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Recent reviews by Static

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Showing 21-30 of 71 entries
1 person found this review helpful
95.8 hrs on record (21.2 hrs at review time)
Approximately 50% of players won't finish the first act of this game, and after finally finishing it with a few friends I understand why I couldn't do it originally more than 2 years ago when I last tried Divinity 2.

The start of this game is hard.

You begin with basically nothing, no real skills, combos, armour or abilities - you just need to deal with it. You'll see enemies in the area you travel to that are 2 or 3 levels higher than you with (what seems like at the time) crazy amounts of physical and magical armour. But 4 or so hours later you're beating those same enemies.

You get a real, true feeling of accomplishment from Divinity 2, you really start off struggling, you have to claw and fight your way to the top, and when you finally get there it feels so good.

You need real patience to understand why Divinity 2 is so good, you have to accept that unlike some RPGs (*cough* skyrim) you don't start out slaying dragons. You start out helping people out of an inhumane prison island, you stumble upon a mystery and unravel a complicated plot involving witches and body-horror, and it is amazing.

If you give Divinity the time you will be rewarded with a game that's satisfying to play unlike any other.
Posted 3 November, 2020.
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No one has rated this review as helpful yet
4.4 hrs on record (3.4 hrs at review time)
Early Access Review
Super cool and unique game to play with your friends.
Posted 17 October, 2020.
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No one has rated this review as helpful yet
50.4 hrs on record (8.2 hrs at review time)
Early Access Review
Stormworks is an achievement in game-design. The physics, components and performance and absolutely astonishing.

Stormworks ruins other clanky games like Space Engineers by proving it's possible to have a rock solid robust simulation with buoyancy, air compartments, lift and drag.

The game by all means with a simulation so good could run at 10fps and I would recommend it - but instead it puts other games to shame by easily getting >100FPS

I don't know how they did it, but you can build rockets, VTOL jets, boats and ships with more components than you could imagine. Even including scripting which people use to make all sorts of awesome HUD displays and systems.

The game is easily a 10/10 for what it set out to accomplish.
Posted 1 September, 2020.
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3 people found this review helpful
9.7 hrs on record (4.2 hrs at review time)
Crashes are really bad, I'm crashing every 10 or so minutes now. It seems the further into the game I go the more unstable it's becoming.

The controls are super clunky, the mouse + keyboard emulate a controller and it results in a delayed and detached feeling. Aiming is especially bad, it's basically built in mouse acceleration you can't control. What doesn't help is that all the machines have very pronounced animations, an attack will have a big wind up with the weak points of the machine moving all over the place.

The character also gets stuck on things very easily, this is especially bad in inside areas where you have to fight bosses. Small extrusions on geometry will get you stuck.

Honestly - if the game was released like this on the Play Station it wouldn't of gotten the reception it did. The game in its current state is probably one of the clunkiest open-world third person games there is on PC. I do not see what the fuss was about.
Posted 7 August, 2020. Last edited 20 August, 2020.
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No one has rated this review as helpful yet
40.5 hrs on record (14.4 hrs at review time)
Red Alert 3 was one of the last good C&C games, aside from Tiberium Wars.

The main attraction is the campaign, which gradually increases in difficulty across 3 campaigns. My main issue with the game is that it was meant to be played online. Every single campaign mission is built around being co-op, which to me is actually downright infuriating because your co-op partner takes half your income. And because the multiplayer servers are down you have no option but to have an AI controlled partner

The problem is that the co-op AI will get steamrolled, and have next to none or even no buildings or units at all. But they still take half of all your income. So your constantly starved for income and can't mount a proper counter-offensive against the super built up enemy bases, so if the enemy AI has 2 mines that's the same income you get if you had 4 mines! This means that even if you have 4 mines you can't beat the AI economy wise, it will build more units than you and be constantly spamming against you.

Aside from that, the game itself is fine. I just wish the campaign got rid of these junk co-op commanders and let me control everything with a full income.
Posted 18 July, 2020.
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1 person found this review helpful
28.0 hrs on record (4.2 hrs at review time)
Early Access Review
An excellent game and a good way to waste a few hours.

I do wish they would make the time limit optional in career mode, it gets in the way of the gameplay a bit too much.

Hey they just added a career mode without time limits and oxygen! awesome work BlackBird!
Posted 17 June, 2020. Last edited 10 July, 2020.
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No one has rated this review as helpful yet
2.2 hrs on record (0.2 hrs at review time)
Early Access Review
Noita has the groundwork for a really solid game, the technology & art is there and with some balancing & more content it will be an incredible 2D rouge experience.
Posted 6 October, 2019.
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No one has rated this review as helpful yet
30.5 hrs on record (14.1 hrs at review time)
Hive mind's are broke, try to change my mind.
Posted 2 July, 2019.
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No one has rated this review as helpful yet
109.0 hrs on record (21.2 hrs at review time)
Early Access Review
Oxygen Not Included is a fantastic sandbox colony management game. However the learning curve is basically a vertical cliff - the in game tooltips won't really serve you that well so you will need to do allot of research and watch allot of lets plays to learn allot of mechanics and systems.

Luckily once you get over the learning curve it's a really enjoyable experience and will give you endless hours of challenging colony simulation.
Posted 28 June, 2019.
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No one has rated this review as helpful yet
110.7 hrs on record (1.3 hrs at review time)
Early Access Review
An awesome sub-sim, pretty much your only option these days.
Posted 2 May, 2019. Last edited 9 March, 2023.
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Showing 21-30 of 71 entries