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Recent reviews by SirWraith

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2 people found this review helpful
1 person found this review funny
2,966.0 hrs on record (408.2 hrs at review time)
Early Access Review
This was a fun game but now even the "Official" servers are filled with hacks. Not a single ♥♥♥♥ given by the devs. 1/10 unplayable because moders and hackers have take over the game.
Posted 9 February, 2015.
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15.7 hrs on record (14.7 hrs at review time)
Having not played the previous metro games I was not sure what I was getting myself into with Metro: Last Light.
At first it took a while getting used to the controls as they are not as customisable as I would like. The main downfall being that you cannot choose to toggle ADS, rather you have to go through the entire game holding down the ADS button while trying to target fast morning enemies with a laggy aiming system. It is almost like it has mouse acceleration constantly on as the game was designed for console duel shock controllers and just ported to PC.

After getting used to the controls I started playing through the game. I enjoyed the mission design and commentary between levels. These systems complimented each other and combined told the story well.

The characters in the game were easy to get along with and I found myself more immersed in the story when they were acting rather than feeling like i was sitting through another Resident Evil.

The graphics were outstanding on my PC. However there are not a lot of people with high end gaming PC's out there and I would hate to see how this un optimised environments melted low end PC's and consoles completely destroying the playability at either low FPS or poor graphical quality/content.

My first run through took me just over 15 hours. Needless to say, by today’s standards that is not a lot of content. By finishing the game I did unlock some new levels but have no interest in playing them because I was just happy to get through to the end of the game. The puzzles were mind numbingly boring and monotones (start the petrol powered winch, no petrol, find a fuel can, it's empty ARG!). The enemies were many... but few variations. The boss fights were small and seemed pointless. Even the ending of the game was too easy and seemed more like an anticlimax rather than the great victory it was meant to be,

One thing I thoroughly enjoyed in this game was the diversity of weapons and the imagination that went into them. I thought having a rechargeable / depressurising weapon by hand made for some interesting fights as your light dimmed and your air pressure dropped with enemies surrounding you.
Posted 22 January, 2014. Last edited 22 January, 2014.
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