5
ΠΡΟΪΟΝΤΑ
ΜΕ ΚΡΙΤΙΚΗ
325
ΠΡΟΪΟΝΤΑ
ΣΤΟΝ ΛΟΓΑΡΙΑΣΜΟ

Πρόσφατες κριτικές από τον WuLFy

Εμφάνιση 1-5 από 5 καταχωρίσεις
2 άτομα βρήκαν αυτήν την κριτική χρήσιμη
60.6 ώρες συνολικά (41.9 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Sanctum required for ascendancy points.
Αναρτήθηκε 17 Δεκεμβρίου 2024.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
51.0 ώρες συνολικά (33.5 ώρες όταν γράφτηκε)
Game breaking bugs, soft locks, broken quests, impossible missions, terrible economy, sponge enemies on normal difficulty, untested systems, untested mechanics.

I give up, wait til it's fixed.

--

Seems like most quest bugs are fixed.

Item use bug still exists, so game is still unplayable.
Αναρτήθηκε 24 Νοεμβρίου 2024. Τελευταία επεξεργασία 29 Νοεμβρίου 2024.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
60.6 ώρες συνολικά (56.8 ώρες όταν γράφτηκε)
Guns still feel like ♥♥♥♥. Do more damage to yourself than to a hunter.
Αναρτήθηκε 20 Σεπτεμβρίου 2024.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
1 άτομο βρήκε αυτήν την κριτική χρήσιμη
37.1 ώρες συνολικά (35.6 ώρες όταν γράφτηκε)
I could write an actual review of up to hard mode and a little bit after. I'm not gonna.

Why bother playing this? To spend money.

Warframe does it better.
Αναρτήθηκε 6 Ιουλίου 2024.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
131.8 ώρες συνολικά (52.1 ώρες όταν γράφτηκε)
NEVER GOT EATEN BY CHEST MONSTER WORST GAME EVER.

Since it's been a bit longer, I'll give a more full review. Still hitting it with a negative.

One of the main things from Souls has always been boss design, and one of the largest draws of players has been the high skill caps and requirements to avoid mechanics.

Elden Ring seems to have taken a complete 180 from this with boss design. You feel forced to avoid interacting with the boss in any way you can think of. The bosses feel contrived in the way they push the player to use systems other than just their own personal skill. Niall is probably the best example of this. Ignoring the adds teleporting through the fog wall to kill you, the fight is basically just running away and hoping to seperate the adds enough to kill them one at a time and praying the boss doesn't lunge stab you in the back at the wrong time.

God Eating Serpent is just a worse version of Yhorm.
Malenia could have been cool if she didn't have a nearly unavoidable first 6 slashes for her jump (Run away or get hit), or if her triple slash didn't garuntee a roll catch if you don't roll through her.

Maliketh and Mohg, Margit, Morgott, Godfrey and Godrick. Placidusax. These are the bosses that show what Souls Games were about, their designs are superb, above and beyond what other games had.

Every other bosses has flaws and gimmicks to them that cause them to be endlessly obnoxious in ways that just make you want to do as much as possible to even avoid them doing anything other than walking towards you. Or in the case of Fire Giant, rolling away endlessly, never letting you even get close to him. The fact this is the first time I can without a doubt say I hate most of the bosses is honestly disappointing, and why I'm giving a negative review.

Though there are the stupid shrimp people that never stop shooting at you... and the birds.

Outside of bosses however, Elden Ring has taken quite literally everything good about souls games, as well as a whole lot of the bad, and just made it better.

Ashes of War.
Unique Weapons.
Huge exploration, hidden stuff all over.
Story is a bit more cohesive and understandable.
Who the hell is Radagon?

I truly wish the boss design wasn't such a 180 and departure from previous titles.

Big DOES NOT EQUAL Good.

It usually just makes the fight annoying.


Αναρτήθηκε 3 Μαρτίου 2022. Τελευταία επεξεργασία 12 Μαρτίου 2022.
Βρήκατε χρήσιμη αυτήν την κριτική; Ναι Όχι Αστεία Βραβείο
Εμφάνιση 1-5 από 5 καταχωρίσεις