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Recent reviews by Lilith

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
34.7 hrs on record (33.6 hrs at review time)
Ah, Dead by Daylight—a game where one can truly embrace the macabre dance of life and death. How charming. Few pastimes allow for such a delightful combination of stalking, screaming, and survival.

As a survivor, you scurry like a terrified rodent, desperately fixing generators while a towering nightmare looms behind you. There’s an exhilarating dread in the chase, the kind that makes your pulse quicken—if you have one. I find the experience almost nostalgic, reminiscent of the games my family and I used to play in our backyard. Hide-and-seek was always more interesting when there were actual stakes involved.

On the other hand, playing as the killer is a masterpiece of predation. Watching your prey scramble, hearing their panicked breathing—it's almost poetic. Each killer has their own grisly charm, from the brooding wraith to the eccentric clown. My personal favorite? The Plague. There’s something so poetic about watching survivors writhe in sickness.

Of course, the Entity demands sacrifice, much like life itself. The hooks, the fog, the endless cycle of despair—it’s all quite beautiful in its own way. The only downside? Some survivors refuse to accept their doom gracefully. Too much struggling. Too much whining. Where’s the dignity in that?

Overall, Dead by Daylight is a perfectly ghastly experience. A thrilling, blood-soaked waltz where the only certainty is suffering. It feels like home.
Posted 3 February.
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144.6 hrs on record (142.1 hrs at review time)
Ah, Apex Legends. A battle royale where the only certainty is chaos, and the only guarantee is inevitable demise. How wonderfully grim. Yet, to my own macabre surprise, I find myself quite… entertained.

The thrill of the hunt, the eerie silence before the storm of bullets, the delightful teamwork that often ends in betrayal or incompetence—it's all so poetic. The legends themselves are a fascinating array of misfits, each with their own tragic pasts and questionable morals. I admire that.

Movement is fluid, almost ghostlike, allowing for strategic escapes and unexpected ambushes. The weapons? A symphony of destruction, each more satisfying than the last. And the best part? Watching my enemies crumble into digital oblivion. A game where survival is fleeting, and death is certain? How charming.
Posted 3 February.
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2.4 hrs on record
Strinova. A battlefield where reality bends, players vanish into paper-thin dimensions, and destruction is as swift as it is inevitable. How... delightful.

The so-called "stringification" mechanic—where one can flatten into a spectral 2D form and slip through walls—is a stroke of brilliance. It reminds me of the ghosts that haunt my family's estate, appearing and disappearing at will. It’s tactical, unpredictable, and best of all, it allows for the perfect ambush. Nothing quite compares to watching an opponent scramble as you materialize behind them like a specter of their own doom.

The characters—known as "Superstrings"—each possess unique abilities, much like the peculiar members of my own lineage. Some embrace firepower, others stealth, but all seem destined for the same inevitable fate: oblivion.

The game modes—Demolition, Escort, Team Deathmatch—are predictable, but the strategic depth granted by stringification keeps things interesting. I particularly enjoy Demolition. Planting a bomb and waiting for the ensuing destruction feels... poetic.

In the end, Strinova is a beautifully chaotic dance of violence and misfortune. A place where shadows hold secrets, and survival is never guaranteed. A game after my own dark heart.
Posted 3 February. Last edited 3 February.
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141.9 hrs on record (141.0 hrs at review time)
Farming. Sunshine. Cheerful townsfolk with an unsettling enthusiasm for small talk. Stardew Valley should be my personal version of purgatory. And yet, to my own grim surprise, I find myself... enchanted.

At first glance, it’s a sickeningly wholesome existence: wake up, plant crops, befriend the neighbors, perhaps even—shudder—attend a festival. But beneath the town’s saccharine exterior lurks something darker. The abandoned Joja Mart, whispering of corporate decay. The ominous presence of the Witch and her unsettlingly convenient hexes. The mines, where one can battle shadowy creatures and descend into the abyss, losing oneself in a labyrinth of inevitable peril. Now that is my kind of pastime.

The villagers are an assortment of peculiar souls, many of whom harbor tragic pasts and existential despair. I find solace in Shane’s spiral into self-destruction and Abigail’s morbid fascination with the occult. If nothing else, I respect their commitment to gloom.

And then there is Grandpa’s "evaluation." The idea of a spectral ancestor judging my life choices from beyond the grave? Poetic. If only more souls had the privilege of such scrutiny.

Overall, Stardew Valley is a deceptively charming trap—one that lulls you in with the promise of a simple life, then consumes your every waking moment with an obsessive need for perfection. I respect its sinister hold on the human psyche.
Posted 24 March, 2020. Last edited 3 February.
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915.5 hrs on record (872.1 hrs at review time)
There is something poetic about Counter-Strike 2. Two opposing sides locked in an endless cycle of destruction, where victory is fleeting and death is inevitable. It reminds me of a tragic play—except instead of soliloquies, there are flashbangs.

The game’s mechanics are ruthlessly unforgiving. Precision is everything, hesitation is fatal, and teamwork often crumbles under the weight of human incompetence. It’s an exquisite study of survival, where only the most cunning and cold-blooded thrive. The new dynamic smoke grenades add an eerie unpredictability to every skirmish, lingering like a ghostly presence, obscuring sightlines and sealing one’s fate.

Each match is a psychological experiment—watching teammates unravel under pressure, hearing the despair in their voices as the bomb timer ticks down. The thrill of clutching a 1v5, the despair of a miscalculated peek, the inevitable betrayal of a poorly timed reload—Counter-Strike 2 captures the essence of chaos and consequence.

The maps, beautifully reworked, are pristine crime scenes waiting to be desecrated. Every corner holds the promise of danger, every doorway a potential farewell. The economy system forces brutal decision-making—do you invest in firepower, or embrace the existential dread of an eco-round?

In the end, there are no real victors in Counter-Strike 2. Only survivors, waiting for the next round, the next cycle, the next moment of inevitable doom. It’s a never-ending war, and somehow, I find that comforting.
Posted 23 February, 2020. Last edited 3 February.
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Showing 1-5 of 5 entries