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Опубликовано: 27 июл. 2021 г. в 2:05
Обновлено: 27 июл. 2021 г. в 2:06

Why don't more games release Audiobooks? Especially ones that tie to the game? The Brigador Audiobook is something that can change this game from simple fun destruction to a realized world that gives you sensible background to what you're destroying. Highly recommend.
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dudeglove  [разработчик] Опубликовано: 30 июл. 2021 г. в 0:48
It probably has something to do with the fact that making an audiobook is itself almost as much work as making a game. The very short version is it involved six people (author, voice artist, director, audio engineer and two of the devs for feedback and cover art) working on close to 200 audio files (that were combined to form the 18 chapters plus the epilogue) across multiple countries (US, UK, Russia) over the course of a few months in 2016. In 2019 we remastered the original files so it could then also be put out on Audible.

It wasn't a simple process but we're proud of what we accomplished and we're glad you like it enough to leave a review about it.