8
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Recent reviews by Slegnor

Showing 1-8 of 8 entries
1 person found this review helpful
10.9 hrs on record (6.0 hrs at review time)
Spotted this in a similar games feed on Steam and bought it straight away as it seemed exactly my type of game and I wasn't wrong.
Fills the space exploration urge well, gameplay is technical enough to hold interest but not complicated and one of the few games where the DOS era graphics don't feel forced.

Encountered a few annoyances, such as your weapon firing when clicking through tutorial sections, the game volume resetting to 100% in the Windows volume mixer whenever you land on/leave a planet or enter a cave/mother ship but nothing I would consider a bug.
Even the RNG seemed fair when I found a crashed UFO and the interior consisted of just a dead end, which the developer (who was in my stream) said it shouldn't have happened, but it wasn't a major annoyance, I know UFO's will come again.

Bad UI is one of the biggest turn off's for a game for me and I don't recall even thinking about anything needing improvement.

Overall I had the same amount of fun playing this as No Man's Sky, if not more.

My YouTube "1st Look" Video of the above review: https://youtu.be/umn8z8nA2IE
Posted 15 May, 2022. Last edited 16 May, 2022.
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No one has rated this review as helpful yet
1 person found this review funny
1.7 hrs on record
Early Access Review
No ability to mute or lower volume on squad mates, leading to annoying kiddies mouth chewing down the mic.
Posted 8 April, 2022.
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No one has rated this review as helpful yet
1.4 hrs on record (1.2 hrs at review time)
Key received from the developer for free via Keymailer.

I have played about an hour of Mechajammer, the tutorial and into the 1st area until my character died to the boss.

I'm not overly enamoured by the character/portrait art, pixel/low res art has its place but here its just too much of a contrast to the environment art. If the characters were in the same dark shaded style of the world, it'd fit much better IMO.

Story seems relatively standard affair, albeit a bit brief in its initial presentation; You;re a conscript with partial memory loss and on the run with people you knew? I think? I's quite vague - I'm holding off on any real judgement until I get further into the game.

It's a game I want to like, at least to see more of the story but there are a few issues that make me hesitant to try again.

Knockout attacks - your character always stops out of range for the attack to land,then the foe moves and you're then basically spotted immediately. If I have knockout selected, and target the foe, I expect my character to actually hit them, not flail around 4 feet behind them.

Autosaves - looks to be a system in place but doesn't appear to save after story-line events as you'd expect (after lowering the 1st bridge etc). I think I bypassed a lot of the level by just randomly exploring, walked in on the boss, got basically one-shotted and my save was right back at the start of the game.

Line of Sight misclicks - I found that frequently my character was walking around buildings, instead of where I wanted them to go, especially in narrow areas. It seemed due to the way LOS was implemented with the environment maybe?

ESC to close open menus please? - this is just a minor annoyance but one that builds over time, make ESC close open windows, not open the settings menu only, gets really annoying after a while.

Overall I will recommend this as it seems interesting but has finicky controls.

My YouTube "1st Look" Video of the above review: https://youtu.be/cjAdHJ4Z0l8
Posted 5 April, 2022.
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25 people found this review helpful
0.8 hrs on record
I was asked to review the game by the developer and was given a key for free.

I was interested to try a new puzzle game with some sort of underlying plot mystery but unfortunately from what i played, this wasn't it.

The game is dull, dark and offers no information regarding your environment whatsoever.
Your silent protagonist, a space ship mechanic, apparently has no information to offer regarding how the systems he supposedly maintains work and you;re just thrown into a room with a laser beam and some sort of sample containers welded to the floor. Except they're not sample containers, they're power nodes?
As simple line of dialog or text in the 1st room, such as "I need to get the power nodes charged with the laser generator" or something would help, instead of absolutely nothing.

What is even more infuriating is how the beams are redirected; Drop the ball object in-front of the beam and it will redirect it in an angle relative to the players POV at the time it was dropped.
The is no way to rotate the angle of the beam without picking the ball up, adjusting the player position and dropping the item in the beam...or just run into it and see if you can nudge it into position.
A simple rotation command when holding an object would make this a lot more user friendly.

Oh and did I mention that if you drop the ball just right, it actually splits the beam in 2, required to solve puzzles after room 1? This is never shown or explained and leads to lots of head scratching.
It almost feels like a clipping bug rather than a mechanic when you discover it.
If you want to make your game mechanics mysterious, do it in context, why use a ball object when some sort of angled mirror or prism object would be more intuitive to the player that it represents splitting of light and not just redirecting?

Then there are the force-fields, in the 1st room you are present with 3 types of force-fields.
Blue blocks player movement, green doesn't, yellow blocks laser beams, fairly simple to understand right? Well no, because its never explained that they have more than 1 property and the introductory puzzle does nothing to suggest this.
I was half an hour in when i discovered that the way it actually works is:
Blue blocks player movement but not objects from passing through
Green blocks objects but not the player.

The full properties of the blue/green fields is fundamental to the 2nd puzzle (and the rest of the game) but not intuitive at all.
I know from the 1st puzzle that blue means I can't walk through, you teach me this through solving the puzzle, so why would I try and walk through a blue force-field holding an item in the next area?

Nearly all puzzle games start with a simple puzzle that sums up how the game works and for a good reason, to teach you the mechanics of the game but this doesn't happen in SPACE ACCIDENT.

The puzzles seem to consist of the same thing, redirect beam, place block on pressure plate, next room, nothing new or inventive.

There's also a very basic plot regarding the Captain being murdered by your friend and because of that, you get locked in a storeroom because reasons, it reads like a story written by a child with an "and then, and then" momentum.
The space ship is clearly massive but what is the crew size, 5?, 5000? No idea because there's no-one about in the mostly deathly silent ship (apart from your footsteps, which continue for 2 more steps after you stop)

Finally, nothing suggests it's a VR game, but SteamVR will launch regardless.

Overall it might be worth its very low cost if you stick with it, but I can't say I'd have fun finding out the outcome of the plot.

My YouTube "1st Look" Video of the above review: https://youtu.be/KZEV-9MWRo8
Posted 11 February, 2022. Last edited 11 February, 2022.
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A developer has responded on 14 Feb, 2023 @ 2:23am (view response)
4 people found this review helpful
3 people found this review funny
2.4 hrs on record
Early Access Review
Yes, this is early access, yes work is being done on it, but it shouldn't be permitted to submit a game for paid Early Access when the fundamentals of the game do not work.

Non-VR Review:
I went into this not expecting anything amazing and I wasn’t disappointed.
The opening “airshow” was absolutely spectacular, not the scripted sequence of the show itself, the fact the 3 planes spawned in the sky from nowhere and instantly slammed into the runway, exploding in a ball of fire as the announcer exclaims “Just look at the skill and coordination of our pilots!”.

Next we were treated to ragdoll physics on a epic scale with bodies rocketing across the room at the slightest touch.

Then finally, after being the only “volunteer” to be trusted with saving the world where the skilled and coordinated pilots previously failed, we’re asked to go and recover weapons for our plane.

Invisible weapons apparently as they failed to spawn, meaning, yes you guessed it, this is a fighter jet sim, with 0 weapons!

Then we get in the plane and are asked to flip various switches to power everything up and set the coordinates into our nav map……the coordinates, where are ethe coordinates, hello coordinates?

At this stage you will do 1 of 4 things

1) Bail out, uninstall and use the Hide option in your Steam library to mask the shame of trying this – this is the preferred option.

2) Put any old number in as coordinates, it’ll accept it.

3) Get bored and just take off. At some point you’ll be playing with the displays and hit another button on the display that shows you more information including the word coordinates next to a set of familiar numbers you’ve seen somewhere else.

4) Somehow, using the power of the Gods themselves, figure out that the numbers at the top right of your screen marked “UPGRADES” that have been there since the start, are in fact a set of coordinates.

The controls, oh the controls. Your options are mouse and keyboard, oh your fancy HOTAS may be detected and let you bind it in the controls menu, but no, you can’t actually use it.
So mouse and keyboard it is and what a system it is. Mouse sensitivity so high you’re doing 90 degree turns instability, missing keybind options for plane functions and a throttle with 0 indication of how much you’re set to which makes landing most fun.

I never actually landed successfully, the 1st attempt my mouse was in flight mode when I expected it to be head-look mode (no indication of which mode you’re in anywhere) and my plane 360’d across the runway and slid off to its doom. Oh did I forget to mention the runways are floating? This pirouette of death was all because I moved the mouse during landing to look at, and use the brake handle (no key-bind for it, how ironic).

Other landing attempts failed due to being unable to gauge your speed because of the aforementioned lack of throttle details.

Oh you may also get engaged by an enemy plane and simply die because no weapons, who’d have thought.

TLDR: Avoid until significant work done unless you’re making comedy videos.

My YouTube "1st Look" Video of the above review: https://youtu.be/TKpVy3QjxFg
Posted 6 February, 2022. Last edited 6 February, 2022.
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10 people found this review helpful
3 people found this review funny
2.4 hrs on record
Early Access Review
Not sure what to make of this, it is early access yes but something isn't right.
I just spent over an hour trying to follow the tutorial window only to be frustrated by the poor cluttered UI design, the staggering amount of selectable "blocks" for building which appear to all do the same thing, infuriating camera controls, and AI Miners refusing to go work despite their being machinery for them outside and being assigned to jobs.

The final straw for me was all the colonists leaving because of unhappiness hitting 0 (because they wouldn't go to work?) and suddenly India, the only country with a spaceport on the Moon, apparently also bailed out of their colonisation of the moon completely , making it impossible for me to hire anyone or buy materials.

Not sure if it was a bug that made the game unable to proceed, by the entire country leave the moon, but if not, its a bad game design decision to kneecap a player not even fully through the tutorial window.

I may look at this again but it won't be for a good 6 months or more, needs some serious work.

My YouTube 1st Look Video of the above review: https://www.youtube.com/watch?v=g5IzGy_U03A
Posted 2 February, 2022. Last edited 5 February, 2022.
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A developer has responded on 3 Feb, 2022 @ 12:26am (view response)
No one has rated this review as helpful yet
1 person found this review funny
2.2 hrs on record (1.7 hrs at review time)
Very good narration of the story, setting the atmosphere that the story conveys very well to the user.
There is one glaring mispronunciation however which is quite jarring "peals of thunder" is pronounced "pearls of thunder" and it breaks the mood somewhat.
Posted 5 October, 2021.
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2 people found this review helpful
11.8 hrs on record
They say 3rd time's the charm right?
I don't think they meant it to be applied to releasing the same game over and over on a differnet engine.
If you've played and got bored of ArmA Battle Royale and H1Z1 KOTK, you're in luck, as they've apparently followed the FIFA model and released the same game again (again, again)!
Posted 21 December, 2017.
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Showing 1-8 of 8 entries