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Reseñas recientes de SnafuGiant

Mostrando 1-7 de 7 aportaciones
A 3 personas les pareció útil esta reseña
8.4 h registradas (6.1 h cuando escribió la reseña)
I spend A LOT of time on steam, I'm as interested in the logic, philosophy, and culture behind video games as i am in playing them. It's hard to say if this game is "fun". I can say however that it is by far the most interesting game I have played. I think more than an exploration game its a puzzle game. When a dev can make you excited to investigate thoroughly every new block that is discovered you know they have done something right.

I've always had trouble imagining the implications of living in a world defined by fractalish magnitudes of reality but no more. As I float through this fractal block world, i am called to reflect on the assumptions of our collective perspective. Alice would be quite at home here i think.

Recently i played a very high profile AAA game that came out. A game that makes use of procedural generation, and claimed to be the next paradigm in RPG or whatever. Of that game i thought "a mile wide and an inch deep". Of this game i think the opposite... An inch wide and a mile deep. Big ups to Dan Hathaway and the team over at Fractal Block Team LLC.

The amount of profound discovery in this game is unprecedented. Buy it. Play it. Let it blow your mind.
Publicada el 3 de enero.
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A 13 personas les pareció útil esta reseña
75.0 h registradas (26.9 h cuando escribió la reseña)
A mile wide and half an inch thick. there are some fun combat moments but they are eclipsed by the sterile and joyless treatment of the world building. I'm ready for an actual next generation experience not the ultimate recursive average of this generations RPG culture. Im going back to Daggerfall, Morrowind, and Oblivion and I'm staying there. Get this one on mega sale in a few years.
Publicada el 10 de marzo de 2024.
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A 1 persona le pareció útil esta reseña
51.8 h registradas (25.2 h cuando escribió la reseña)
Long time lover of 4x games... this is everything that a hardcore fan of the genre could want. The ruler/ succesion/event mechanics all feel really good and rich. My friend who also got the game just kept saying things like "this game has massive flavor!" or " Wow the flavor in this game is so satisfying!" or simply "THE FLAVOR!!". I got it on sale but knowing what I know now would have paid full price. Really looking forward to seeing what kinds of projects this studio takes on in the future. This get a BIG yes from me. and a big thank you to Mohawk Games!

Ps. there are some seriously cool (im looking at you nesting tooltips) quality of life elements added into the UI which just make me feel cared for as someone who absolutely will click "next turn" for 13 hours.
Publicada el 26 de enero de 2023.
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Nadie ha calificado este análisis como útil todavía
45.1 h registradas (40.2 h cuando escribió la reseña)
Reseña de Acceso anticipado
Hands down the best 2.99 i have spent on videos games in several years at least.... perhaps ever. get this game. support this developer.
Publicada el 15 de abril de 2022.
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A 3 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
17.9 h registradas (17.8 h cuando escribió la reseña)
If you really want cyberpunk but cant afford it play this.
Publicada el 13 de diciembre de 2020.
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A 2 personas les pareció útil esta reseña
63.7 h registradas (19.5 h cuando escribió la reseña)
I am not a game developer and have no idea what goes into it. I'm sure many wonderfull people put their all into this game, and it is not without merit. There are a lot of really great things to say about the game but i still say no. (you already have my money dont worry)

I say no only because night city does not deliver what CDPR promised.

The game is pretty solid. The combat is fun. The story is engaging. Bugs; Whatever.

But from the first moment of the game it felt really rigid. Starting out in a Night City bar i attempted to interact with all the patrons and objects. Tried to punch people and objects just to see what impact that would have on my game world. There was no impact because it was all static set design.

CDPR promised something revolutionary and insane and what we got was an on the rails scifi adventure story. They did this very well but they used the same game mechanics from the last 15 years of popular games. Elements of borderlands, Gta(driving felt like mafia), Watchdogs, Halo, Deus Ex, Mirros Edge(just a little in a weird way)... but somehow the least exciting elements of those games. Again if this had been any other release with any other kind of press around it i would be ecstatic, but its just not what was described and hyped.

Ultimately I felt like the developers wanted too much control of the way i experienced night city. Instead of an expansive Cyberpunk landscape it felt small because once i had walked down the street a few times i had seen all that it had to offer.

I felt like i had already played through some of the plot devices before in Farcry 2. A deadly disease pushing you to find a solution. Dying light...Dead rising... etc. This game is pushing the envelope of 2009.

Also what were all the locked doors about? Is there more content coming? I legit spent the first half of the game thinking I'd be able to unlock these doors at some point. Maybe I'm just bad but wtf.

To put a long story short the game was: Derivative and Disappointing

Wait for a sale
Publicada el 13 de diciembre de 2020.
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A 2 personas les pareció útil esta reseña
72.9 h registradas (8.9 h cuando escribió la reseña)
Reseña de Acceso anticipado
Just bought this game. Really fun. compelling challenge. interesting physics. To me its a pretty complete product, but apparently still in early access. seems like it will be a really fun game to watch develop. One to watch in the rouge like dungeon crawler genre in my estimation.
Publicada el 26 de septiembre de 2019.
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Mostrando 1-7 de 7 aportaciones