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Recent reviews by Jango Fett Unchained

Showing 1-8 of 8 entries
1 person found this review helpful
28.7 hrs on record (14.7 hrs at review time)
A love letter to the old Budokai/Tenkaichi/Raging Blast players.

That is the best way I can write this. I can't say I have done everything yet: I have done all the Bonus missions in the game gives you and I've done Episodes that are applicable up the start of the Android saga to include what-if bonus objectives and content . I have beat every pre-built tournament setting once, dived into the training mode, and mostly have been screwing around without buying anything crazy out of the shop. So below is sort of the fresh review I can give after having not played a game like these since Raging Blast 2 (About 10 years for me)

The game controls good and is quite a bit more fast paced than I am used to. That being said the controls are responsive to the random Xbox controller I was using (Though I do know some who plays Mouse and Keyboard and he enjoys it as well.) A small gripe I have and a piece of advice: The starting tutorial when you open the game for the first time is not enough to give an expansive view of all the little mechanics or details. Go to training and learn. It will save you a little headache later. I have been seeing people online getting a little frustrated with a few missions in Episode story and the Customs I mentioned doing before. Having learned a few of the things from there (And maybe a little bit of patience and not throwing my head at a brick wall) it would have gone a lot better. I particularly enjoy the skill counter so that way if you need a counter-option, a buff, a transformation, or the new Sparking Mode, you can use it but you can't just pop into it all the time. Ki is relegated to a resource that is fairly limited and won't rise so quickly unless you are an Android or you use items to raise it. Inorganic lifeforms such as Androids cannot naturally charge key for blasts/dashes/super/etc so it's good to be aware of that.

The game is beautiful, and I run a fairly old laptop as I travel a lot so sitting with a rig has been difficult. Even on this I have yet to have a crash at almost 15 hours of play. (A bit of an oxymoron with not being able to sit, I've had a lot of time away of work these past couple of days so I decided to get this.) The visuals are great - and the only things visually that bug me are slight nit-picks. Sometimes the camera freaks out a little when you dash - it can be a littler crazy on the senses if you are just dashing through obstacles but visually the game is stunning. It's the craziest of modern graphics but the game oozes style that you don't need to have stupid crazy parts to run.

The content available is a good chunk, and items can be unlocked through play or in the shop. I heard that some things in the shop are unavailable until you reach certain levels like SSJ4 Gogeta but Idk the exact validity of it. There's a big roster and when I am not messing around in modes that restrict to a certain character I've been playing around with Bardock just like the good ol' days. I haven't felt it get grindy at all during this time and considering more content is planning on being added I'm pretty excited for this game. In the shops you can buy Characters, Outfits, BGM, Items for you to use, Items for how the CPU behaves, even little customization stuff for your player card but even then you can get so much out of just playing. Money doesn't feel like an issue here.

I don't want to harp too long with this and just wanted to go over basics. This game is great for a casual dude just playing a game. No live services, lots of content, low requirements, and it's only 30GB. With the tide of AAA slop and endless hordes of Indie titles, it's really nice to see a return to form and watch an older style shine through. The Devs really built this with their audience in mind and I feel it.

The bad? Like I said only a few nitpicky things. I don't want to share them because it's really just tiny things you'd have to look for and I don't want to throw that bias in your head. If you played the old games and like them, you'll love this that is a guarantee I don't typically rate on a number scale but I will here to show the magnitude of what I feel. I will repeat it is a love letter to fans of the old games, great for casual play and just really having a fun time with a flashy roster of characters.

9/10 game for me. If you loved the older variations of this game type, you will love this and I highly recommend you pick it up.
Posted 9 October, 2024.
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1 person found this review helpful
0.0 hrs on record
The new government is good for micromanaging and the flavor for the Byzantines is very nice.

Playing as just a dude or a camp of dudes is badass.

They snuck the last one in there but random historical figures popping up to ♥♥♥♥ your ♥♥♥♥ is cool too.

I really like the new way schemes work because it feels less one-sided either way, also some traits got necessary buffs.

I can see why this is the most well received DLC for this game. They did a good job and if they continue on this route CK3 can continue to build upon it's road apart from the CK2 types. I enjoy both games but what's offered here is truly unique and I hope they continue to work with that line of thought. I usually don't advise or review DLCs but this is a big enough deal to warrant it.
Posted 25 September, 2024.
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1 person found this review helpful
433.3 hrs on record (429.9 hrs at review time)
Wave defeated, get to an Upgrade Station and prepare for the next wave.

The ban waves on bots is a good start, but it needs to be just the beginning. Good on Valve for taking the initiative, the ball is in their court now and they need to not ♥♥♥♥ it up.
Posted 5 July, 2024.
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No one has rated this review as helpful yet
452.1 hrs on record (69.4 hrs at review time)
Well to cut it down to Brass Tacks....


I enjoy the game - player counts are low and I really want to see it go up. I'll give a TL;DR of what is good and bad which isn't me but hey it's a new thing so uhhhh...

Good: Fun gameplay and setting. Devs are adding stuff constantly.
Bad: Gacha is worse than most (You will see this complaint a lot I don't think it's worth thumbs down) and updating raider and survivor is eh.

Overall good game. If you play randoms naturally your experience will be less good. Don't be stupid, have fun. Overall I say solid 6.5/10. Not great but above average.
Posted 2 July, 2023.
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6 people found this review helpful
253.8 hrs on record (154.9 hrs at review time)
Not sure if I am the authority on this but I'll try and toss my hat in the ring.


TL;DR A Rogue-Lite Team-Building Turn-Based Strategy RPG in a Low Fantasy Setting
Down to brass tacks? The game has a lot of charm to it. If you like a game you can consistently make new games and doing things over and over and over again then this isn't a bad call. My only real Strategy game experience is Fallout Tactics and I would say this at a glance is that mixed with like... XCOM. Combat has strategy that I like to boil down to: Obvious. If you surround and flank you'll have a better chance in melee. Use ranged during the day and a clear target and shots will be more accurate. You will lose, but that's okay. Difficulty affects how quickly the curve well... Curves as well as starting difficulty - it also effects the economy. Starting funds is as simple as that - how much you start with. The end-game events are an opportunity for novice to start to tackle more tough odds and presents adepts and experts means to make A LOT of money. The random world generation is solid and I enjoy the flavor text.

Some things that kind of irk me: Randomness and Chaos reign supreme. You might now remember when you hit twice in a row when you had a 20% chance to hit but you sure as hell when you miss at 95%. (Can be fixed with mods.) Backgrounds aren't too specific on what they exactly raise or lower but with time (or mods) it's visually easier to figure out what does what. Mission difficulty is always representing the actual risk. Sometimes an easy thing stomps you and something the mission that would have been tricky turns out to be super simple. Not bad but usually it's the former than the latter. All the DLCs add a bit for the game and it's pretty mod friendly. The art-style is charming and the lore is pretty cool too. I like that it's not focused on being the biggest dude in the world but just a mercenary company.

The best advice I can give is the following: Dogs are your friend (Unless they're not) and use the environment and formation to your advantage. If you don't know what you're fighting overpower it. If it seems low on numbers and looks spooky it probably is. Don't get cocky but don't get discouraged.

If I had to rate it: Solid 7.5/10. It's not perfect but it's a good way to kill time and it's charming in it's own way. If you ever thought of trying something a la Final Fantasy Tactics or XCOM but in a slightly more grounded setting - this is a good pick.
Posted 30 December, 2022.
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1 person found this review helpful
70.8 hrs on record (57.9 hrs at review time)
Hey, I don't make many reviews. I played the campaign on my buddies Xbox and that's all well and good but I just want to throw it here for y'all:


THIS IS A REVIEW FOR THE MULTIPLAYER AND IT'S FIRST BATTLEPASS


The Heroes of Reach Battlepass I paid for without the extra levels so I started at 0. It took me approximately the time it took me playing up to this point to get it minus an hour for tutorial and messing around in the gun range and another ten-ish minutes of looking at what I got. I spent a good majority of this time in Double EXP mode because my buddy drinks a bunch of Energy Drinks which = stuff for me. So realize that it will probably take most people a good chunk more time than me.

On EXP, Gains, ETC: They updated EXP rates: First game you play gives you 300 EXP, the next 2 give you 200 EXP, the next 3 give you 100 EXP each. After that you will get 50 EXP a match until 1300 the next day. That's 1 Level of the pass a day if you do just these - and you can do them in bot matches. I managed to get these done in ~30-40 minutes most days if I wasn't doing challenges which brings me to the next thing. CHALLENGES. Every week at 1300 on Tuesday (1 P.M. for the other time metric), It gives a bunch of challenges ranging from 200-400EXP depending on how bright the color of the challenge is with varying degrees of difficulty. These were also updated to be less specific so it's much easier to get a bunch of these done in a day. On a standard day if I was just getting my Daily EXP from the games I could gain anywhere between 3-4 Levels BEFORE double EXP. Once your challenges are gone for the week though your level gain will go down. I typically focus the objective and if something is in the way I will get that challenge (For instance on Oddball if I am trying to get headshots I will grab precision weapons as I come across them but I won't seek them out) just for clarification. Challenges will be doubled for EXP, EXP Grants will not be doubled. Your Daily Matches: The 300, two 200s, and 3 100s will all be doubled. As for the challenges: Read them carefully. If they don't specify PVP then you can do them in the Bot games which can make them go by much quicker. The only time this wasn't true was for a Weekly End challenge it stated "Kill 50 Spartans". Naturally my first thought was 'I'll try this in bots first' and saw no gains. Keep this in mind.


What You Get: I paid for the Battlepass, so what I paid for specifically after 57 hours was the following: 1 Armor Core - Mark V (B), 10 Helmets w/ 4 attachments, 9 Chest Pieces, 5 Shoulder Sets, 3 Knee Armors, 2 Hand Armors, 4 Wrist Pieces, 2 Utility Slots, 2 Armor Effects, 1 Legendary Mythic Effect, 6 Coatings, 6 Visors, an A.I. and a color for it. I included stuff that comes with the Armor Core since the pass unlocked that. There's some player Emblems for the background to your name you get but I don't really count those. After all we want to look pretty in-game.

For reference if you get the free stuff you get the following for the Mark VII Core: 6 Coatings, 3 Helmets, 5 Visors, 3 Chests, 2 Sets of Shoulders, and 1 Wrist Piece and an A.I.

So for 10$ and I'll say 54 hours of Multiplayer game time this is what I got. I'll let you judge if that's worth it - mind you it's strictly cosmetic. I don't neccesarily approve of a F2P model but given I got the MP for free with Beta I'd say it's good.


GAMEPLAY: So there was massive improvement from when I started: There was only Quick Play which is a mix of Oddball, CTF (1 and 2 Flag), Slayer, and Stronghold. The other categories to jump into was Ranked Arena which was these games but with slightly larger score totals except for Oddball: CTF went to 5 caps, Strongholds went to 250 Points. Big Team was the last playable mode with Big Team Slayer, Strongholds, Stockpile, CTF (1 and 2 Flag). In addition to those categories you now can join a separate Team Slayer, Fiesta Slayer, Tactical Slayer (SWAT for older players) and... That's about it. I wish they could add more dedicated categories to play under - hopefully in the future. The spawns can be a little funky sometimes but overall it's not too bad. Respawn is 10 seconds which feels long when they show it right to ya but it feels right after awhile.

The maps are all pretty alright - nothing stands out too much and no old ones from previous games - I hope that changes in the future.

Most of the weapons are fine - The only guns I find truly useful or too situational are the Plasma Pistol and Ravager. Otherwise this gameplay is my favorite since reach. It's a lot faster than older games but you get used to it after a few rounds. Most Weapons and Vehicles are dispensed out of dedicated racks which actually have respawn timers in form of bars, cool for understanding what spawns when - not cool because it encourages people to camp the rack. Basic weapons will cooldown as soon as they are picked up (BR, Commando) more special weapons like Shotguns will need to be removed from play/run out of ammo before spawning again. With all these weapons come so interesting quirks as well as the gameplay in general. I highly recommend looking up guides because I don't have guide room. Currently Melee is responding weird - sometimes it sounds like you land it but you don't, otherwise no real big complaints on how things register. Instead of reviewing each weapon I urge you take each one in the gun range and try it out - or play around with it in games to get a feel. The new equipment is pretty fun to use. It's a healthy mix of Halo 3 and Reach with how it treats equipment: You get a limited number of uses depending on what it is and it does have a short cooldown when used. In summary: It's faster than older Halos and there's a lot of fun quirks with the weapons and equipment and how everything works together. All the vehicles are pretty okay minus the gungoose.


I want to touch base on some of the negatives: First is more of an opinion but one worth mentioning: I believe the market is fairly predatory. I mentioned earlier what I got with the Battlepass but let me throw another thought in your head: The HAZOP armor set from Reach was in the shop for 20$, this came with a chest, helmet, shoulders, knees, visor - the whole shebang. The problem with this is that you needed the armor from the Battlepass - another 10$ to use this. I am all for cosmetics and if you want to pay 30$ to wear some armor - more power to you. I for one think that's a wee pricey. Among other things like armor pieces for an event limited armor core - the Yoroi. I personally don't like how much the store shoves it's stuff down your throat but it only really pops up when you bring it up, so there is that. Another thing to note is that the game is pretty brutal with the consumable Double EXP. If your game crashes and you almost beat the game - no EXP. On the flip side if you join one that's almost over you still get it so there is that. Your Double EXP will drain even when outside the game - and it used to be 30 minutes vice a full hour so that bothers me a little - especially since it was only by chance I have gotten this much free time recently to do this. I mentioned it earlier but there needs to be more dedicated game-mode categories - If a system like what was used on the MCC was used that would be perfect. An opportunity to see what map you are going to play in a lobby or a vote to pick out of like 3 of them with a mode attached for Quick Play oriented game modes would be nice to have too.


I don't know if I am going to update this for future Battlepass releases because I'm sure people will sort of have the method down by then. I just wanted to release this so people got an idea while the game is still young to see whether they want to put the time or money down in it. If you read this far thanks for your time though, I hope it helped you with your decision.
Posted 28 December, 2021.
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2 people found this review helpful
3 people found this review funny
258.5 hrs on record (218.0 hrs at review time)
I haven't played it too long. It's okay I guess. All the pokemon are pretty mean though. The only type of other trainers you fight are Hex Maniac types and they all choose the same nicknames. One of the few pokemon games where I enjoy the Rage move. You can actually fight the pokemon yourself as well if you feel inclined it's the best way to weaken them before you capture them.

Pretty solid game I guess.
Posted 28 May, 2021.
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No one has rated this review as helpful yet
1,330.0 hrs on record (1,025.2 hrs at review time)
Oh boy, what can I say about the third entry of this series. To begin, I don't write game reviews, this is the first one I have ever written so pardon me if it seems a little hodge-podge-ish. Mind you I am a Player that prefers PvP over PvM, but I will touch on both aspects so that way you can get an understanding.

Dark Souls 3 is the third entry of the Dark Souls series, as the name suggests, but the fifth (Sixth, I suppose if you played Dark Souls 2 and then SotFS like I did) released of the Soulsborne titles, as such, one would expect it to either improve upon or polish on aspects that would have been a problem in earlier titles, and it does in MOST regards, minus a few which I will touch on in a bit. The point remains that I believe that this is the most accessible title in the series for new people. In my opinion, this is due to the fact the game gives many of the tools that new players need pretty much right off the bat: White Soapstone Signs, Hub Area with a merchant, Blacksmith, and you can transfer bonfires. In days of Dark Souls 1 past you'd have to get so far to warp and only to certain fires, Dark Souls 2 had a few merchants that sold a lot of what you wanted but spread them out, here everything is condensed and streamlined for the most part (With finding a few people here and there that will go to this hub area). The first few bosses help you get the idea what the game is going to give you. First Phase, then Second Phase with just about every boss. Embering will give you a percentage boost to health which is nice, and allows you to co-op and get invaded, but keep in mind that bosses will have 25% more health PER white phantom, so if you are struggling in endurance fights or getting one-shotted, try to move your stats around or level Vigor. All of this helps remove (and add) some stresses into the game, by allowing you to help and be helped very early, as well as giving you a method to learn how to beat an enemy and farm for those precious Embers that you may or may not have trouble getting. The Estus Flask is similar to the second game in such that you start with little heals and it doesn't do much, but you get more pretty quickly and you can use it quicker and on the move.

The first section was for the new types, this one is for returning fans should you not have already gotten the title. Small Nods to every game (Yes even Bloodborne) exist in small facets throughout, including items, animations, boss fights, music, descriptions attached to items, covenants, locations, all sorts of things. From the familiar Onion Knights of Catarina straight down to our favorite Cleric-hating merchant to the series, it feels familiar and it feels good. Attention to detail always astounds me in this game. It may not be as big as some open worlds, but damn its packed with all sorts of neat stuff to look at.

Mechanically (And this is an opinion) this feels like the quickest playing Dark Souls game, in the sense that everything in the heat of the moment happens quick, running feels fast, dodging can really make you feel that butt pucker, winning with the magic-sliver of health isn't even noticed until after the fact. It isn't as fast paced as Bloodborne, but I find myself playing very similar, where the best defense can be a swift and decisive offense. Not to say that defensive options don't exist either, but it feels and plays like you want to be aggressive, just not arrogant. Thankfully the day of the infinite stun-lock Bonewheels and curse-half-your-health-away is gone, and when you die, you will mostly feel like you deserved it to some capacity instead of just sitting there scratching your head. The map feels organic, not quite as the first game but much more than the second, yet has the same thread of progression as the second game where it gives you the things you need to find, and you just sort of sputter around until forced on one path to the final boss. Returning enemies in later enemies will sport shinier armor, more friends and deal more damage while also including new tricks. I'm pretty sure this is the first souls game where the Game throws Undead Hunters Charms at you, which really can throw a kink in your plan when you are not ready for it. Summonable Phantoms aren't always as fun as the first two in the series (I'm looking at you Sirris) and honestly your first run should be learning around what you like and don't like. Want to be the standard Sword-and-Board? Go ahead, it's one of the best set-ups in this game! Want to be heavy duty and whack a dude with a hammer? By all means, do it. 90% of the weapons in this game have a purpose, with a few weird not-as-good choices in there. Every now and again there will be a hiccup, but that tends to happen once you start dipping in and out of aggro ranges and the like.

The next topic is PVP, and holy cow, it is both the best and worth thing that can happen. Level and upgrade progression controls who you invade and what weaponry you can receive from your buddies. Upgrading armor no longer exists and this more narrow PVP search brings a new type of 'twink' invader. New people on the High Wall will often experience one of a few things: Dark Hand Twink, Dragonslayer Axe Twink, and various forms of Greatsword Twinks. It's happened before happens here too, however with password restricted summoning, you can sort of level the playing field with these types. It's not unmanageable to the point where they are impossible to beat, but new players will struggle against these types of players but there is a way to avoid them: Play offline or unembered and they will not get you. The boss door is your friend with Homeward Bones. Upgrading your weapon is another solid thing to do if you have the materials to do it. Infusions are varied and fun, though you will stick to one thing once you figure out it does the most damage. With the DLC this game has the most varied weapons, though the Twinblades no longer exist. Instead we are left with Paired weapons which don't function entirely the same two handed, each set with all sorts of fun little nuances. This along with how you can PVP, classic invasion, red soap, Mound Makers, Spears of the Church, Blue Sentinels/Darkmoons, Aldrich, including mods that can assist with those can make this experience super fun and nuanced, though 85% of the time you will end in a zoning fight between you and a dude. Also don't underestimate the Straight Sword class, it's even better than Dark Souls 2. If you are curious about where to PVP, a lot of people like to do it just outside Pontiff Sulyvhans Bonfire in Irithyll as well as the Ringed City, and with the DLCs, the Undead Match returns. The Arena style combat is better than before offering 1v1s, 1v1s with heals, 2v2s, and 3v3s. It can get pretty chaotic, and after awhile you can get Iron, Bronze, Silver, and Gold badges next to your nameplate in invasions, a fun little diversion. There will always be the hackers, and thankfully the most common (And annoying) is just the types who will disable their hitbox. I haven't seen people invading doing this, just hosts, but it's something to keep mind of. I have also seen Insta-curse weapons, modded armor for reduced damage or enhanced stats, and got hit by some invisible dude once, but it's not common enough to be an issue. People who D/C (Disconnect) too much can get kicked off the servers, and hackers can be soft and hard banned, though I am unsure if they are doing this as of this review. However this whole section of the review can be null and void simply if you don't play online. Though I think you miss out on a big part of the experience if you do.

That being said, Dark Souls 3 is a solid 8.5-9/10 RPG, and it's series helped shaped a lot of the games that are around today. I would advise you play another game in the series, just to get the nods that this one gives to both, but it's not a bad place to jump in. May the Flames guide your way.

Posted 5 January, 2020.
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Showing 1-8 of 8 entries