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Ding-Dong Bing-Bong Boy 最近的评测

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总时数 184.5 小时 (评测时 171.1 小时)
Democracy prevails, we dive together!
发布于 5 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 0.5 小时
Will Fight For Food is a wonderfully humorous game that definitely delivers on it's promise to be mostly sidequests. While I do wish the fighting mechanics could be attached to the WASD and Mouse, I honestly don't think that's a huge issue. If you wanna check the fighting mechanics and the humor check out the first episode of my play through. https://youtu.be/az7S6LhAeSI
发布于 2015 年 4 月 27 日。 最后编辑于 2015 年 4 月 27 日。
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总时数 9.6 小时 (评测时 9.2 小时)
10/10. PLEASE MAKE A CO OP SEQUEL WITH MORE PERKS, POWER UPS, WEAPONS AND OTHER STUFF
发布于 2014 年 10 月 28 日。
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有 14 人觉得这篇评测有价值
总时数 0.9 小时
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I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
发布于 2014 年 8 月 13 日。
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有 2 人觉得这篇评测有价值
总时数 13.0 小时 (评测时 3.0 小时)
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Threw a tennis ball at a cannibal,
He went flying into space.

10/10 GOTY!
发布于 2014 年 6 月 11 日。
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有 7 人觉得这篇评测有价值
总时数 10.3 小时
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You know, its rare that I don't like a game.... very rare. With over 400 games in my library i can honestly say, its hard to make me not like a game. But if there is one award I should give to Godus its the award for best way to make me dislike a game. Lets start off from when i bought this. I bought it thinking it was an intuitive age of empires meets Sim City kind of deal. It was. However, the progression was slow, the build time for things was ridiculous after a while, the level of immersion was awful, etc, etc. But I said to myself, I said "Penis, you don't dislike games, you have games in your library that most wouldn't ever want to touch. So this is just a case of the game being in early stages." So i agreed to let the game grow. Then a couple weeks ago... i learned this would be P2P.... HOLD UP.... I can play games like Black And White for one cheap price of 20 Dollars, but for this i have to WHAT NOW. OH HEEEEEEEELLLLLLLL NO. That was the last straw. I vowed that I would not ever play this game again, and were it possible i would ask for a refund immediately. So, friends, dont buy this game. Its not worth it.

P.S.: In recent statements the DEV said they would be focusing on the mobil app more, so its not even worth bothering.
发布于 2014 年 5 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 2.0 小时
This game, despite being a little difficult to get the hang of, is good fun. I is a combination between Rouge Legacy, Finaly Fantasy, and Mario (the fact being you can only go forward, never back). The procedurally generated worlds adds to the complexity of the game. If found myself making character sheets of past characters so should i find a weapon that suits them in a run through in which the weapon is useless, i can stick it in the storage and make them the header for the next run. I've also found myself becoming addicted to the worlds i create, wanting to defeat them before I create a new one. To paraphrase, this game is a refreshing bundle of originality, ingenuity, whilst also winking at the games from the Ninetys. In a way, this is a less masochistic 16-bit version of Dark Souls.
发布于 2014 年 3 月 1 日。
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