21
Products
reviewed
221
Products
in account

Recent reviews by ToasT

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Showing 1-10 of 21 entries
No one has rated this review as helpful yet
53.8 hrs on record (49.8 hrs at review time)
It really is one of the greatest of all time.
The sense of discovery that comes with exploring Outer Wilds is in its own class; and the places it goes, no matter how bittersweet, have a kind of satisfaction few stories get to.
Posted 27 December, 2024.
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No one has rated this review as helpful yet
42.8 hrs on record
There's not a lot to say about this game, since the important bits are really on the tin.
Guide a team of misfit tactical wizards and wizard-adjacents through tactical turn-based gameplay through a surprisingly rich, character driven story with a great deal of heart and obvious care put into it.
It's great if you like tactics games, but the nice thing is - it's also great if you don't care about tactics games but you love a good story. It has both in spades, and neither gets in the other's way at all, if only one of those things is your cup of tea.
Posted 27 November, 2024.
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22 people found this review helpful
335.4 hrs on record (119.3 hrs at review time)
Early Access Review
Sulfur is the kind of game keeping the Indie market alive and well.
Unlike the dime-a-dozen genre clones or lazy ripoffs trying to make a quick buck by tacking on a trending tag, Sulfur is made by a team making the sort of game they want to play, with elements they enjoy, for fans they care to connect with.
From the first moments, it's clear that Sulfur is made with passion for quirky FPS gun design, music, and a love of food - all wrapped into a literal fever dream of an original story and setting to explore.
The gameplay is an actually unique mix of looter-shooter, a style that's a love letter to retro gaming, survival crafting, and a dash of extraction shooter. Even though these are all things we see in the Steam Store as tags driving trend-chasing, this feels more like a coincidence than something they've set out to take part in, and this should serve as a shining example to other small dev teams looking to make their mark.
It also helps that Sulfur is also an example of how to do Early Access well. The team is openly committed to delivering the best, most fun experience they can while letting players support and play their game before it's finished rather than taking money and delivering an unplayable mess. Even with the current incomplete version, there's many, many hours of fun to be had, with more on the way.
Posted 28 October, 2024.
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3 people found this review helpful
82.6 hrs on record (81.2 hrs at review time)
Great demo for an exciting upcoming game!
For a free demo, this includes more actual game than some full games. There's a community of players playing hundreds of hours, looping and replaying the free first area of this game-in-progress hunting loot, trying different gear loadouts, and hunting for secrets.
The folks making it are pretty cool too!
Posted 26 July, 2024.
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No one has rated this review as helpful yet
9.2 hrs on record (2.8 hrs at review time)
Very deserving of a price tag higher than "free."
Wonderful little platformer full of style and atmosphere.
For "a short journey" it really does a good job of feeling like a bigger adventure and none of the zones or mechanics seem to overstay their welcome.
Posted 16 February, 2024.
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No one has rated this review as helpful yet
7.6 hrs on record
Thoughtful and interesting little asymmetrical co-op platformer.
The puzzles are unique, well thought out, and charming - matching the art style and the story well.

What's especially impressive is how thoughtfully directed the player's exposure to the story is; what starts out as a simple adventure shared by two ten-year-olds quickly turns into a mystery that gives the player some room to ruminate on what it is, and what it means.
Unlike similar story or puzzle games with a mysterious plot and message, Bokura gives the player the opportunity to better understand by playing again from a different perspective. Because of how it presents the different perspectives, this serves a double purpose of making puzzles you've already solved appear surprisingly fresh, even if you already know the solution.

Quite a hidden gem, in the current gaming landscape of clones, copies, and rehashes of the same old thing.
Posted 30 December, 2023.
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No one has rated this review as helpful yet
54.1 hrs on record (7.9 hrs at review time)
Early Access Review
Worm of the year 2023.
Pure joy with friends (or enemies.)
Posted 23 December, 2023.
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No one has rated this review as helpful yet
1,984.5 hrs on record (853.5 hrs at review time)
Probably the best Co-Op shooter around, currently. The care and love that the developers put into this, and the approach they take to support make it only get better and better.
Rock and Stone!
Update: Still going, still updating, still getting better in 2022!
Posted 25 November, 2021. Last edited 22 November, 2022.
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No one has rated this review as helpful yet
36.9 hrs on record
The worst thing about this game is that I can only nominate it once in the Steam awards.
Posted 27 November, 2020.
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2 people found this review helpful
1,133.6 hrs on record
I want to say firstly that I'm against review-bombing, so I hope that this isn't how this comes across - and also that I hate to finally give this game a review after so long when I never did while it was tons of fun. I'll do my best to keep it brief, so that people don't tldr.

This game was fantastic when it was Early Access and shortly post-release. It was very solid for solo play, and tons of fun co-op with friends (and strangers, generally.)

Over time though, several things have happened that imo have spoiled an otherwise very good experience.

1) Initially, there were promises made that the game would continue with free support, and that the developers did not support adding pay-to-use content that was not cosmetic. There are now several heavily over-priced weapon packs that you cannot use unless you pay a significant sum (considering the content) or join a server with someone who has.
The first game had this, but they were inexpensive and good value. This time around, they're quite expensive and gimmicky.
1.b) Recently, they appear to have out-sourced development of some of these new weapons. The original weapons in the base game were animated with expensive mo-cap technology to make sure they looked great and were fun to use in game. At some point, this ended in order to save costs. I can understand not being able to spare the expense this long after release, but the difference in quality is extreme (most especially considering the price-tag.)

2) Recent hosting and migration to EPIC back-end. Say what you want for or against EPIC Games, that's not the key here.
The developers of KF2 recently decided to move their back-end hosting for stats and matchmaking over to EGS in part to make cross-play work. This is fair enough, and I'm sure it was lucrative for them.
The reason this is a big problem, and you should care about it, is that this now includes mandatory analytics sent from the game to EGS including undisclosed data content about your gameplay, system, online habits, and what else is unknown and undisclosed.
They did this without updating the EULA that previous purchasers had agreed to when buying and installing this game.
The allegation made is that they've sneakily taken a cheque from EPIC to gather analytical data from Steam users without their consent, and that is ABSOLUTELY NOT OK. There is tons more about this that you can read about elsewhere if you search, but this should be a massive red flag for Steam players who might want to buy this game on the platform.
As an aside, this also means that you can no longer play the game solo offline, because all of your player/profile data is stored and accessed on EPIC servers - which is also a dealbreaker for some.

3) There are a number of persistent bugs and issues that have been around since this game was in Early Access, and they're still present to varying degrees for many users. This includes frequent crashes in some cases, insanely slow loading times (both in game, and simply launching the game - better go make yourself a cup of tea when you launch;) and other issues which haven't been fixed after years of lootbox support and increasing micro-transactions. The developers have said in the past that micro-transactions would fuel long-term support for the game, but so far all that they've fueled was more lootboxes and micro-transactions (many of which are created by the community, not the game's studio, don't forget.)

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It's becoming very clear to many that the developers and/or publisher of KF2 no longer care about their fans and customers, as long as they can cash in - a terribly sad state for a franchise that has been so much fun and appeared to be passionately and creatively rich up until recently.

Buyer beware.
Posted 25 July, 2020. Last edited 25 July, 2020.
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Showing 1-10 of 21 entries