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Скорошни рецензии на Tekky

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Показване на 11 — 20 от 42 постъпления
Все още никой не е оценил тази рецензия като полезна
26.0 изиграни часа (26.0 часа по време на рецензията)
The playerbase is tiny and the monetization is extremely aggressive. Regardless of how fun the game can be, these things are too severe to recommend.
Публикувана 23 ноември 2022.
Беше ли полезна тази рецензия? Да Не Забавна Награда
4 души намериха тази рецензия за полезна
166.8 изиграни часа (52.6 часа по време на рецензията)
I have extracted fun from this game, but I would not recommend nor would I wish this experience upon others. It's just not a finished game, it's somewhere between a technical alpha and a beta at the moment. The bones of a game are mostly in place, but a huge amount of the content feels rushed, particularly in the cases of weapons, gadgets, and attachments. There are also a large number of baseline game mechanics missing or greatly simplified from older games, resulting in what feels like a substantial step backwards rather than forwards.

You can have a good time if you like playing with a friend or two and you're willing to stick it out in vehicles only, as most of the ground vehicles are a lot of fun to use - but are brutally overpowered. The infantry combat is terrible, flying is very hit or miss, and balance is a total joke. Specialists and the lack of classes were a mistake, identifying enemies vs. teammates is not extremely clear, and the lack of classes means that weapons are no longer balanced around the kits that have access to them. You also can't build the classes from previous games, since one gadget slot is always taken up by the specialist gadget. Guns are very samey and are clearly not in a finalized state compared to each other - nothing really has any identity which has resulted in the PP-29 being the catch-all for any range inside of sniping. The weapon attachment system has very little depth, and most attachments are reskins of each other or are unclear in their description (some are also confirmed to be bugged). The performance is highly variable - I'm getting similar framerates to friends that are on considerably stronger computers, even occasionally beating them. There is also a serious hit registration issue that makes the infantry combat even more frustrating.

I frankly can't understand why DICE made the decisions that they did. Absolutely nobody wanted the series taken in this direction. I don't know how they're going to change this over the course of it's lifetime, but the changes will need to be very substantial for this to have even a lukewarm reception from people who were excited for a "return to form" for battlefield. I'll probably keep playing it on and off with a group, and sticking to vehicle combat only until we get some substantial patches.
Публикувана 19 ноември 2021. Последно редактирана 19 ноември 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
3 души намериха тази рецензия за полезна
13.3 изиграни часа (11.2 часа по време на рецензията)
Рецензия от „Ранен достъп“
I have constant crashes and soft locks. I've tried running it borderless to prevent the game losing focus during inviting other players, because normally it kicks you back to desktop to do something as simple as opening the steam overlay. Either way, I've had the game totally lock up while focused (and alt-tabbing out and in does nothing). I've also had crashes during gameplay several times, which makes completing contracts difficult to say the least. After waiting quite a while and coming back, the game is even less stable. I can't recommend it on those grounds. Honestly disappointed, because I really like the core gameplay.
Публикувана 9 октомври 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
39 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
2
15.6 изиграни часа (14.1 часа по време на рецензията)
This is the next evolution of EYE, though without the mind-bending 32 player co-op. Streum delivers on atmosphere and this entire game looks ripped out of 40k artbooks, unlike nearly every other licensed product. It's rough, it's buggy, it has frustrating one-shots and you will often be confused why certain officers are able to blow your head off before you can react (which is also something I distinctly remember from EYE), but I can forgive pretty much all of it. This game plays like DOOM and maybe a bit of the Deus-Ex reboots, with a wonky ARPG style loot system (and no ability to view your inventory outside of mission start). This game is carried by its charm and frantic ability-mashing twitch-aim combat.

After beating it on the hardest difficulty, I can tell you the best way to enjoy this is to stop worrying about min-maxing and focus on trying to simply murder as many things as possible in the shortest amount of time. Don't engage tactically, engage in a hilarious way. Teleport to and explode people, mash the execution button, and drop all accuracy on at least one of your weapons and dump as much as you can into DPS. I see a lot of reviews complain about health-sink enemies, and I can only really think of a single boss fight where that applies (the mech enemies have a short invulnerability window which may be causing this complaint). You can mulch almost anything within a few hits, and you can get abilities like auto aim and slowing time to make up for otherwise difficult fights. You also have to detach from being frustrated about cheap deaths, there is a purchasable revive item for this very reason (which you should buy at mission start every single time).

Let go. Release yourself from your cycles of guilt. You are not your mentor's murderer, and your legs are in fact OK.
Публикувана 3 юни 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
94.0 изиграни часа (91.6 часа по време на рецензията)
If you like mech games like me and you're on PC, this is definitely one to grab. It's as close to Armored Core as we're going to get for a while. People that used to play EXTEEL will also recognize the gameplay, though Mechwarrior players will probably have an issue with the speed. It's not gritty, it's not realistic, it's like UFOs fighting each other with lasers and swords.

The story is unintelligible. Get ready for a lot of THE WILL OF THE DOMINATOR.

This is like a sip of Armored Core. It's a lot more simplistic, and on PC, the lack of turn speed has both positive and negative effects (It doesn't feel clunky, but it also means that it isn't a limiting factor of design). There are a LOT of useless parts, and I feel that the weapon selection is a lot more limited than it looks on the surface. I still really love it, and it's the closest we are going to get, but I SINCERELY HOPE that the developers make another attempt at this style with the build complexity cranked up. I also wouldn't mind something PC-focused that takes advantage of the potential for a much more detailed looking game, as the Switch graphics get old pretty quickly (especially when you play the same online missions dozens of times in a row).
Публикувана 22 февруари 2021. Последно редактирана 22 февруари 2021.
Беше ли полезна тази рецензия? Да Не Забавна Награда
1 човек намери тази рецензия за полезна
343.6 изиграни часа (198.2 часа по време на рецензията)
Purely for mindless time-wasting. Take nothing seriously or you will be disappointed. Still, something I like to play if I'm watching videos or listening to a lecture or audiobook. The combat can be satisfying enough, it's exactly like Fallout 4 with a few more options available.

Oh, expect a lot of bugs too. Make no mistake, this game isn't well designed.
Публикувана 29 ноември 2020.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
1 човек намери тази рецензия за забавна
0.0 изиграни часа
Gronk ask, why choose gun when could choose bigger gun?
Gronk not know. Gronk keep firing instead.
Публикувана 19 ноември 2020. Последно редактирана 19 ноември 2020.
Беше ли полезна тази рецензия? Да Не Забавна Награда
3 души намериха тази рецензия за полезна
18.8 изиграни часа (6.9 часа по време на рецензията)
I like it. I wouldn't view this game as a hardcore competitive shooter, it's something like Evolve but with both teams playing as hunters (with a bit of Gigantic sprinkled in). You have serious decisions to make about how to split your team to keep the XP rolling in vs. capping objectives and teamfighting. There are genuine things to criticize here:

-no team communication, this has to be fixed if you ever want to play with randoms. Playing with a team over VOIP negates this but that shouldn't be required baseline. Easily the single largest issue with the game at the moment from a mechanical standpoint. When playing with a full team on comms it's nearly impossible to lose given the current situation.

-character balance is spotty at best. It's very clear that there are some characters with bad numbers, and some characters with a very confused kit beyond just numbers. This is something I would expect fully from a game that is so new, so I'm surprised they haven't pasted BETA over everything (this seems like a real mistake from either the dev team or the publisher).

-performance optimization. I run this game at around 85-95 FPS on minimum settings, which is far lower than any other game in my library. It's got real problems in this department.

Those are the big 3 that I think can kill this game for new players. Relatively minor issues include a limited character pool beyond balancing issues (only 10 at the moment), poorly balanced talent selection (there are very clear winners in many cases), and a single map on launch. Not to say these things aren't problems, they just seem pretty normal for a newly released game.

With all of that said, I had a good time during my first few hours with the game. There is a lot of downtime between abilities since average cooldowns look to be around 10 seconds, which may be irritating to some but I find to be a good way to focus primarily on shooting mechanics. Weapons have projectile velocities and beyond extremely close range parallax hasn't been a problem (things can definitely break down in melee). There are characters that fill specific roles but these don't seem too restrictive - tanks like Rahi and Earl have potentially quite high damage output at the cost of range and large hitboxes. Most characters move relatively slowly and have some form of movement ability, though a handful of characters could use improvements here - Earl can engage from staggering distances with his while somebody like Shakirri or Ajonah suffer from slow or clunky repositioning (Shakirri just gets more movespeed with a sword out, for example).

The primary game mode is Heart of the Hives as best as I can tell, and the game seems to function best here. You have hives that spawn randomly (or possibly in sequence, not sure) around the map that can be destroyed to pick up an objective, with the first team to 3 winning. It is vital to keep your level, which is shared among teammates, at least as high as your opponent, and ideally higher. Large boosts in character abilities can happen during leveling, meaning you may want to focus on grabbing some XP before trying to contest a hive. Getting picks is obviously also important, since players can choose to spawn around the edges of the map given they are not too close to hives, and can keep teams separated or on staggered respawns. There are creeps that can be killed for XP around the map, as well as 5 capture points that are static and give a slow XP trickle based on number held. It's important to balance farming, capping, teamfighting, and going for hives during the match, making teamwork absolutely vital.

TL:DR - get a group, get on comms, figure out the role you like playing (and which characters actually fill this role) and you will likely do well and have a good time, doubly so if you liked playing hunters in Evolve. I really think a lot of people have had terrible experiences due to the lack of communication, and that's completely valid. I'd also suggest giving Mendoza, Earl, and Tosca a shot as character selections based on ease of use and power while learning what the hell is going on.
Публикувана 21 май 2020.
Беше ли полезна тази рецензия? Да Не Забавна Награда
Все още никой не е оценил тази рецензия като полезна
79.4 изиграни часа (24.8 часа по време на рецензията)
Map generation system is great, weapons and skills feel great, story is pretty decent and the art is fantastic. Overall, very good.

Also, tons of room for additional content and an easy system for adding it. I'm excited to see what comes out later on.
Публикувана 30 септември 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
14 души намериха тази рецензия за полезна
1 човек намери тази рецензия за забавна
0.0 изиграни часа
Complete garbage. If you don't have people to play with regularly weaves feel really stupid, since there is no incentive to help others out at low level weaves, and there is no reason to complete ANY weave more than once. No idea why this was brought to the live version. Separate progression, possible seasonal grind resets.

Don't want to play weaves?

5 new weapons, one for each class. 1 new map, covered with buggy beastmen. 20 dollar asking price. Adds beastmen to all maps, so you can't escape once you purchase unless you disable the DLC from the library (which I recommend once you get the new weapons anyway, you can keep them regardless).

Not enough content? How about a combat rework more than a year after the development of the game that re-introduces a massive host of bugs and alienates longtime players. Don't like it? Fatshark doesn't care, this was rolled out regardless of DLC purchase and after weeks and weeks of betas with constant feedback. Fatshark wants to do what Fatshark wants to do, regardless of how their community feels. That's their prerogative, but at the end of the day we determine how much they get paid.
Публикувана 26 август 2019.
Беше ли полезна тази рецензия? Да Не Забавна Награда
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Показване на 11 — 20 от 42 постъпления