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Seneste anmeldelser af Sys-Error

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3 personer fandt denne anmeldelse brugbar
81.2 timer registreret i alt (57.1 timer, da anmeldelsen blev skrevet)
The game is great. More of the same as the previous pathfinder. Not enough of the 'new' just a new skin and new storyline. Same old everything else. Stale.

But that isn't my problem, because I LIKE it. The problem I have is as soon as I upgraded to Windows 11, I am fully unable to play the game any further. It simply will not load, and the logfiles are failing at odd memory addresses. I have reinstalled the game, Steam, and even my OS and it simply will no longer run.

For anyone who it is working for with Win11, I hope you get to complete the game. I will no longer be purchasing from this publisher until there is an update that addresses the issues, and they have an easier way to contact support for these types of issues.
Skrevet: 27. december 2021.
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955.2 timer registreret i alt (443.3 timer, da anmeldelsen blev skrevet)
19Aug21 - just after v1.3 "Major" patch released

So I had decided to put the game down until the next patch came out - looking at the release notes, which I will not bore you with here, I decided that maybe I should create a new character (nomad!) to see what all the hubbub was about.

Unfortunately, about a quarter second before my character reached out to open the hatch of their car to let Jackie put in the box..the game crashed with zero fanfare and in doing so, corrupting the game to the point where I had to delete it within windows instead of in-game, and create yet another new character. Very disappointing at v1.3 first impressions time.

After a little over 480 hours in gameplay (without ever being able to complete the game), many many new character creations due to bugs, countless promises by CDPR, and all my hopes and dreams of a project with this potential being sliced up into small chunks and fed to the sharks, I have decided to uninstall this game and pray that I develop selective amnesia that this game ever existed.

CDPR has had the time, almost a year now after releasing the game, to fix many glaring issues that the first two-to-three patches SHOULD fully resolve on AAA games. Yes, they have gone through trying times such as lawsuits, cyber breaches, employee defections, investor relations issues, and more - but all of these blockers are due to two things: 1. not releasing a quality product and 2. not following through on empty promises made to rectify the lack of a quality product at release.

Does it stem from bad leadership? I do not know and will not speculate.

Does it stem from a lack of technical industry knowledge and/or development skills? I do not believe so, looking at the pedigree of the initial project leads.

Is it due to COVID? I believe that may have magnified whatever the root cause is, but I do not believe this is the culprit.

There is something systemically wrong during the production of this title, and the continued development lifecycle therein. No idea what it is, but because there was so much potential with this amazing combination of genre/content/venue, something has been lost in translation between vision and production.


CDPR, I wish you Adieu in all things you do, but I will not be purchasing another game from you until lessons learned from this sad trainwreck are performed resolved and most importantly, not repeated in the future. While only one potential customer lost here, I hope you realize this is not only my opinion and the opinion of many others.



Original review below - to add context on how bad some decisions really were and continue to be by CDPR, in my opinion.
___________________________________________________________________

Despite bad decisions by CDPR, and all the bad press - I still enjoy the game.

I hope CDPR gives those of us who pre-ordered and stuck through it all some in-game swag items as a thank you for the support.

I also wish they did not "fix" the component/money vending machine trick. By all appearances, it looked like it was by design the first time around, and allowed the players to maintain their immersion while making the money they desperately needed. If a player chose not to, they had the ability to NOT partake in the action, maintaining their personal level of immersion as well.

There are people who have problems playing games, physically speaking, and in-game tricks like that help them continue to play games in the first place without as much physical pain, Programming things in like this, giving the player the freedom to choose how much they wish to deviate from the developers' path, keeps the sandboxy feel as well as freedom of play, without breaking the game inherently. having money and basic components in this game doesn't destroy immersion at all.
Skrevet: 17. juni 2021. Sidst redigeret: 19. august 2021.
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188.5 timer registreret i alt (8.0 timer, da anmeldelsen blev skrevet)
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This is by far the most visually stunning D&D game out there. I love the fact that they are using the 5e ruleset, and the mechanics of that ruleset are translating fairly well to the VG concept, as anticipated.

That said, in the 8 hours that I have played the game, I have had to recreate my character 5 times, not because of any programming, code, video, or crashing issues..but because I can't stop getting TPKed by the intellect devourers.. Likely it is because I am not the greatest of gamers. but in light of that, PLEASE Larian, come out with a difficulty setting for the game, so I can enjoy the storyline! Maybe nerf the Intellect Devourers a tad as well, especially early on.

I mean seriously, in a 5e tabletop, who wants to come up against a Beholder, elder dragon, or Fade Spiders at level 1? Ok, some people might, and I am speaking to you, my chaotic evil DM... and (Spoiler Alert!) that does not occur in this game either..but that is what it feels like at this point.

I will be putting this game aside for a few more versions, so I can enjoy it enough to properly do the game justice.

EDIT: So I actually couldn't put the game down, and I am glad that I did not. I now have 41 hours gameplay and got past the ID's in question. I think they are still a little OP for the average player, maybe drop them by one or two int at max for the balancing, or give them a little less mobility for the ranged players. /EDIT

Folks, check this out. Now is the time for you to try your hand at that alignment you usually stray away from. When the game goes live, they will be wiping all savegame data anyway, because it won't be compable with the final product. Also, playing an evil alignment is actually fleshed out in this game so far, and I am digging the story with both alignments being played. There is so much malleability in this game I expect there to be a lot of replayability here. Kudos Larian, for a job well done.

Larian, thank you for making a D&D game. Thank you for making a 5e game. Most importantly, thank you for sticking to the ruleset, in light of the translations to the VG stage. I am so psyched for this in its final form!
Skrevet: 8. oktober 2020. Sidst redigeret: 13. oktober 2020.
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698.5 timer registreret i alt (378.4 timer, da anmeldelsen blev skrevet)
There is no doubt in my mind that this is an amazing game. Honestly, it is one of my favorites of all time. The game mechanics are finally spot-on and the microtransaction offers (perma gold/xp, but low enough to not break the game, map markers, etc) just keep the coin rolling in with the gear purchases. Great job folks, Cannot wait for Valhalla.
Skrevet: 27. maj 2020.
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2 personer fandt denne anmeldelse brugbar
0.0 timer registreret i alt
So I recently purchased a steam controller, to test it out.
First, I have large hands, so some of this may not aply to you.

Next, I'll start with my likes then move to my dislikes, then provide some feedback with each point.

- I love the haptic touch pad on the right side. I wish all controllers did that instead of using a thumbstick.
- I love the buttons on the bottom, especially using them as shifters in racing games like Project Cars and The Crew.
- I love that there are gyroscopic sensors - this can certainly help in the future if games program for them.
- i love the way the two buttons at the bottom are configured. they are PERFECTLY placed. I wish all controllers did this.

- I dislike the haptic dpad on the left. I think it is a touch too big for its clicky function, but perfectly sized for its haptic functionality. The depressed crosshairs on the NSWE sides are tough to sense with your thumb when in the middle of a game where you can't look down. and it is practically impossible to use as a thumbstick in a driving game. i'd like to see it smaller but more sensitive, and maybe swapped with the left thumbstick, for comfort, as my hand cramps in driving games.

- I dislike the yaxb button placement, but I believe I will get used to it with more playtime, so the awkwardness will go away. Sadly, the placement also cramps the hand a little bit. The concession for the placement is clear, to make way for the haptic pad above it, though, and it is a compromise i'm willing to make, if something can be done for the cramping and fatigue.
- I dislike the gyroscopic lack-of-sensitivity, and the inability to have a hardware toggle to turn them off, on the controller itself. The sensors themselves are innovative and once balanced properly will hopefully become the norm on controllers. Keep them but work on them a bit more in the coming revisions, please.
- I dislike the controller casing. It feels flimsy and brittle. It is too light, which is a big part of the 'flimsy' feel too. it isn't textured enough, and it isn't ergonomic enough. lots of the cramping and fatigue could be remedied with ergonomic curves ridges and valleys for optimal placement of the fingers, alongside a more rigid texture, and maybe a touch thicker plastic casing.

For a first-run controller that is attempting to change gaming as we know it, they have done a great job with the innovation. Now do another run in QA and fix a few minor things here and there...Then I believe this controller will absolutely take the gaming world by storm.

For folks who plan on playing for hours on end, I'd recommend something else. For a casual gamer who usually has an hour or less to play at any given time, I'd recommend this controller hands-down.
Skrevet: 12. januar 2016.
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23 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
810.0 timer registreret i alt (806.8 timer, da anmeldelsen blev skrevet)
Anmeldelse for emne med tidlig adgang
update 1/13/2017
many bits of this review will stay the same. the one glaring change was the lack of a use-based skill system. they did replace the traditional leveling system with one that was use-based. they included skill decay, and that really does help keep the player engaged.




I've had my pledge in for this game since the end of october 2014.

Since then, i've:
Forced my guild to go multi-game, so I wouldn't have to disband the guild and start a new one.
Gotten many of my guildies to pledge.
Gotten several of my coworkers to pledge.
Made many MANY new friends within the community.
Heavily participated in their official forums.
Realized that developers are people too, and these in particular really enjoy working with, and playing with, us gamers. they ARE gamers..
Decided to play this game for the next 6 years at least.

speaking on the "they're just people too..." aspect,
on my third day in game, i met richard garriot again. first time here. we were chatting about brewing for almost half an hour, while i served him mead at the bar i was keeping, on the houseboot we were throwing a party at.. we, being the community.

then i told the devs during one of their hangouts (starr long, specifically) that i was in silent protest for not having kilts in game (yet), by wearing a skirt the whole time..still haven't taken it off (i like the breeze!) - for a while a couple of them checked up on me to make sure i still had it on. i mean seriously..which other dev team would do something like that, these days?

from my perspective, coming from a very long history of gaming as well as working QA for many games over the years.. at this stage in development, 95% of the games i've been a part of had zero finish/polish on them, and the quality of code was truly horrible. this is simply not the case here.

I consider this game to have more polish on it than many AAA games have when they've gone gold. yeah, some of the systems are in place but not complete. but in pre-alpha that is to be expected.
______________edit_________
old text:
with an upcoming release that will include unity5 support, it will get even better, there is no doubt. i hope they add speedtrees too. what a wonderful asset that is.

new text:
well it did just that. the unity upgrades they've done since the origional review have helped pretty drastically with quality of lighting, godrays, darker darks, lighter lights, and framerates. and they added speedtrees too! i saw a pretty heavy rise in framerates and lowering of memory footprint when they did that.
_____________/edit____________

this isn't saying that there are no issues or problem with the game, but the sheer awesomeness overcomes almost all of them for me.

for example, the new and innovative combat deck system, is pretty neat once you get used to it. there is a learning curve, but once you start down that hill, its gravy from then on and can enhance your gaming experiences tenfold.

______edit________

old text:
my one true gripe is their decision to NOT go with a use-skill system, and focus more on a traditional leveling system. beyond that single item, i have no other complaints..and in pre-alpha, that is truly remarkable in and of itself.

new text:
seems they replaced the leveling system entirely with a use-based system. it has been in place a while now, and it is really neat.
_________/edit__________

i wish these folks many years of good times, and i fully expect to be there with them.
Skrevet: 10. februar 2015. Sidst redigeret: 13. januar 2017.
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Viser 1-6 af 6 forekomster