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Reseñas recientes de Mr. September

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Mostrando 81-90 de 94 aportaciones
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While Mechanicus gives you a strong powertrip in the 40k universe by letting you command your own cohort of tech-priests, there are too many issues that add up to spoil whatever unbalanced fun you would have had. Great setting, masterpiece music and well-written characters, but abysmal player experience due to numerous other issues like UI delays and uneven difficulty.

Garbage data pollutes the Noosphere. Thus, this game qualifies as utmost tech-heresy and must be purged off of the Noosphere. Overall score: 5/10.
+ is positives +/- is informational or neutral - is negatives
+ Weapons feel impactful, destructive and satisfying to use (enemies also ragdoll when they die to a critical hit)
+ The world is immersive and lore-accurate; the characters are well-written while also fitting their respective roles
+ The music is legendary. I still listen to it once in a while. It's one of the few things this game excels at and I love it. Hell, if you are not interested in the game, buy the soundtrack instead

+/- It takes 2-3 playthroughs to get all achievements unless you prepare beforehand
+/- There are 3 DLC-locked achievements. Two require you to get the new units, while the 3rd requires you to finish a playthrough with Heretek DLC enabled (regardless of the ending)
+/- The DLC made the game arguably easier
+/- The enemies can resurrect if you don't finish them off while they are down

- The difficulty takes a nose dive after the first couple of missions even if you make the game stupidly difficult. Even then, you can still 1-2 turn all enemies on the entire map in mid-game unless you are strategically impaired
- Glyphs are irrelevant because they aren't random. You can just check a guide (or trial-and-error it) and always pick the beneficial choice. On the other hand, choices for events FEEL like they don't matter because they sometimes don't make sense in the context they belong to
- Most animations, transitions and delays are far too long for no apparent reason, which makes the game unnecessarily slow. Worst part? The game sometimes just waits upwards of 10 seconds when a new Necron enters the field. FOR ABSOLUTELY NO REASON
- Desyncs in animations and sounds when you do some actions too fast. I think this is partly due to the delays and such
- Almost all combat encounters end the same way unless the game arbitrarily lets you leave after achieving the objective. "Scan or Destroy" and "Tech Priests Must Escape" eventually lead to "Kill All Enemies", one way or another. Going full exterminatus is a sure way to win without any hassles. You also get extra spawns on some maps when you walk on certain tiles
- Wasted potential for some mechanics, like DoT (unless you own the DLC) and lack of cover system

Other Notes:
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The difficulty is so wack that you can just enable all the ultra hardcore options like "permadeath" and "melee only" in your first playthrough and still wipe the entire map off of enemies in 1-2 turns. In fact, going into smelling range is a really solid strategy since they can't shoot you when you are up close; and if they try to move away to get a shot, they'll trigger an opportunity attack. Bum-rushing the enemy is one of the best strategies you can pull.

While I mostly enjoyed my time with the game, it's impossible for me to recommend it to other people due to the negatives I listed. I don't hate the game, but there are way too many things that can't be overlooked that ruin an otherwise viable experience, which make me dislike it on average. Looking back, it honestly wasn't worth playing the entire thing thrice over, maybe except the music.

The game is so bloody slow that I actually ended up using Cheat Engine to make the game 30% faster to not switch off my brain and zone out while playing a STRATEGY game. I did this after crawling through the usual speed for an entire playthrough, which took around 20 hours because I took my time for various reasons. The ONLY unit in the entire game that moves at a "reasonable" speed is the Skitarii Ranger, which sprints at interestingly disproportionate speeds compared to any other unit (maybe except the DLC units).

I never thought I'd say this, but getting trashtalked and demoralized by Necron overlords was genuinely entertaining. It probably wasn't for my cohort, however.
Publicada el 3 de junio de 2020. Última edición: 11 de abril de 2023.
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A free and short horror game that takes place in a space station, it takes less than 2 hours to play through it. Recommended!
Publicada el 14 de abril de 2020.
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20.0 h registradas (4.3 h cuando escribió la reseña)
You gain Brouzouf
You gain Brouzouf
My leg is broken!
You gain Brouzouf
You gain Brouzouf
You gain Brouzouf
My legs are OK
Publicada el 3 de diciembre de 2019.
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You can refund it if you play it fast enough.
Publicada el 18 de noviembre de 2019.
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Firstly, I'm sure I'll get a lot of hate for this but I accept that fact. Let's see, I'm sort of conflicted despite my actual hours played (add 250~ hours to my current playtime). The real problem isn't with the game itself but rather how certain mechanics are. Considering the current system and mechanics we have right now, I can't recommend it.

To start with, this game is for casuals.

Let me explain before you start typing your rage-induced comment about how skilled you are in Destiny 2 or saying "git gud nub".

The points that support my claim:

- The bullets/arrows/projectiles have magnetism (AKA "Bullet Magnetism"). You can literally miss a shot and it still lands if you barely missed the target. Even arrows curve to hit the target you aimed at. The worst part? IT'S ENABLED IN PVP. Yes, you there, the handcannon god with 1000 headshots in a row, your skill is null and void. The mechanics are holding your hand, both in PvE and in PvP. I would understand it if we weren't using a mouse to aim but it makes no sense. There are even mods that buff the "Targeting Adjuster" stat (yes, "aim assist" is a stat in this game, a hidden one, all weapons have it). You can check any weapon on the database to see the hidden stats, so feel free to check it if you don't believe me.

-- This one is about a visual cue in PvP. If you ever played Crucible, you know how your minimap at top-left side works. If an enemy is nearby, unless they are CROUCHING (not crouching and walking, mind the difference), you see a red indicator towards their general direction with varying color saturation. As long as they are on the move and are close enough, their general direction as well as their general distance to you is indicated clearly. This makes PvP monotonous because you are always expecting people to show up on the map. This also makes skill unrelated. You knew they were coming, how does that make you any skillful if you knew where they were?

--- I'm not sure if this still applies but for PvE, it used to be this way about the light level: If your level is above the required amount you pretty much kill the enemies without a problem and in most cases one-shot them or use minimal ammo. However, if you are BELOW the required light level even by several points... The game is a hellhole, everything can kill you in 3 or 4 shots, at least in Nightfall. Now it's fixed to 750 by default for god-knows-why. The point: Difficulty is artificial and skill, even in PvE, isn't a factor that determines success.

Now comes the general part:

The good:

-Very nice graphics, the armor and weapons are beautiful
-The gunplay is amazing and mobility/parkour feels satisfying
-The variety of weapons is jaw-dropping, not to mention special "Exotic" weapons that possess unique stats and passive abilities
-Maps are gorgeous, the sceneries are always worth taking a pause to have a look at
-Game was moved to Steam so it's more accessible now, (also localized prices!)

The middle ground:

-The story is average

The bad:

-Casualized experience because of Bungie's choice, they simply made the game the way it is. Read the points at the very start of my review for more information if you skipped to this part
-Skill is unrelated because of the mentioned points
-Colors for your armor are still consumables (what year is it?). Shaders are finite resources that let you dye your armor and you have a sliver of chance to get it back when you dismantle the said gear piece.
-Certain lazily-designed parts, like how dialogues are spoken in segments (yeah it's obvious, Bungie) and how they might not make sense all the time. It's probably to make things less monotonous when you are binging Vanguard Strikes or Nightfall but it fails at it
-The new leveling and quest system is NOT friendly, even for veterans

Conclusion and Suggestions:

To sum up, I can't recommend this game despite loving it a lot and still playing it after the migration from Battle.net to Steam. My real criticizm and suggestion would be the complete removal of certain "casualized" mechanics, such as the bullet magnetism and the map indicator in PvP modes. As a start, Bungie can make it optional and divide the PvP matchmaking for people with different options (there'd be 2 anyway). I'm pretty positive that people who play shooters often don't need such crutches to enjoy a shooter game. When the whole game is about shooting and it's presented with an augmented aim, what's the point?

If you read this far, thank you for your time and if you disagree with me, feel free to comment. Cheers!
Publicada el 10 de octubre de 2019. Última edición: 10 de octubre de 2019.
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15.2 h registradas (13.3 h cuando escribió la reseña)
Despite its fun combat, comedic relief and decent variety of items to tinker with, Necropolis suffers from massive issues from multiple angles. It's astonishing to see that the developers achieved so much, yet still failed to implement very basic game design elements. There's some fun to be had here, and it's worth picking up at a deep discount if you're going to play with friends. However, that isn't enough for a recommendation whatsoever. Overall score: 4/10. Basically a skeleton of a game that definitely could've and should've had more meat on it.
+ is positives +/- is informational or neutral - is negatives
+ Incredibly fun when you team up with friends (still decent when you're alone)
+ Wide variety of equipment and books
+ Exploration is rewarded often, and rewarded well
+ Graphics are actually holding up, despite the game's age
+ Color scheme randomizes along the layout at the start of every game (breaks some of the monotony)

+/- Somewhat janky
+/- Music is there. Not memorable but fits the situation. Seems to be dynamic to some extent
+/- Multiplayer can have a total of 4 players
+/- Killing enemies is worth the hassle for the most part whether it's for their weapons, consumables or gems
+/- Items and gems are shared in multiplayer (not a problem if you got sensible allies)
+/- You can carry 2 weapons, 2 shields, 1 codex, wear 1 armor set and carry 10 individual items at a time. Items of the same kind don't stack
+/- Multiplayer has friendly fire, but it's not a huge deal if you don't swing blindly and position properly. Mind that your charge attacks usually have a sizeable AoE zone
+/- You can save and quit any time, anywhere. Crashing (although rare) will retain most of your progress
+/- No dual-wielding or two-handing. Wasted opportunity
+/- It's easier to tell if you have been to a place by seeing the weapons lying around instead of placing a marker via chalk yourself
+/- Very generous iframes on dodges and very generous blocking power on higher tier bucklers. No parrying mechanic, however
+/- There are only 9 levels to the entire dungeon, the 10th being the exit

- No way to rebind controls
- Meta-progression is unsatisfactory and bland for the most part. The books and color schemes barely qualify
- Unfinished and utterly abandoned. Lack of content. Once you see everything once, that's basically it
- Lore that matters the most (the murals at the second floor of elevator rooms between levels) is practically encrypted. Just... WHY? Also, the writings on the walls are not recorded anywhere (same for all graffiti and other quotes). For a game that expects you to decipher the murals yourself, isn't it a little strange for none of it to be archived somewhere?
- Settings are lacking. The sliders are as vague as the game. And believe me, the game is extremely vague
- Practically no variety in enemy behavior. Only a few of them have ranged attacks that are used when you are in range. Otherwise, they all have the same "seek and destroy" AI
- Barebones multiplayer. You can't see some key information like ally HP, gear setup or inventory contents. There is no way to communicate unless you chat and/or talk on another platform (no comms in the game)
- Too short for whatever it costs without a discount. Costed almost nothing on my end, but I can't speak for you, my dear reader
- Unknown items won't be identified upon use regardless of their effects (that's not very Pixel Dungeon of you, game)
- Extremely vague gameplay elements from head to toe. How the hell did they manage to make a game where the only numerical aspects that make any damn sense are the shop prices and item tiers? This is such a big issue that you'll be frustrated or even infuriated unless you use the wiki to learn about the hidden properties of pretty much every single item in the game
- As far as I can tell, there is no scaling in multiplayer. That means some encounters are far too easy while some are extreme, even if you're in a full team
- The game is outright unfair, but it goes both ways. You can decimate enemies pretty easily. So can they, if they stun-lock you or get you stuck somehow. Sometimes they don't even need to do that to almost instantly kill you (check next point)
- Some enemies deal unreasonably high amounts of damage (the floating mage-like enemies and spinning shield enemies can both go f*** themselves, along the large skeleton spiders)
- Literally one (1) boss in the entire game. It's very strong and has a gigantic HP pool. Now, that's not an issue by itself since it is realistically possible to take it down. However, there is no visual or auditory feedback. All your hits feel and sound the same, and the boss will look exactly the same from start to finish. Did the developers even take Game Design 101? Where is the damn feedback?
- You lose every single item on you and all your gems if don't get resurrected on time during multiplayer. The timer seems to be 30 seconds as far as I can tell, but it's still infuriating to lose everything you have irreversibly INCLUDING the max HP upgrades (blessings) and be almost permanently gimped for the rest of the run. This basically turns the game into an escort mission when a friend and/or you turning into a weakling that needs hand-holding for an extended amount of time
- Significant stuttering issues even (or especially?) on high-end hardware. Unacceptable for a game that was released in 2016. As far as I'm aware, it might be due to very high frame rates even when it's capped. My friend who runs it at 60 FPS didn't have stutters while me, who run it at 130+ stuttered often. Sometimes the game would legit freeze for 1 to 2 seconds before resuming (at least I never took damage during that, somehow)
- It's hard to tell which supply box is interactable or not

Other Notes:
Alternatives/Similar Titles:
Basically any other popular or niche soulslike title out there that has coop elements. Honestly, you can skip this game and miss out on practically nothing.

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You won't find a more detailed review out there that points out the most recent, dreary and abandoned state of the game, if I do say so myself. If this game ever gets updated (which is highly unlikely), I'll surely update this review if I'm still alive and capable of using a PC.

My first successful run was as a team of three, and it took close to three full hours from start to finish (probably less, but it felt like that for sure). The final boss probably took around 10 solid minutes of swinging at it to defeat. Make of that what you will.
Publicada el 6 de octubre de 2019. Última edición: 11 de junio de 2023.
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Honestly? Vermintide 1 was a better experience overall despite having almost no one to play with. Vermintide 2, despite having better overall quality than the first game, has just too many ingame and bad management issues for me to recommend with a clean conscience. This is a good game, but unfortunately very mismanaged and outright abused by the devs. Overall score: 3.5/10. Not a dead game yet, but it is diseased and dying.
+ is positives +/- is informational or neutral - is negatives
+ Weapons feel good to use and the variety is pretty alright even without DLC weapons
+ Lore-accurate atmosphere and writing
+ Character interactions are still top-notch
+ Decent graphics (though a little flashy when it comes to effects and weapon looks)
+ Classes and class talents spice up the game a lot
+ Assassin rats are no longer tanky as hell when they pounce an ally
+ Career/Class ults

+/- Your save data is not on your PC. On one hand, it's a good thing because people can't just edit their saves and cheat but on the other; if a problem happens, you can't just fix it yourself. That also means you can't restart from zero unless you contact Fatshark and request them to wipe your progress
+/- Palette-swapped cosmetics (or palette-swapped cosmetics with very minor model differences)
+/- Red weapons and/or weapon illusions have unique and sometimes shiny looks. This is both good and bad considering it was more immersive in the first game (despite weapons looking less fancy) but each to their own I guess
+/- Some weapon perks that existed in the previous game are not in this one
+/- The gameplay loop is more addictive than fun
+/- Music is great but you probably will have to mute it if you want to hear the enemies (just like I did for the first and second game myself)
+/- Parkour is overdone to an unnecessary degree, but some may actually like that

- Tencent essentially owns 36% of Fatshark. A big red flag if you don't like the big C. In my defense, I bought the game before this event occured
- The game used to have RedShell, an invasive data-collecting spyware that uses your data for marketing purposes. Them removing it after they got a backlash doesn't mean anything considering it shouldn't have been added to begin with
- Highly invasive anti-cheat in a PvE game (Easy Anti-Cheat). I mean come on, you can just block people on Steam if they cheat, for crying out loud. Who in their right mind uses that kernel-level cancer for a damn PvE game?
- Microtransactions on top of the already egregious and greedy DLC structure (in fact one of the DLCs have a DLC)
- Optimization and performance issues right, left and center (game is VERY CPU-heavy as well)
- Things can spawn and despawn in plain sight
- The game spawns single enemies behind you to keep you on edge. The issue is, they sometimes spawn (quite literally) right behind you and instantly stab you in the back for half of your HP. In V1 they spawned like 5 to 10 meters behind you and walked towards you instead
- Devs pick and choose what mods you are allowed to use. In fact, they even denied Sanction status for some mods that fixed blatant issues the game has (like Disconnection Resilience mod that was refused a Sanction because Fatshark is utterly unable to accept their own mistakes even when someone else fixes it for them FOR FREE)
- Modded realm does not record any progress (I bet they did that on purpose because everyone would play modded instead of the main server)
- Things that can affect gameplay are locked behind DLC (classes, weapons and a whole difficulty setting)
- Content DLCs are a hit or miss, and some big ones are way off the mark (Winds of Magic was a disaster, for example). The DLCs also have recycled sections and/or maps half of the time
- Arbitrary nerfs and buffs that make no sense or ruin any sense of balance (if there was any to begin with)
- All cosmetic DLC together costs 4 to 5 times more than the game itself at full price (you may not "need" cosmetics but considering endgame is cosmetics... you get why it's a big deal)
- Lack of meaningful achievements outside of the game (V1 is far superior in that aspect with its ultrahard achievements). I don't know about you, my dear reader, but I do care about achievements.
- Unnecessary amounts of "point of no return"s
- Peer to peer online system. Host left? Too bad. No working host migration as well. Any disconnection completely voids your current progress in the mission by making you start over
- Globadiers can do some olympics-worthy throws just like in the first game (hey, at least it's consistent design!)
- Game is gigantic (takes a little over 100 GB of space). This game is undeniably oversized for what it offers
- Fatshark is not trustable (broke promises like dedicated servers or no microtransactions)
- Pure RNG progression that makes the player sit there and press "reroll stats" around 400 times before they get what they want
- Unnecessary amounts of grinding (the bad kind of grinding where it devolves into pointlessness itself)
- Event stuff (usually stuff like frames and weapon illusions) can't be obtained unless the event is repeated (at least you could add old event items via mods in the first game). And let me tell you, the events probably repeat on a yearly basis if they repeat at all. Miss and event and you are pretty much permanently locked out of some things
- You can get dupes of basically ANYTHING (a friend of mine got the same red sword 9 times)

Other Notes:
Alternatives:
Warhammer: Vermintide - End Times (simpler and overall better experience despite being the first game)
Deep Rock Galactic (it's more about shooting bugs and mining but it's in a similar vein with V2)
Left 4 Dead 1 and/or 2 (probably with mods)
Links:
The Quit Moment - Why Games Lose Players (Vermintide 2 has many "quit moments", that's why I think this video is relevant despite it focusing more on MMO games)
My Review for End Times (in case you are interested in reading another wall of text, about the first game)
Fatshark gets Tencent as major shareholder[nordic9.com]

-----------------------------------------------------------------------------------------------------

The sheer amount of lack of proper communication and self-sabotaging Fatshark has done (and is still doing) is astonishing to say the least. My favorite part is how they break at least something (or reintroduce already fixed bugs) in a new update every single time.

The game actually fun, but only at the start. Then it goes gradually downhill from there. Vermintide 1 was simpler and overall more fun despite having a really low player count. Vermintide 2 is all about stacking high numbers and getting fancy cosmetics. Vermintide 2 is too convoluted.

My real suggestion if you are still interested in the game: Wait for Fatshark to fully abandon Vermintide 2 for Vermintide 3 -cough- I mean Darktide so you can just play without having to worry about buying the map/class DLC constantly. You can also just buy the first game along with all map DLC while waiting for this one to be abandoned since they put both games on sale on a regular basis.

Loot system is utter garbage simply because you cna get dupes for red weapons and identical red trinkets BEFORE you get everything at least once. Loot system is simply worse than V1 because of this change. A friend of mine got the same sword 9 times from the "RNG" not-a-lootbox-but-looks-like-one-and-smells-like-one boxes.

I'm out of characters. Change da world, my final message. Goodbye.
Publicada el 6 de agosto de 2019. Última edición: 3 de febrero de 2022.
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Publicada el 6 de julio de 2019. Última edición: 11 de febrero.
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Even though DRG is one of my most-played games of all time, I can't seem to find a solid reason to recommend the game to my past self or other people. Don't get me wrong, I don't hate this game. I don't even dislike it. In fact, I think the reality is far more grim. I feel absolutely nothing even after long streaks of not playing the game. I just can't put my finger on what exactly is wrong. Perhaps, I can't even force myself to care enough to find out what is wrong, at this point. I'm not going to bother giving it a score out of 10 like I usually like doing. I think that says far more about what I think and feel about the game, anyway.

Somewhat of a TL;DR at the very bottom.

+ is positives +/- is informational or neutral - is negatives

+ Easy to pick up, simple gameplay loop
+ Graphics and performance are acceptable if you adjust them, and you can use mods and/or edit a .ini file to make it run even better
+ Game's great with friends, and even strangers (then again, even watching paint dry is fun if you are not alone, but I digress)
+ Wholesome mechanics like dancing and saluting
+ The general atmosphere and theme is captivating (dwarves in space, mining on some infested piece of rock to make a living)
+ You can't get kicked from a game if the main objective is completed
+ Boss enemies are fun
+ Modding support

+/- All DLC are cosmetics, including different color for your name in the chat and other novelty crap like fancier beer mugs for some beers
+/- Somewhat lacking build customization and variety, but it's serviceable
+/- Combat is fun, until you realize you can dodge literally everything while jumping, sprinting and shooting at the same time
+/- Most people won't type anything in the chat except the usual "gg" at the end of the mission. Community is generally friendly, however
+/- Community is generally great since the game is basically designed to prevent toxicity, but you can still have the occasional toxic/griefer/troll player once in a while
+/- Class balance is fine, weapon balance is questionable (usually due to overclocks). You can tell which class the developers are maining after an update when you check the update notes, heh
+/- Voice acting is alright and fitting, but there are only 2 voice actors in the entire game. All playable classes have the same actor, in case you didn't figure that out yet
+/- Randomly generated caves are usually fine, as long as you have a full team of different classes
+/- Hardest difficulty becomes too easy way too fast, if you have no skill issues
+/- Peer to Peer multiplayer system with the host having absolute control. If host's CPU or connection is crap, everyone else in the session will suffer
+/- No crossplay for the most part between different platforms as far as I'm aware

- Interesting but wasted worldbuilding that is going nowhere substantial. Also, you can't listen to past voice lines in the game (or listen/change to past event music for the lobby)
- Game quality is rapidly declining. Not only that, but the game is underdeveloped for what it is and what it expects from the player
- Severe lack of meaningful content and meaningful updates. Nonexistent endgame that boils down to grinding for... ???
- Not having the right classes in some mission types make it exponentially more difficult to complete, let alone play
- Not enough content. Biomes can rotate and become unavailable temporarily. Only 8 types of missions, one which is hated by practically the majority, so make it 7
- Insanely RNG repetitive progression that has multiple layers of RNG and systems woven together. It's as if the devs are desperate to keep you playing as long as humanly possible. Weeklies are mandatory if you want to have any tangible progress
- Some cosmetics are not shared across classes despite being identical, which massively dilutes the pool of cosmetics
- A new type of FOMO I never saw elsewhere before, which is the integration of a battlepass with the cosmetic loot pool. If you complete it all, good for you. If you don't, you can dilute the pool of cosmetic overclocks even further to make sure you never get the cosmetics you might want
- You are practically forced to partake in whatever the current Season's flavor is if you want to play the game at all, whether you like it or not. I hope you like the Rockpox, Industrial Sabotage missions and Escort missions, because you won't be avoiding any of those whatsoever
- Ledge detection sometimes straight up won't work, making you plunge to your death
- Fall damage is overtuned for the most part
- Timers, timers and more timers. Weeklies, battlepass, Deep Dives, daily assignments... This isn't an MMO, but it might as well be with all those timers
- Simply having the game's mod framework enabled (before you even get any mods) reduces performance noticeably
- Some mission modifiers are far too tedious than they are challenging (looking at you, Haunted Caves and O2)
- "Complexity" and "Length" of a mission mean almost nothing since even at max Complexity a map can be easy to traverse, and maximum Length can be relatively short
- Some achievements are jokes (literally and figuratively). It's bold for a coop-focused game to ask for 100 solo runs for an achievement. I have close to 500 hours at the time of writing this and I played exactly 4 missions in solo mode
- While the community is fine in general, the shills who are overzealous with their love towards the developers tend to stifle any legitimate criticism with the use of common arguments that mean f***-all at the end of the day
- Performance seems to be gradually getting worse and worse as time passes


Other Notes:
Alternatives/Similar Titles:
Warhammer: End Times - Vermintide
Any Left 4 Dead game
-----------------------------------------------------------------------------------------------------

Maybe I'm just jaded and need to touch grass more. Seems like taking time off from DRG that usually last several months at a time doesn't cut it anymore. It's the same old formula with more bells and whistles every time I return. Generally speaking, it's NOT getting better over time, either. This is the only game where returning after a break invokes... no feelings in me. No excitement or joy. Winning has become routine, since I have no skill issues. I have grown so numb towards DRG that not only I can't care, I also can't find a reason to recommend it to others. This is the only game I ever played in my entire life that made me feel (or rather, not feel) this way.

"It's more fun with friends" the vocal majority said. I answered with "Maybe that's the virtue of your friends that makes it fun instead of the game itself being fun?"
Publicada el 2 de julio de 2019. Última edición: 24 de junio de 2023.
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Best money I have ever spent and it wasn't even expensive! The sounds they make when you use them are so cute too! My favorites are the Admiral one and Meowscular Chef one!
Publicada el 6 de junio de 2019. Última edición: 13 de diciembre de 2022.
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