16
Products
reviewed
2991
Products
in account

Recent reviews by ⛧-440729

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Showing 1-10 of 16 entries
2 people found this review helpful
12.5 hrs on record
It's just a good old linear action game. The story is nothing special but it does the job of keeping me interested enough to keep playing. The gameplay really is Evil West's strong point, it's just so fun to battle through the vampires and monsters the game throws at you. I love that this game really focuses on its core combat without having an open world to slog through or crafting systems to slow things down.
Posted 7 April, 2023.
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12 people found this review helpful
3.5 hrs on record (1.0 hrs at review time)
Early Access Review
I really like the new graphics and the design, it's a big improvement over the first game. The ocean looks great, the movement is smooth and the animations feel good. Note readability is a big improvement over the first game with the lower two difficulty levels. On Intense difficulty all obstacle notes have the same purple color, no matter their direction, which makes it a bit harder to read in my opinion.
Now that that's out of the way: let's talk about the mapping algorithm. I kinda wish there was some UI to show the mapping confidence like in the first game. Some of the songs I tried felt like they were mapped off-beat and thus weren't fun to play. Personally I also feel like the slow-mo jump is a bit overused in some songs. Most of the songs I've tried were mapped pretty good though, including songs from very different genres.

Overall I think there could still be a bit more polish and the mapping algorithm has some room for improvement but it's fun to play. I'm excited for the 1.0 release!

Edit: I've played Melody's Escape 2 on the Steam Deck now. Runs perfectly fine out of the box but I had some considerable input lag with my external controller. Maybe we could have some input lag calibration please?
Posted 1 October, 2022. Last edited 3 October, 2022.
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2 people found this review helpful
7.0 hrs on record (0.9 hrs at review time)
DOOM meets Bullets Per Minute. I absolutely love it, even though it does crash occasionally on Linux. Now if The Outsiders could only make the Soundtrack available too I'd buy that in an instant.
Posted 18 September, 2022. Last edited 22 November, 2022.
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4 people found this review helpful
96.3 hrs on record (9.4 hrs at review time)
Early Access Review
If the full game will be anything like Early Access this is going to be awesome! There's just so much content even in this first act of the game and I love all the interactions between your player character and the other party members.
Posted 27 November, 2020.
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28 people found this review helpful
5.3 hrs on record (1.7 hrs at review time)
A really cute mash-up between 3D platformer and rhythm game. Featurewise it's nothing special, but the artstyle and comic sequences are pretty cute and well made. The music is fitting and I haven't encountered any bugs or problems during the time I've played. Also you play as a catgirl which is already amazing on its own.

EDIT:
Okay now that I have finished the story, this was an amazing game to experience. I loved every single second of Giraffe and Annika. Without spoiling the ending, it was very bittersweet and made me cry, but It also wrapped up the game very nicely. I just wish the game was a bit longer than about 5 hours if I'm being honest.
Posted 4 April, 2020. Last edited 5 April, 2020.
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4 people found this review helpful
21.6 hrs on record (21.5 hrs at review time)
Metro Exodus is an amazing evolution of the Metro series. While it's still a linear game, the levels themselves are very open and contain a lot to explore and quite a few side missions to do. The environments in each level are pretty different, but very well designed and just beautiful to look at. I love how every encounter can be approached non-lethally or you can just run in guns blazing and how this does have an impact on how the levels themselves progress. The crafting system is a nice change as it allows you to customize your weapons while you're exploring.
You can just power through the story in a few hours, but to really experience everything Metro Exodus has to offer, you should take it slow, explore and listen to all the dialogues. The NPCs talk a lot with each other and often hint at more background story, making the world feel very alive. You're missing out on half the story if you don't stay and listen every once in a while in my opinion.
It's sad to see how the publisher decided to exclusively sell it on the Epic Store and removing it from Steam. I still can't leave a negative review for that as the developers did an amazing job with Metro Exodus. It's already the best game of the year so far and it's going to be pretty hard for anything else to beat it. I can only recommend that everyone buys and plays it as soon as it returns to Steam next year.
Posted 5 March, 2019.
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3 people found this review helpful
1 person found this review funny
5.0 hrs on record
Early Access Review
I't a very nice survival/base-buildiung game with a really cute artstyle. For now it's a little small as I've done everything there is to do in about 5 hours of gameplay, but it's still in Early Access and the developer is pretty active so it's most likely going to be more in the future. But even right now for 5€ it's very good and most things it has to offer are pretty well polished.
Also cats :D
Posted 9 December, 2018. Last edited 9 December, 2018.
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2 people found this review helpful
11.3 hrs on record (4.1 hrs at review time)
Finally playable without buying it on the Windows Store
Posted 25 November, 2018.
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4 people found this review helpful
0.7 hrs on record
Early Access Review
A-Tech Cybernetic is a really nice VR FPS. The weapon handling is good, except for the missing recoil which makes the guns feel less "big". Melee is an option you always have (either using melee weapons or just your fists), but for the most part I just used guns. The locomotion system combines direct locomotion with teleporting allowing you to use both at the same time and it feels great. The only issue is that direct locomotion currently is always relative to your head, not to the controller. There are a few different enemies in A-Tech Cybernetic (I think I've encountered 5 different types of enemies) which is enough for the current 2 chapters, but for further chapters I'd hope for for diverse enemies.

The story mode is nothing special, but still enjoyable, even though the voice acting is a bit too loud and quickly gets annoying. The levels are built mostly linearly with a few detours for finding the next keycard, but you're never wondering where to go next (also because the direction of your next goal is always visible).

The biggest issue A-Tech Cybernetic currently has in my opinion is its inventory system. Each ammo pickup needs to be picked up and placed in your inventory manually and you have only two holsters available for the 4 different guns I've seen until now. Taking a shotgun, a rifle and a backup pistol with you just about works with two holsters and a hand, because you always need a free hand for picking up ammo and interacting with things. Dual-wielding the same gun is nearly impossible because there's not enough ammo to use only one weapon type and thus you need the inventory space for backup weapons. Melee weapons and grenades can't be holstered/stored in any way, so you're not going to be able to effectively take them very far when finding them.

A-Tech Cybernetic is still in Early Access and it shows, but the developer is pretty active and the issues I've pointed out here are all currently being worked on. More chapters of the story are to come, but even right now for the current 2 chapters I feel like the 15€ pricetag is definitely reasonable.
Posted 26 December, 2017.
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13 people found this review helpful
2 people found this review funny
23.0 hrs on record (5.1 hrs at review time)
I really wish there was a neutral review option for this game.

Fallout 4 VR does have a lot of flaws: The controls aren't really adapted for VR, you still click and swipe through menus. Getting the game to run without constant frame drops did require a few changes in the .ini files. Entering workshop mode suddenly locks you into teleport locomotion and changes a lot of keybinds you need to get used to. The build menu in workshop mode is always open and you're constantly accidentally switching through the different things to build. Interacting with containers/items sometimes messes up and you're interacting with items that aren't highlighted at all. No mod support, but if you just manually edit the correct files and copy the mod files from the pancake version of Fallout 4, most mods from the nexus just work. No DLCs after buying the whole game again for 60€, but you can just copy those, too.

Despite all that, it's still a fun game that I expect to sink a lot more hours into. The weapon mechanics aren't anything special, but that's exactly what you need when you've explored too far and get swarmed by ghouls. And while sneaking, it's good to be able to just point your gun around a corner and shoot from a hiding place. Walking through the wasteland exploring places you've already seen in the pancake version from a different perspective and getting a new sense of scale is amazing.

As I already said, I wish there was a neutral rating. Fallout 4 VR is fun, but flawed. Mostly it's good enough to look past the problems, as long as you don't try to build settlements.
Posted 15 December, 2017.
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Showing 1-10 of 16 entries