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Slade Krowley -GSU- legutóbbi értékelései

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10.2 óra a nyilvántartásban (10.0 óra az értékeléskor)
It actually is a nice game!

Listen up, folks. I got this game for science, you know, just to see what all the fuss is about. But hey, turns out, it's not half bad. Maytroid, developed by pixelgreeds back in 2018, packs a punch. You run, slash, and shoot your way through the map, no sweat. Sure, the story's a bit like a maze, leaving you with more questions than answers, but hey, that just adds to the intrigue. Combat? Well, it's pretty straightforward, mostly just blasting away at enemies. But where it gets interesting is in the puzzles and platforming bits. They'll really test your mettle. Oh, and let's not forget the soundtrack – solid stuff, not exactly legendary, but it gets the job done.

Now, if all that ain't enough to convince ya, here's a little bonus: this game's got some... shall we say, adult content. Yeah, you heard me right. Anime-themed pics and whatnot, easy to uncensor. So, for you cultured types out there, it's a win-win. Maytroid's got it all – from acrobatic moves to a gallery of anime beauties, with a side of cool lore and characters to boot. So what are you waiting for? Dive in and see for yourself.
Közzétéve: 2024. április 8.
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1.4 óra a nyilvántartásban
Listen up, all you gamers out there!
Yissa Deep Realms
isn't just your run-of-the-mill action game; it's a full-on adrenaline rush, a hardcore platformer that'll push you to your limits. Released back in 2017 by PixelGreeds, this game doesn't hold your hand – it's all about tough choices and even tougher challenges.

Picture this: multiple endings based on your decisions. Yeah, you heard me right. Your choices actually matter here. It's like life and death, but in pixel form. And if you're into punishing side-scrollers like Ninja Gaiden, Mega Man, or X-Man '93, then you're gonna feel right at home with Yissa Deep Realms.

Now, I gotta admit, I might be a tad biased 'cause I'm all about that old-school vibe. The soundtrack? It's like music to my ears, literally. And don't even get me started on those retro visuals – they're pure eye candy.

But hey, whether you're gonna dive headfirst into this game or not, it all boils down to your personal taste. If you're craving a challenge and craving it bad, then this one's definitely worth a shot.
Közzétéve: 2024. április 7.
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11.2 óra a nyilvántartásban
In the Depths of Voyeuristic Isolation, Every Choice Counts.

Let me tell you about this game, folks. Experience 112, created by the French studio Lexis Numérique and published by Micro Application in 2007, it's quite something.

Now, you're thrown into this world, right? You're not just playing as any character, no sir. You're diving headfirst into the life of Lea Nichols, a researcher at this super-secret EDEHN PROJECT. And get this, She wake up from a coma on this strange, overgrown ship, and guess what? You're the one helping Lea out, guiding her through the ship with these cameras. You're in control of the lights, you're opening doors, you're basically Lea's guardian angel, making sure she navigates through this mystery safely. You're solving puzzles, finding codes in documents, and even communicating with these mysterious beings using some pheromone-based language. It's like nothing you've ever seen before. But hey, let's not ignore the elephant in the room. The game's got its flaws, no doubt about it. It can be a bit slow, the interface could use some work, and some of those puzzles? They're not exactly brain-busters, if you know what I mean. And let me tell you, there's a ton of technical stuff that might make your head spin. Now, don't get me wrong, folks. Experience 112 is a unique voyeuristic simulation It's got this cool concept that'll keep you hooked. But if you're looking for the absolute best of the best, well, there are other games out there that might tickle your fancy a lot more. But hey, give it a shot! You might just find yourself pleasantly surprised.
Közzétéve: 2024. április 7. Legutóbb szerkesztve: 2024. április 7.
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11.2 óra a nyilvántartásban
A Grim Descent into the Depths of Human Torment

Listen up, folks, 'cause I'm about to take you on a journey straight into the heart of darkness. We're talkin' about 'I Have No Mouth, and I Must Scream,' a DOS game that ain't like any other. Released back in '95, this game ain't just your run-of-the-mill entertainment; it's a brutal confrontation with the ugliest parts of human existence, all wrapped up in a package of post-apocalyptic nightmares.

Led by the genius mind of David Mullich, this game ain't just a game. It's an experience. Mullich and his crew pulled out all the stops to bring Harlan Ellison's twisted tale to life. And let me tell ya, they didn't hold back. They dug deep into the darkest recesses of the human psyche, crafting a narrative that'll leave you shaken to your core.

But it ain't just the story that'll haunt your dreams. Oh no, it's the music too. John Ottman's score? Pure nightmare fuel. It sets the mood like nothing else, dragging you kicking and screaming into the hellish world of AM. From the chilling melodies to the jarring dissonance, Ottman's music will crawl under your skin and stay there.

Now, let's talk about them graphics. Sure, they might seem dated by today's standards, but don't let that fool ya. Those pixelated horrors? They'll sear themselves into your brain. And the sound design? It'll make your blood run cold. Together, they create an atmosphere so thick you could cut it with a knife.

But here's where things get real interesting: the moral dilemmas. Every choice you make in this game? It's a gut-wrenching decision with consequences that'll haunt you long after the credits roll. You'll be forced to confront the darkest parts of yourself, wrestling with your own morality in the face of unspeakable horror.

Now, I ain't gonna sugarcoat it. This game ain't perfect. Some of the puzzles'll leave you scratching your head, and the interface? Let's just say it takes some gettin' used to. But trust me when I say this: it's worth it. 'This ain't just a game; it's an experience you won't soon forget.'

So, if you've got the stomach for it, dive on in. But remember, once you start, there's no turnin' back. Welcome to the nightmare, son!
Közzétéve: 2024. április 6. Legutóbb szerkesztve: 2024. április 6.
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3.6 óra a nyilvántartásban (3.3 óra az értékeléskor)
Helltaker: A Devilishly Charming Puzzle Adventure

Hey yo, Chico! Let me tell ya 'bout this game called Helltaker, crafted by the devilishly talented Vanripper, it hit the scene like a fireball on May 11, 2020, ese. It's a puzzle game, Chico, but not your ordinary one. Nah, it's charming and challenging, mixing dark humor with brain-teasing puzzles for a hell of a good time, comprende?

In this game, you ain't just solving puzzles, nah, you're on a mission through the fiery depths of hell to build your own harem of demon chicas, ese. And let me tell ya, it ain't no walk in the park. With devilishly clever puzzles and obstacles everywhere, you gotta stay sharp to make it through this infernal landscape.

But what really makes Helltaker stand out is its characters, Chico. From Cerberus to Lucifer herself, each demon girl brings her own personality and quirks to the table. Whether you're cracking jokes or trying to charm your way outta trouble, there's someone for everyone in this devilish crew.

And don't even get me started on the soundtrack, amigo. Composed by Mittsies, it's an absolute banger that sets the perfect vibe for the game. From catchy beats to eerie melodies, the music brings the whole experience to life, keeping you hooked 'til the very end.

Yeah, Helltaker might be short and sweet, but let me tell ya, it's one hell of a ride, Chico. If you're into dark humor and tricky puzzles, this game is a must-play. So grab your pitchfork and get ready for a journey through hell—you won't regret it, amigo.
Közzétéve: 2024. április 1.
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139.0 óra a nyilvántartásban (86.3 óra az értékeléskor)
Korai hozzáférési értékelés
World Box: God Simulator
World Box: God Simulator, by Maxim Karpenko stands as a testament to their unwavering dedication and fervor for crafting immersive gaming experiences. With Maxim Karpenko at the helm as both developer and publisher, the game's journey remains tightly woven with the creative vision of its architects. Through regular updates, players are continuously beckoned to explore new realms and delights. As the game evolves under Maxim Karpenko's guidance, expect a steady flow of fresh wonders, refined mechanics, and features inspired by the divine, ensuring the eternal vitality of this world.

World Box: God Simulator beckons players into a realm where divine powers are theirs to wield, shaping and ruling over virtual dominions. Its mechanics grant unparalleled freedom, allowing manipulation of terrain, governance of civilizations, and the unleashing of cataclysms with divine grace. The depth of customization is staggering, enabling the crafting of intricate ecosystems or the unleashing of chaos with but a thought. With dynamic AI guiding civilizations, each interaction unfolds in unforeseen ways, empowering players to nurture greatness or sow destruction, embodying the divine essence within.

Furthermore, World Box: God Simulator enriches the experience through robust modding and customization options. Via platforms like the Steam Workshop or sites like GameBanana, a wealth of user-generated content awaits, from new civilizations and creatures to terrain features and mechanics. This expansive modding support extends the game's longevity and replay value, allowing players to shape their divine adventures as they see fit. Whether embracing community creations or forging their own path, World Box invites boundless exploration and experimentation, ensuring each divine realm is a unique testament to its creator.

Contemplation of existence: Playing World Box: God Simulator

Part of the game for me evokes a sentiment akin to a passage from the annals of Fight Club: 'I’ve met God across his long walnut desk with his diplomas hanging on the wall behind him, and God asks me, 'Why?' Why did I cause so much pain? Didn’t I realize that each of us is a sacred, unique snowflake of special unique specialness? Can’t I see how we’re all manifestations of love? I look at God behind his desk, taking notes on a pad, but God’s got this all wrong. We are not special. We are not crap or trash, either. We just are. We just are, and what happens just happens. And God says, 'No, that’s not right.' Yeah. Well. Whatever. You can’t teach God anything.'"
Közzétéve: 2024. április 1.
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3.1 óra a nyilvántartásban
BloodRayne: A Classic Remastered

Introduction
BloodRayne isn't just your run-of-the-mill game—it's a pulse-pounding mix of action, platforming, and brain-teasing puzzles that'll keep you on the edge of your seat. As you take the reins of Rayne, you'll dive headfirst into a world crawling with Nazis and all sorts of supernatural nasties, armed to the teeth and ready to kick some serious butt. Back in 2002, Terminal Reality dropped a bombshell with the original BloodRayne game, hooking players with its adrenaline-pumping action and gripping plotline. Picture this: you're thrown into the gritty world of the 1930s, taking on the role of Rayne, a dhampir on a mission to eradicate supernatural threats as part of the Brimstone Society. But here's the catch: trying to fire up the OG game on modern systems? Yeah, good luck with that. It's like trying to fit a square peg into a round hole. That's where BloodRayne: Terminal Cut comes into play. Released in 2020, this remastered version is the real deal. It's got all the bells and whistles you'd expect: better visuals, support for higher resolutions, and compatibility with today's hardware and operating systems.

Enter the main character

Alright, listen up, folks. Rayne ain't your average dame. Born from the fusion of a vampire pops and a human mama, Rayne's got a cocktail of abilities that'll make any supernatural baddie think twice. She's got a fire burning inside her that'll scorch anyone who crosses her path. Headstrong? Hell yeah. Snarky? You bet your sweet ass. Bold? She practically wrote the damn book on it. Rayne's not just intelligent, she's cunning as hell. And when it comes to kicking ass and taking names, she's second to none. She takes her job seriously, as long as it lines up with her own interests, of course. But don't get it twisted, she's not some emotionless killing machine. Nah, she's got layers, like an onion soaked in blood. And let's not forget her killer look. Long red locks, revealing threads, and those signature tattoos.
Speaking of revealing the infamous appearance of Rayne in Playboy magazine back in 2004. That's quite the tidbit, isn't it? After some thorough research—ahem, journalistic integrity and all—I can confirm that Rayne made waves as the first video game character to grace the pages of such an iconic publication. And hey, let's be real here—those pictures probably garnered quite a bit of attention, especially from the male demographic, and who knows, maybe a few ladies too. I mean, we're talking about Rayne here—strong, confident, and definitely easy on the eyes. So it's no surprise that people found themselves drawn to those pages.But hey, let's not forget about the journalistic integrity of the article itself. I'm sure there were some insightful words in there too, right? Maybe?

Plot

Alright, listen up, you delicate little snowflakes. In the murky depths of 1932 Europe, there's this whirlwind called Rayne, carving her own path of chaos, chasing down her bloodsucking daddy like a bat out of hell. But that slippery sucker keeps slipping through her fingers, leaving her grasping at shadows.
Then comes the Brimstone Society, a bunch of shadowy figures playing puppet masters in the war against all things supernatural. They scoop up Rayne, molding her into their very own lethal weapon, Agent BloodRayne. She's like a storm wrapped in leather, a force to be reckoned with. Now, picture this: the world's on the brink of going up in flames, and here comes Rayne, prowling the back alleys and dark corners, knocking heads and taking names like it's nobody's business. But then, bam, two missions, years apart, lead her straight to one twisted son of a gun—a guy with a fetish for ancient artifacts and a Nazi army to back him up. Rayne's gotta face this nutjob and his goose-stepping goons, staring down the barrel of a gun aimed at unleashing hell itself on Earth. With every move she makes, it's like walking a tightrope between salvation and damnation, and she's gotta dance like there's no tomorrow. So buckle up, buttercup, 'cause ♥♥♥♥'s about to get real.

In conclusion

Here's the lowdown on this game: it's good, no doubt about it. The soundtrack? Killer. The story? Solid as a rock. And yeah, the gameplay? It's decent, especially considering when it first hit the scene.
But let's be real here. We're talking about a game that's been around for two decades. Of course, it's gonna feel a bit like a relic compared to the shiny new toys we've got these days. But hey, give credit where it's due. This remaster does a damn good job of staying true to the original vibe.
So yeah, it might not be the best thing since sliced bread, but it's still worth a spin, especially if you're feeling nostalgic or just dig a good ol' fashioned vampire romp. Just don't go expecting it to revolutionize the gaming world. Sometimes, a trip down memory lane is all you need.

Közzétéve: 2024. április 1.
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12.5 óra a nyilvántartásban
Listen up, space monkeys!
You wanna talk about "Realms of the Haunting"? We're diving deep into the rabbit hole here. Gremlin Interactive, those mad Brits, they cooked up this twisted masterpiece. We're talking about a team of renegades, designers, artists, programmers, and musicians, all working together to craft a world that'll make your head spin. Now, this bad boy dropped back in '97 for MS-DOS and Windows. Interplay Productions, the big shots from across the pond, they saw the potential and slapped their name on it. And let me tell you, they weren't wrong. "Realms of the Haunting" ain't your average stroll through the park. It's a journey into the unknown, a descent into darkness. So buckle up, grab your talismans, and get ready to have your reality shattered. This game ain't for the faint of heart.

A hefty chunk of the backstory unveils itself through a plethora of scattered documents strewn across different locations. But wait, there's more. Cutscenes flood your screen, painting a vivid picture of madness and mystery. With a whopping 120 minutes of full motion video, yo tou're in for a wild ride. You'll uncover secrets that'll make your head spin faster than a merry-go-round on steroids. From ancient prophecies to cosmic conspiracies, it's all here, waiting to blow your mind. So buckle up, my friend, because this ain't your grandma's bedtime story. It's a trip through the rabbit hole of insanity, and trust me, you won't want to come back.




The Gameplay
Now, gameplay-wise, it's pretty straightforward. Sure, the controls might feel a bit wonky at first, especially if you're used to modern games. But hey, that's part of the charm, right? Just be warned: if you're not accustomed to old-school DOS games, you might find yourself cursing at the screen more than once. Alright, buckle up, because we're diving headfirst into a nightmare. This game? It's not for the faint of heart. Think claustrophobic corridors, darkness that suffocates, and a constant need to stay sharp. If you're the type to scream at shadows, this ain't your game. And get this: it's not just your typical point-and-click adventure. Oh no, this game throws you into the thick of it with full motion video clips that'll make you feel like you're in a B-movie horror flick. The opening alone will have you questioning if you're playing a game or starring in a low-budget thriller. But fear not, because you'll have plenty of tools at your disposal to survive this nightmare. Maps, documents, weapons, and even some mystical doodads to give you an edge. Plus, there's a handy "hints" section for those who need a nudge in the right direction. As you navigate through the darkness, you'll uncover hidden passages, secret panels, and all sorts of spooky surprises. And let me tell ya, keeping a gun handy isn't just a suggestion—it's a necessity. Those undead baddies won't stay down without a fight.




The Plot
Now, let's break it down. This story? It's like a drug-induced journey through the minds of Aleister Crowley, H.P. Lovecraft, and a dash of religious philosophy a la Malachi Martin. Yeah, it's that wild. Alright, gather 'round, folks. Let me take you on a journey through the twisted labyrinth of the unknown. It all starts in the heart of Cornwall, where Adam Randall steps foot for his old man's funeral. But this ain't no ordinary burial. Nah, his old man kicked the bucket under some mighty suspicious circumstances, setting off a chain reaction of nightmares plaguing Adam's mind. Now, these visions ain't your run-of-the-mill bad dreams. They're like glimpses into a haunted house straight outta a horror flick, a place Adam barely remembers. But fueled by determination and a hint of madness, he sets out to uncover the secrets of this eerie abode. Turns out, this house ain't just haunted by your everyday ghosts. Nah, it used to be home sweet home to a powerful French sorcerer who dabbled in some dark arts. His experiments? Well, they unleashed a legion of demons hell-bent on wreaking havoc. And guess what? They've got Adam's old man in their clutches, body and soul. But here's the kicker: what we think are angels and demons? They're just reflections of our own twisted minds, given life by a little something called the Soulstone. It's like the cosmic glue holding everything together, balancing the scales between good and evil. God, Satan, the whole shebang? They're just players in a much bigger cosmic game. And then there's the Watchers, the cosmic bouncers keeping an eye on things. See, there's this prophecy floating around that says someone's gonna swoop in and save humanity from the clutches of evil when the time's right. But thanks to some meddling fools like Florentine, who messed with the Soulstone, things are spiraling outta control faster than a runaway train. So, here we are, on the brink of chaos, with Adam caught smack dab in the middle of it all. Will he unravel the mysteries of the Soulstone and save humanity? Or are we all doomed to dance to the devil's tune? Only time will tell, my friends. Only time will tell.




In Conclusion
When all's said and done, "Realms of the Haunting" stands as a fascinating piece of video game lore. But let's be real here, it's not gonna be everyone's cup of tea. The gameplay feels like it's been sitting in the attic for a few too many years, even back when Y2K was just around the corner. And let's not forget about the story—it's like a trip down a psychedelic rabbit hole. I'm not entirely sure how, but you might just catch a contact high from it. Weird, right? Still, if you've got some time to kill and you're itching for a unique experience, this game might just be worth a shot. Just don't say I didn't warn you about the bizarre journey you're about to embark on.
Közzétéve: 2024. március 25.
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1.4 óra a nyilvántartásban (1.1 óra az értékeléskor)
Command & Conquer: Red Alert 2 and Yuri's Revenge

Let me tell you about **Command & Conquer: Red Alert 2** and its expansion, **Yuri's Revenge** – absolute classics, folks. Red Alert 2 hit the shelves on October 23, 2000, and Yuri's Revenge followed on October 10, 2001, both making waves with fans and critics alike, cementing their place in the RTS hall of fame.

The Soundtrack

Now, let's talk about the soundtrack – it's like the icing on the cake, folks. Frank Klepacki, the maestro behind the music, absolutely nailed it. Energetic rock tracks, electronic beats – it's the perfect backdrop for intense battles and covert ops. Tracks like "Hell March 2" and "Destroy" – they're just iconic, and they make the game even more enjoyable.

The Gameplay

But it's not just about the music – the gameplay is where Red Alert 2 and Yuri's Revenge really shine. You've got strategic depth that'll keep you glued to your screen for hours. Balancing resources, building bases, churning out units – it's all about outsmarting your opponents. And let me tell you, each faction brings something unique to the table. Whether you're commanding the versatile Allied forces, the mighty Soviet war machine, or Yuri's mind-bending army, there's never a dull moment.

And speaking of units, folks, Red Alert 2 and Yuri's Revenge have got 'em in spades. Infantry, tanks, aircraft – you name it, they've got it. And with Yuri's Revenge, you get even more toys to play with. It's all about finding the right tool for the job and unleashing havoc on your enemies.

The Single-Player Campaigns

But wait, there's more – the single-player campaigns are epic, folks. Filled with twists and turns, they'll keep you hooked from start to finish. Leading your faction to victory across challenging missions – it's a rollercoaster ride of excitement and strategy.

The Story

On to the story. In an alternate timeline, folks, Albert Einstein pulls a fast one by using his Chronosphere to erase Hitler from history in Red Alert 2. Sounds great, right? But hold onto your hats, because tensions between Russia and the USA boil over into a new conflict, even though the Cold War is supposed to be ancient history. The USA is basking in peace and prosperity, but trouble brews in the southwest as weird stuff starts happening. Citizens are acting strange, and it all leads back to a Soviet presence in Mexico. Turns out, it's a full-blown invasion led by psychic generals using mind-control gadgets.

President Dugan tries to hit back with nukes, but Romanov, with a little help from Yuri, a powerful psychic, messes with his head. Romanov's got a personal grudge and some old-school communist ideals, and he's dead set on turning the USA into a communist paradise. With the nukes out of commission, it's up to regular troops and some unconventional tactics to stop Romanov from turning America into his own personal playground.
And let me tell you, Romanov doesn't mince words. He's out there telling Americans to ditch their freedom and join the Soviet revolution. Pretty bold move, I gotta say.

Now, Yuri's Revenge kicks off right after Red Alert 2, with Romanov locked up and Yuri supposedly dead. But surprise, surprise – Yuri's back, and he's using mind control like it's going out of style. He's got an army of brainwashed soldiers and these Psychic Dominators to take over the world. The Allied forces make a last-ditch effort to take down Yuri in San Francisco, and after a nail-biting showdown, they catch a lucky break. Despite Yuri's global domination, the Allies use San Francisco as a base to bust out Einstein's time-travel gizmo, aiming to rewrite history and put a stop to Yuri's crazy plans.

Both the Allies and the Soviets are on a mission to take down Yuri in Yuri's Revenge. The Soviets want payback for his betrayal and maybe a shot at rewriting history their way.

So there you have it, folks – **Command & Conquer: Red Alert 2** and **Yuri's Revenge**. Beloved classics that'll keep you coming back for more, time and time again.
Közzétéve: 2024. március 21. Legutóbb szerkesztve: 2024. március 25.
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3.8 óra a nyilvántartásban
Let me tell you about Command & Conquer. Back in 1995, it was a tremendous game, believe me. Monumental in the real-time strategy genre, set the stage for future classics, influenced the gaming landscape for years. Developed by Westwood Studios, led by Brett Sperry and Louis Castle - these guys, they were winners, I'll tell you. They put together a fantastic team, dedicated to delivering a groundbreaking gaming experience. Their vision was fast-paced gameplay with a compelling narrative, and they nailed it. Now, here's the kicker, folks. Live-action cutscenes! Can you believe it? Nobody was doing that at the time. Full-motion video, actors you'd recognize. It added this cinematic quality, made Command & Conquer stand out. A real game-changer, I've got to say.

And let's talk about the soundtrack. Frank Klepacki, an absolute genius. Electronic, industrial-infused music that became synonymous with the franchise. I'm telling you, it's the very best music you'll ever hear in a video game. I feel strongly about it, and I know you'll agree.

Now, the plot – it's a world where you choose between the Global Defense Initiative (GDI) and the Brotherhood of Nod. Bases, forces, dominance – it's all about power, folks. The First Tiberium War unfolds, GDI led by General Mark Sheppard, facing off against the Brotherhood of Nod, led by the enigmatic Kane. You can take control of either faction. GDI, a military alliance of Western nations, deploying conventional units, direct confrontations – they're strong but lack Nod's versatility. Nod, this ancient terrorist group, devoted to Kane, specializes in asymmetric warfare. They may be weaker, but their unconventional tactics are something else.

Now, Tiberium – it's this mysterious alien crystal discovered by Dr. Ignatio Mobius. Kane disputes the findings, names it after Emperor Tiberius. Tiberium becomes the most valuable mineral, fueling GDI and Nod. It's like a living organism, a global menace, growing and spreading. High-energy fuel, weaponry, building materials – versatile, just like me.

The mystery of Tiberium's origins, its purpose – it's all shrouded in secrecy. GDI and Nod, they don't know everything about it. Tiberium spreads like a crystalline mold, extreme threat to humans and the environment. Some say it's a terraforming tool. Who or what desires this transformation? Big question, folks, big question.

Kane wants Tiberium everywhere, wants humanity to coexist with it, building an army to rival GDI. GDI sees Tiberium as hazardous, wants it gone from Europe, using it to counter Nod. The First Tiberium War.
Közzétéve: 2024. március 10.
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