11
Products
reviewed
166
Products
in account

Recent reviews by Talespin

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
14.8 hrs on record (14.4 hrs at review time)
The Ultimate Tactical Experience.
Posted 25 November, 2023.
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1 person found this review helpful
412.0 hrs on record (138.9 hrs at review time)
Ubisoft delivers another open-world epic game.
Posted 15 December, 2022.
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No one has rated this review as helpful yet
155.5 hrs on record (155.5 hrs at review time)
Whoa!
Posted 22 November, 2022.
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3 people found this review helpful
140.1 hrs on record (139.6 hrs at review time)
Masterpiece.
Posted 27 January, 2022.
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No one has rated this review as helpful yet
2,987.5 hrs on record (301.1 hrs at review time)
Surprisingly good and p2w free.
Posted 21 July, 2021.
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No one has rated this review as helpful yet
3,066.9 hrs on record (75.1 hrs at review time)
Early Access Review
Amazing game, you start to slowly see progress in the game. addictive.
Posted 13 June, 2021.
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No one has rated this review as helpful yet
127.8 hrs on record (117.6 hrs at review time)
Addictive game, great shooting game at a fast pace, everyone who loved UT99 will love this game too.
Posted 2 April, 2021.
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No one has rated this review as helpful yet
853.2 hrs on record (849.8 hrs at review time)
Early Access Review
850 hours in this game, unbelievable how time flies.
The most exciting thing about this game is the accomplishments and progress that I feel I have achieved.
Start naked in the middle of nowhere, with no experience and knowledge of where you are and where you can go,
to the point where I looked at a huge castle I was able to build, it's just impressive.
The game guides how to progress in the simplest way possible,
it does not overwhelm you too much information about the beginning, which is great.

But with all the amazing things this game gives.
The most amazing thing in my opinion is the mechanics of construction.
The ability to build anything, anywhere, to the smallest detail.
The passage between a small house and a huge castle, between a small wall and an entire city.
Build a house, vegetable farm, meat farm, ship port, crafting room, storage room, portal room and much more.
Overall, a great game, even if you are not into the survival games section, this game will surprise you for good.
Posted 26 March, 2021.
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5 people found this review helpful
922.8 hrs on record (34.6 hrs at review time)
For seasoned players, certain AR graphical pointers can be turned off – such as the GPS navigation system. But for casual gamers and those starting out, these are why it is so easy to leap into the game without little preamble.
The AR navigation line snakes its way through streets to mission points marked on the map or, if you are in building on a mission itself, to the next objective. You cannot get lost, basically.

In addition, whenever you are next to an item you can pick up, a barrier you can duck behind, or an object you can manipulate or use, you get a button indicator showing exactly what you need to press. Who needs the tutorials eh?
So far, we’ve played a fair selection of different mission types, on our own and with a ragtag bunch of online acquaintances. Teams of up to four players can co-operatively take part in the missions, which you can make up in the safe houses dotted around, from friends or simply by checking out if others are available at that moment, but we didn’t feel punished by tackling objectives on our own (as much as we do in, say, Destiny).
Taking on main and side missions solo is a harder pursuit for sure – even if you are sometimes helped by AI JTF agents – but there’s something to be said for giving yourself that kind of challenge. You can also up the difficulty level for tasks too, before you start each.
As well as main story missions, which initially help expand and improve your base of operations, there are plenty of side missions dotted around the map.
We’ve found them to be of fairly standard types and some can be quick to complete, including the hostage rescue and a base assault missions. That helps as, with the persistently online world, you won’t be able to pause and pick up later. If you want a quick bout of The Division, these are there for exactly that purpose, it seems. They also help you or your base level up more quickly.
In gameplay terms, Ubisoft has presented a game that doesn’t really break much new ground, but works because of the familiarity. The duck and cover mechanics of The Division are essential and standard for many third-person shooters.
Where this differs from many of its peers is that enemies are genuinely hard to take down. Thanks to the role-playing elements, enemies have stamina points rather than a set number of hits, so depending on what weapon you use, the modifications and your own skill set, each hit will cause a different amount of damage – which you see in numeric manifestations during battles.
Enemies also hide behind cover and some have armour, so they are taken into account too.

In our several hours of play so far we’ve had to restart missions plenty of times because we’ve been overwhelmed by difficult to beat waves of bad guys who don’t just fold at the wave of an SMG. And that’s the way we like it.
It’s just as well really as the game is a bit one-note in its tone – at least to the point where we’ve ended up in the game. Working out ways to dispatch foes using the talents and tools at your disposal is just about it. Missions have different objectives and goals, and exploration around New York is rewarded, but if you don’t like long, at times tricky armed battles, you’re barking up the wrong tree.
Posted 11 March, 2016.
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No one has rated this review as helpful yet
804.9 hrs on record (601.6 hrs at review time)
The gameplay for Rainbow 6 Siege is some of the tightest shooting mechanics I’ve experienced. Guns look, feel, and sound meaty with some really impressive gun sounds. As is tradition, Rainbow 6 is a very tactical and strategic game; it’s meant to be played cooperatively as a team. As such, the additional gameplay mechanics revolve around aggressive breaches, surveillance with drones, zone reinforcement, and one of my personal favourite additions, the rappel. All players are equipped with a rope and can rappel up and down structures to gain access to rooftops, or to breach a window. Some of the best gameplay moments were taking out boarded windows hanging upside down and clearing a room full of hostiles. And to cope with the amount of options players have at their disposal, Ubisoft ensured that each level comes full of multiple routes, entries, access points, and lots of destroyable environments that really change the flow of the game.

The real core of the game is in the Operators though. Drawing deep from the MOBA well, Rainbow Six Siege gives players a selection of heroes to choose from, all of them quite different. Split between offensive and defensive heroes, the variety of operators is enough to force you to think about your team composition, but not broad enough to make hero selection a deciding factor in a game. If, when Attacking, nobody on your team decides to choose a hero with a Shield (which is capable of blocking far more gunfire than it should) it isn't the end of the world.
Posted 19 February, 2016. Last edited 26 February, 2016.
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Showing 1-10 of 11 entries