14
Products
reviewed
202
Products
in account

Recent reviews by TiberiumFusion

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Showing 1-10 of 14 entries
1 person found this review helpful
2
1.9 hrs on record
Funny and entertaining for the first 15 minutes. Then it becomes infuriating when physics and animations glitches kill you over and over in the last two seconds of the remaining levels. Game very rapidly goes from being novel and humorous to a time-wasting chore.
Posted 28 November, 2024.
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13 people found this review helpful
12 people found this review funny
11.2 hrs on record
You deleted episode 1 and episode 2 from my library, along with all my achievements and activity history in those games.

Then I discovered you arbitrarily made HL2 incompatible with every version of Windows it was released for.

♥♥♥♥ you Valve. All your C levels ought to drown in their next money bath.
Posted 15 November, 2024. Last edited 15 November, 2024.
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No one has rated this review as helpful yet
2.9 hrs on record (2.6 hrs at review time)
Cute game with good artwork and music. The gameplay is rewarding and the story is compelling for a 2 hour game. I really enjoyed playing it.
Posted 28 June, 2024.
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No one has rated this review as helpful yet
49.9 hrs on record (36.1 hrs at review time)
no
Posted 16 March, 2024.
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No one has rated this review as helpful yet
14.8 hrs on record
Piece of ♥♥♥♥ crashes 5-10 times in 1 hour and permanently corrupts your saves. Did you just lose 2 hours of progress? Because the game crashed while you were saving? You'd better love that ♥♥♥♥ because it happens every time you play it!
In an nutshell: stalker is modern game "quality" 15 years before it was trendy.
Posted 14 March, 2024.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
9 people found this review helpful
0.0 hrs on record
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Posted 2 January, 2024.
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1 person found this review helpful
2 people found this review funny
9.2 hrs on record
A first person shooter made by people who got inspired by MW2, but never made an FPS before in their life. The controls are sticky, glitchy, unintuitive garbage. The visuals are extremely impressive. The story is great, but the storytelling is trash. The gameplay loop of figure out where tf do I go, shoot, kill, figure out where tf do I go, shoot, kill, and so on, is terrible. Everything is tainted by that icky coating of ambitious amateurs going for something big, but only getting it half-right.

I was only able to marginally enjoy this game as a case study in cutting edge realtime graphics circa 2011. I only played the 9 hour long mess of a campaign. After the extremely underwhelming ending, I immediately uninstalled this game and will never play it again. I don't recommend it at all.
Posted 3 October, 2021. Last edited 3 October, 2021.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
1 person found this review helpful
541.8 hrs on record (473.3 hrs at review time)
(Review text hidden)
Posted 9 September, 2021.
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3 people found this review helpful
3 people found this review funny
3.9 hrs on record (3.0 hrs at review time)
Incompetent game with some pretty cool music.

Hotline Miami is a twitchy, one-hit-kill brawler that demands perfect reflexes. It's like playing the worst elements of The Impossible Game, Super Meat Boy, and Ninja Gaiden injected into something that had the potential to be really good. But it can never live up to what it tries to be on account of the worst top-down shooter controls known to mankind. This game wants to be frenetic and adrenaline-fueled, but it always reduces the player to treating each level like delicate surgery.

The horrific controls are ass-backwards and reek of consolitis, which jacks up the already high game difficulty to extreme levels. This is the single, simple, easily-fixable-but-oh-no-we-wont-do-that fatal flaw that ruins the entire game. The faster you go, the more skillful you try to play, the harder the game punishes you - which, of course, entirely contradicts how you must play the game! It's truly boggling how much effort was put into making the controls as bad as possible. If any single one of the many numerous flaws were absent, it would be considerably more tolerable.

Aiming your gun - an extremely important thing - is done with a cursor that is attached to your character. When you move, your aim sticks to your character and gives your current mouse position the finger. This is made even ♥♥♥♥♥♥♥ worse by the fact that the screen tilts and spins when you move. Making any kind of precise shot while on the move is impossible. And you can forget about jumping around corners and blasting enemies, which is the intended playstyle of the game. Much of time, this will force you to use melee weapons (which have a forgiving swing size), but in many cases, guns are the only way to take out key enemies.

There are many actions in the game. Only TWO of twelve-ish can have their keys rebound: walking and resetting the level. Everything else, including the extremely critical attack and item actions, are not remappable. Genius. You will have to suffer through the god awful default bindings or use external software to modify your keyboard/mouse inputs. In particular, the ability to lock your aim on enemies, which is made a necessity by the dumpster fire controls, uses the middle mouse button, and ALL the item actions all use the right mouse button. Most fights with enemies start and end in less than a quarter second, which is nowhere near enough time to hop your finger between the two buttons. The cherry on top is that the detection radius for actions like lock on and picking up items is extremely small. You may as well buy a pile of lottery tickets if you manage to lock onto an enemy while moving.

If you want to spend several hours getting pissed off from dying unfairly over and over, then Hotline Miami on PC is for you. One level in particular requires chaining several intermittent frame-perfect inputs, which, when combined with the ♥♥♥♥♥♥ controls and innate randomness in how items drop, is virtually impossible. After over 50 retries in under 20 minutes, I didn't feel like wasting another hour of my life dying to the same ♥♥♥♥♥♥♥♥, so I used Cheat Engine to reduce the game speed.

This game took me a little over 2 hours to complete, without looking for secrets. If it wasn't for the artificial difficulty, it probably would have been no more than 60 minutes. Perhaps this was the studio's intention.

The only thing I can recommend is the soundtrack, which is pretty kickass and really belongs in a better game. Otherwise, you might only enjoy the actual game of Hotline Miami if you hate yourself and want to suffer.
Posted 25 December, 2020. Last edited 25 December, 2020.
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3 people found this review helpful
19.4 hrs on record
I don't like horror games at all. And yet I love SOMA.

In short, it's all thanks to the the extremely competent, compelling, philosophical, and believable story of a rather realistic future. Running from and sneaking around vicious monsters is tedious (to me), but it's entirely worth it to see the story progress, and is absolutely necessary to make the player feel the jeopardy, dread, and reality of the protagonist and world in SOMA. I opted for the "normal" playthrough, but if you really really don't like horror games, there's a "safe" difficulty on the New Game screen that makes all the monsters non-lethal, so you can forget about dying/frustration/losing progress and enjoy the story more. It takes about 15 hours to complete your first playthrough.

SOMA is about true, inevitable, realistic tragedy. There's nothing more horror than that. It's also about robots, futuristic Earth, humans living in the ocean, artificial intelligence, bonding with a companion, hiding from screeching monsters, and discovering the ultimate fate of a world which so very recently just gave its last breath. You just didn't quite get there in time to see what happened firsthand, but that Save & Exit button will be the last thing on your mind as you follow in the footprints of the deceased and piece together your own theory. And when you've beaten the game, when you think you've figured it out, you'll end up on the SOMA wikia, comparing your discoveries with the established canon and filling in the holes you just couldn't figure out. Did you solve those irresistible mysteries? Did you make a better future? Did you make your future better?

I watched a certain pink-mustachioed YouTuber play this game five years ago, before I played and completed it myself as of today. Drawing from both of those experiences, I can say with absolute certainty that SOMA is a game which may very well change part of your outlook on life, depending on how invested you are in the topics it explores. Among many others, this includes: self-aware intelligence, (some) realistic future technology, what your mind truly is, and, as always, the ugly flaws of the human race. For a scifi game, it actually dispels more myths about our own technology and future than it creates. For a horror game, it hits both the visceral, instinctual fears of what lurks in the shadows, as well as the massively greater terror of the fate of the world and humankind. Like many other masterpiece games, the experience of SOMA is not just a game, but also a lesson to take to heart - so that it remains a game to be enjoyed at our leisure, and does not become a reality that cannot be escaped with Alt+F4.

Play SOMA. Discover the fate of the Earth. Run from horrifying abominations. Save a memory of humanity. Realize how remarkable and tragic it is that you are uniquely you.
Posted 24 December, 2020. Last edited 24 December, 2020.
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Showing 1-10 of 14 entries