocks all story content so far
- Continues some story threads from KOTOR 1 and 2
- Massive amount of cosmetics
- Legacy system means no matter what class you are playing, you are benefitting all your characters.
- Every class story is relevant to the main, unified story
- Player housing is pretty cool
- They are slowly overhauling the visuals. Character models and some planets have been improved already. (DX12 support coming soon!)
- Very customizable interface, without needing mods.

Cons:
- Story doesn't "end" right now
- Many of the quests in the game are classic MMO stuff. (Thankfully, you don't really need to do these.)
- Combat isn't anything special
- Pretty low server populations so it's not always easy to find a group for what you want to do
- Really easy until you get to the end of the game
- For some reason your keybinds, interface layout, and some preferences don't show up for every character so anytime you make a new one, you need to go redo any changes.

Overall, this is a game that has had a troubled life but is extremely playable in its current state. I have come back to it a few times over the last decade and I'm always glad I did.
Posted 5 July.
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No one has rated this review as helpful yet
39.5 hrs on record (13.2 hrs at review time)
This is the real deal. Such an authentic and beautiful world. Voice acting and quest design is very good as well.
Posted 18 March.
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No one has rated this review as helpful yet
149.5 hrs on record (42.3 hrs at review time)
Early Access Review
Absolutely, hands down, the best isometric ARPG out there. The spirit of Diablo 2 lives on!
Posted 5 January.
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No one has rated this review as helpful yet
52.7 hrs on record (51.5 hrs at review time)
Just...wow.

It's not that you should play SoS because of its strong nostalgic callbacks to the SNES era of RPGs.
It's not that you should play SoS because of its god-tier soundtrack.
It's not that you should play SoS because of its boss fights, its sweet combat mechanics, its masterful pixel graphics, or its review scores.

It's because that list is only the beginning. Don't be fooled by the relatively simple start to the story. There is so much goodness here, and it will take you on a ride far beyond what you can grasp from its humble beginnings. 10/10.
Posted 23 November, 2023.
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5 people found this review helpful
40.8 hrs on record (28.2 hrs at review time)
EDIT: Now that I've completed the main story, here is a lengthier and more in-depth review.

THE BAD:

There are a lot of problems. A LOT of problems. For a game that is essentially an Elder Scrolls or Fallout title with a different setting and backstory, the level of bugs and glitches is just ridiculous.

I was pretty forgiving of Cyberpunk 2077, because it was a brand new type of game from CD Projekt Red, and an extremely ambitious one. This game is buggier than I ever saw Cyberpunk, even pretty close to launch when I first played it.

Bethesda Game Studios, on the other hand, has made games that are basically Starfield for 20 years. Oblivion is roughly equal to Skyrim, and Fallout 3, and Fallout 4. They all have the same clunky mechanics, but in this regard Starfield is a step BACKWARDS.

There have always been loading screens when entering or leaving a building or cave in a TES or Fallout game from Bethesda. That problem is GREATLY exacerbated and because much less forgivable when you drastically increase the number of times this interferes in your gameplay experience.

I can walk from one side of Skyrim to the other without a loading screen. This is full of beautiful, sweeping landscapes and unbroken immersion that I will always think of fondly.

If I want to go anywhere in Starfield, it's a whole series of immersion-breaking screens. Especially if you want to roleplay and go through the steps. I'll just get onto my ship LOAD go to my captain's chair CUTSCENE and then liftoff to orbit CUTSCENE then get out of my chair CUTSCENE then go to the navigator's table SLOW, POORLY DESIGNED MENU then warp to a new system CUTSCENE then sit back down at my captain's chair CUTSCENE...etc, etc, etc. Doing basic things is a chore. Yes, you can skip a lot of those steps with map traveling, but it feels like a chore even if you take every expeditious step available to you.

This same level of clunkiness applies to the narrative delivery. Why does no one communicate over long distances in this game? Everything is ship-to-ship comms across a few thousand meters, or face-to-face conversations. This is a game about space, but everyone acts like they don't even have a cell phone. The quests could basically be from an Elder Scrolls game. Why? If this is how the game world works, then you are telling me that humans have settlements across the stars, and to share the good news they flew back to where they came from and then turned in their quest to an NPC back home. The use of technology is not literally zero--I do remember doing a quest to place a sensor on a tower on Mars--but then I had to walk back to the person who gave it to me.

Inventory management is just as bad as it has ever been. If you want to play a game throws thousands of pounds of loot at you per hour , so you have to either ignore it all or spend huge amounts of time managing it...this is the game for you! The first console code I used to make the game playable was to set my character's carrying capacity so that my spacesuit became a Bag of Infinite Holding.

Speaking of repetitive tasks, there is a particular planetary outpost with a cave beneath it that you explore during the course of the main storyline. It's fine, but the problem is that it was copy and pasted to another planet that you ALSO must complete as part of the main story. Placement of enemies, location of loot, all of it...exactly the same.

Exploring empty planets on foot can feel like Mass Effect 1, only slower. People hated the Mako vehicle from that game, but at least it sped things up!

The UI problems are not limited to the galaxy map, either. The inventory system shows BGS learned absolutely nothing from Skyrim and Fallout. Check this out: Your character can get various negative health effects, such as fractured bones, sprains, lacerations, and so forth. Specific items can help these conditions. The only explanation of which items do this are on the descriptions of the items themselves. Okay, fine. You could argue that this encourages exploration, by prompting you to check vendors for what the various items do. However, all food, drink medical items, and so forth go into the same category in your inventory: Aid. If you have very many aid items (and this was a problem before I used console commands!) then I sure hope you memorized all of the useful item names. If not, be prepared to sift through your list of Aid items for 10 minutes. Why is there not an easy way to find specific things in this game?

I also cannot stress enough that there is NO LOCAL MAP OF ANY LOCATION IN THIS GAME. It's a spacefaring civilization, and I don't have a map of the city I'm standing in. Why? WHY?
Much of this is part of a larger trend I picked up on after a while: The game's "length" is buffered at every turn by the fact that everything just TAKES FOREVER TO DO, for no reason. Walking to turn in quests, the horrible way that quests are displayed on your HUD, the god-awful inventory management UI, the slow zooming in and out between levels of the galaxy map, the fact that everyone has universally agreed to only do business from 5ft away, (and this list could go on forever) it all reeks of just trying to make the game feel longer than it is.

The final area that I'll highlight here is just so emblematic of this overall design attitude of the game. When I level up, I earn a Skill Point. SP can be spent to level up Perks, and each Perk has 4 Ranks. The first rank is unlocked with 1 SP. In order to get Rank 2 and beyond, however, you must first complete a challenge--no matter how many SP you have accumulated. For example, the Piloting perk at Rank 5 allows you to use the biggest class of ships in the game: Class C. However, in order to get to Rank 4 I need to destroy 30 enemy ships. Rank 3 requires 15 ships, and Rank 2 requires 5 ships. That means I need to blow up 50 enemy ships--which are not exactly easy to find--just to fly the biggest ships.

If I am at Rank 1 and blow up 5 ships, I need to go into the perks menu and click on Rank 2 before any more ships will count towards these challenges. If you are in a dogfight with 3 ships but only needed 1 to rank up, you actually need to pause the game, click the next rank, and then unpause to finish the fight...otherwise the other two don't count. As if that wasn't bad enough, the only indicator in the Perk menu that you are ready to rank up is an occasional shimmer on the little "badge" icon. I got into the habit of opening my perk menu every few minutes and just staring at each of the 5 perk categories to see if I noticed a glint of light on a badge.

Who the hell approved this design decision? How hard would it be to add some kind of outline to a Perk that is ready to rank up? Why does every single task in this game take extra time?

THE GOOD:

Thankfully, there are some silver linings that are worth mentioning. While many of the sidequests and faction quests were very dull and uninteresting, the main plot did grow on me. The back half had me actually WANTING to play to see what would happen next, despite all of the complains above. It's far from the greatest story a game has ever told, but it became more compelling than the "Space Elder Scrolls" opening would have you believe. In this regard, it actually outshines some of BGS' other titles.
I became so frustrated with this game that I uninstalled it. I only saw the story to the end thanks to console commands that disabled achievements, but overall I'm glad I did it. The idea of replayability strongly encouraged, too--and I mean that in more than the usual way. (That's a spoiler-free way of saying "the game has a surprise for you!")

[REVIEW CONTINUED IN COMMENTS!]
Posted 5 November, 2023. Last edited 11 November, 2023.
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A developer has responded on 6 Nov, 2023 @ 9:26am (view response)
No one has rated this review as helpful yet
141.9 hrs on record (103.8 hrs at review time)
The game is no longer under active development, so there are some bugs that will never be...butchered. (Pun intended.)However, the core gameplay is excellent. My son and I have played this together for years, and you'll find us on the leaderboards on both the Switch and Steam versions of the game. Something about the endless waves of bouncy-ball bugs chittering and squishing around the five stages just keeps us coming back!
Posted 25 March, 2023.
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2 people found this review helpful
136.5 hrs on record (71.1 hrs at review time)
It's the best Diablo-like out there, hands down. Easy to connect with friends and have a fine, dungeon-crawling good time.

Better than Diablo 3, probably better than Diablo 4.
Posted 1 January, 2023.
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No one has rated this review as helpful yet
29.0 hrs on record (8.6 hrs at review time)
The best shmup since Raiden II. Seriously. Get it right now.
Posted 2 October, 2022.
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1 person found this review helpful
22.5 hrs on record
My wife and I both absolutely love Citystate! The additions of space travel and all that are fun, once you learn how to make a successful free-market utopia.

Overall, an extremely fulfilling and well-priced game. Excited to get Citystate II once we master this one!
Posted 1 June, 2022.
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2 people found this review helpful
10.9 hrs on record
I mean, it's one of the all-time great PC RPGs, with several quality of life improvements.

Are there minor gripes that I have? Sure.

Is the game still phenomenal? Very yes.
Posted 28 May, 2022.
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Showing 1-10 of 15 entries