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Nedávné recenze uživatele TheNebularity ඞ

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Zobrazeno 1–10 z 15 položek
1 osoba ohodnotila tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
128.4 hodin celkem (62.7 hodin v době psaní recenze)
Bugs? what bugs, I see them as anomalys
Odesláno 20. listopadu 2024. Naposledy upraveno 28. listopadu 2024.
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1 osoba ohodnotila tuto recenzi jako užitečnou
8.1 hodin celkem (0.9 hodin v době psaní recenze)
I made the mistake of playing this at 2am at night and within the first 30 minutes of playing, I can confirm that I was ♥♥♥♥♥♥♥♥ bricks. This game ain't no joke compared to Soma.
Odesláno 2. dubna 2024. Naposledy upraveno 3. dubna 2024.
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1 osoba ohodnotila tuto recenzi jako užitečnou
252.8 hodin celkem (6.4 hodin v době psaní recenze)
I'm doing my part! For Democracy and Freedom!
Odesláno 8. února 2024.
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2 osob ohodnotilo tuto recenzi jako užitečnou
86.2 hodin celkem (36.0 hodin v době psaní recenze)
It's a rough game for sure and need's so much QoL features but overall I'm still really enjoying the game.

Postives:
Stealth feel's more polished, You're able to Open and Close door's, Cut open Glass Window's and Glass Containers, Lock-Picking is more interactive and faster.
You won't instantly fail stealth if you get spotted depending what area you were caught in (Private = Escorted) or (Secure = Handcuffed).
You don't have to worry about Threat Detection anymore, so you can bring whatever Armour and Weapon's you want.

The gun-play is an upgrade from PD2, It feel's pretty responsive and grounded, The Enemies don't feel like bullet sponges anymore either.


Special's got reworked a little, Being able to shoot the battery pack on the Taser, Shield's having a window slot to shoot through, Bulldozers are basically a single enemy but they're a massive threat typically welding a drum mag Shotgun that can and will charge at you if ignored, and a new enemy type that basically just throw's Gas to damage your health. I feel like they made Cloakers a bit too easy because they don't instant down you anymore, but they make up for it with their agility and speed, being able to parkour off walls and vault over obstacles.

The environment/world feel's pretty alive, with car's driving by and civilians talking to each other. The graphical improves are definitely there.

Soundtrack's and Sound-Design are still pretty decent, The music is dynamic even in stealth giving you a thrilling experience that you've finally managed to break in.

There's a narrative after the Heist to explain the after-math, Sorta like a Story Mode to tell you what's going on.

Negatives:
#1 New Ping system which is also mapped to the shout key, you can't spam shout at people anymore.
#2 There's no lobby browser like the Crime-Net in PD2, to see what people are playing and what difficulty.
#2 You can't play Single-Player, It's all Online-Play, so you can expect to lag even in a private lobby.
#3 There's no chat in the lobby/ready room.
#4 Just a generic weapon bash, Melee weapon's removed.
#5 Earn Infamy Level XP by doing challenges instead of just playing the damn game, which results in earning skill point's and unlocking new weapons so much slower.
#6 No Safe House at the moment.
#7 We've returned to weapon stat bar's, instead of numbers.
#8 Removed Weapon Lasers.
#9 Cutting Glass make's your mouse sensitivity insanely low, resulting in going slow.
#10 Skill's aren't too interesting and most of them are mediocre, feel's like a downgrade from PD2.
#11 Just overall Menu UI need's a redesign. It's chaotic to navigate.
#12 No tracking/pin on Challenge's you're trying to focus on. (Would be nice if we could pin them and they can be shown on the Tab menu in-game.)
#13 Cannot customize your character in the Ready Room. (You can change your loadout/skills though)
#14 Can only get Weapon Modifications by grinding A LOT of XP on that weapon.
#15 Most of the Gadget's feel pretty pointless besides the Motion Sensor.
#16 Cannot sell a weapon/mask back for Cash.
Odesláno 22. září 2023. Naposledy upraveno 22. září 2023.
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Nikdo dosud neohodnotil tuto recenzi jako užitečnou
5.0 hodin celkem (3.8 hodin v době psaní recenze)
The only negative thing about this game is that it doesn't last long enough. It's got an amazing artstyle, the rhythm of the music is addictive and It's relaxing. It's an absolutely incredible game.
Odesláno 14. dubna 2023.
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5 osob ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
4.5 hodin celkem (4.2 hodin v době psaní recenze)
Great game concept, game mechanics and movement that honestly feels better than Hades but It seriously lacks game-play content and replayability as It reuses the same assets and its get's stale. You'll find your self beating the game faster than you unlock like 80% of the perks and weapons.
Odesláno 5. dubna 2023. Naposledy upraveno 5. dubna 2023.
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7 osob ohodnotilo tuto recenzi jako užitečnou
14.9 hodin celkem
Had this game sitting in my library for awhile now and figured why not give it a try.

I really enjoyed the sound design with It's atmospheric environment, giving me an uneasy feeling the entire play-through as I was travelling deeper into the depths of the island. It has quite a slow burn to it but Is needed because of how unforgiving death is so you have to be cautious, It's about the journey and exploration.

My honest complaints are the Inventory micromanagement becomes tedious from a lack of slots as you're needed to craft resources into usable items. However you have a stash in the campfire to help aid your loot hoarding. The Bow and Hammer are completely useless and are not worth using, I only used the Hammer and Explosive Arrows for unlocking more exploration areas.

PS: Collect all the Lantern pieces to unlock the ending, There is only 1 ending as well to save you the trouble.
Odesláno 15. března 2023.
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1 osoba ohodnotila tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
374.6 hodin celkem (60.4 hodin v době psaní recenze)
Pros: No Elf
Cons: No Dwarf
Odesláno 21. listopadu 2022. Naposledy upraveno 13. prosince 2022.
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1 osoba ohodnotila tuto recenzi jako užitečnou
17.2 hodin celkem (11.9 hodin v době psaní recenze)
A cheap fun game to enjoy with friends. My only complaint is that the Stealth Mechanic, AI Behaviour and Loot Hoarding needs work.

The Stealth Mechanics of the game are very linear aside from the Inn Update where you can hide in the cupboard but the Monster doesn't roam around enough so you end up being boxed or trapped in that certain section until somebody is caught. On the Nightmare Difficulty, It's almost mandatory to hoard and gather all the resources on the map in a single spot then rush the objective , It takes away a lot of the suspense and makes the game quite stale.

It would be nice if there was a limitation of the amount of items that spawned in the map to prevent stock piling unless a ritual is triggered, to which more items will spawn and give the game constant tension through-out the play through.
Odesláno 4. listopadu 2021. Naposledy upraveno 4. listopadu 2021.
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