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4.4 часа през последните две седмици / 4.4 изиграни часа (1.4 часа по време на рецензията)
Публикувани: 9 ян. в 18:25
Обновени: 9 ян. в 18:28

Tight corridor blood pumping action stays fresh for the full 10 floor test of might.

CRUEL provides a fair challenge that didn't push me into using some cheap strat or certain build to succeed. The game can play fast at times, but you have a lot of control over how quick an engagement unfolds in most scenarios. That added control allows for a great flow of hectic moments and calmer precision aiming, all while death creeps in behind you.

Had a blast going through the gauntlet. Music and the old school mortal kombat-like screams enemies would shriek after being kicked out a window were perfect. Planning on going back in to experience the rest first-hand. Good job.
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