19
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909
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Recent reviews by Dustreaper

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Showing 1-10 of 19 entries
1 person found this review helpful
283.5 hrs on record (45.5 hrs at review time)
The netcode is still awfull did my first heist in a long while and of course it bugged and gave use a infinite loading screen... GREAT
Posted 5 July.
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No one has rated this review as helpful yet
0.1 hrs on record
Edited: it's now fixed but i does seem it can get bricked at any time.

Of course i do not recommend it it's being sold but a error at startup is prevent you from playing a singleplayer game.

"Assassin's Creed II" – A Timeless Classic Held Hostage by Modern DRM Nonsense
⭐☆☆☆☆

Ah yes, Assassin's Creed II — a legendary game that taught us the fine art of Renaissance parkour, political intrigue, and stabbing people in style. Unfortunately in 2025, it now also teaches us how to stare at !!!game.startup.waitingfirstosiconnection!!! for hours on end while wondering why a 15-year-old single-player game needs to beg some dusty Ubisoft DRM server for permission to launch.

Want to relive Ezio’s journey through Florence and Venice? Well not unless the DRM gods smile upon you and let the ancient online handshake go through. Because heaven forbid we play something we own without calling home first.

Guess it’s time to unfurl the sails and chart a course for the high seas because clearly Ubisoft forgot which side the wind is blowing from. Is the Era of the glory game of old games coming to an end? Is the DRM actually deleting games for good now have we reached the beginning of the end?
Posted 9 June. Last edited 14 June.
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7 people found this review helpful
149.6 hrs on record
Honestly didn’t expect to sink this many hours into it. Thought I’d play a chill tactics game—and next thing I know, I’m tossing exploding penguins at lvl 3000 demons.

Story’s silly in a good way, but got a bit more heart than I expected. Laharl's a lil gremlin but he grows on you. Pretty classic anime humor tho, so not everyone’s gonna vibe with it.

Gameplay? Deep as hell. Like, if you wanna go casual you can... but the second you touch postgame content, it's like the game slaps you and says “grind harder.”

Took me forever to beat Baal. I thought I was strong, then he wiped my whole team turn one. You really gotta know the mechanics, squeeze every stat outta reincarnations, and farm gear in Item World till your eyes hurt. Pringer X and Etna in the alternate story also wrecked me first try.

I ended up using Cheat Engine just to boost XP/HL/Weapon Mastery (when i got in postgame)—ain’t got 200 hours to grind like back in the PS2 days. Still felt satisfying tho.

Not gonna lie, some parts feel outdated. Menus are a bit clunky, camera’s weird sometimes, and the difficulty spike is real. But if you're into min-maxing and watching your team go from zero to overpowered monsters, this is peak SRPG.

Would def recommend... just maybe watch a guide before you jump into postgame or you'll cry.
Posted 8 June.
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1 person found this review helpful
181.6 hrs on record (135.9 hrs at review time)
The ending of the dlc was amazing. No spoilers. But i had the bad ending and well i would recommend it to people it was just so detailed and good and really hit me in the feels. Got the Swords ending. So much dialogue for a bad ending is amazing.

The rest of the game was amazing too of course but the dlc was the cream on top.
Posted 15 December, 2024.
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No one has rated this review as helpful yet
43.0 hrs on record (42.9 hrs at review time)
I would recommend but my personal experience with the game would be shortly described as a slogfest.

At the start of chapter 2 i would give it like a 7.5/10 but right now i would give it a 4/10. It's a good game but super annoying and forced at times. I would recommend it but i hated it.

Really don't like the combat very flashy and good to look at with good bones but i hate it.The combat for me just became the same across the game it did't evolve or change at all to me.Sure i got now materia and i changed my setup but i played the same the entire game through.I have trouble mixing things up so partly my fault but the game to me did't encourage it at all.In the og version because it wasn't split in 3 parts your could really go ham and do insane things here nah nothing at all. In cutscene characters are gods and parry and block in combat nah nothing like that at all you get flung around like a ragdoll. It feels like there is a massive disconnect between cutscenes and gameplay. Oh cloud just jumped super high anywhere here is a minigame to unlock a ladder 2 meters up...

I also really don't like how the game takes away your movement to force you to look at something or slow walk. So many moments filled with tension like the plate collapse but let's help this kid on the side slow walk everywhere like it's a vacation. I did't feel like there was a sense of urgency at all in the chapters or 2? building up the the release of the plate.

Also what is up with the combat like oh nice you staggered him time to do some damage. OH NO he reached a certain hp treshold here is a cutscene and he is no longer staggered GREAT. I would say for me the combat was the weakest aspect of this game, it's all fluff no substance. The only thing that is great pre fight preparation and building your materia loadout, but then comes the combat and oh boy was it bad. it's a mix between turn based and a hack and slash to me. I used materia at times but like a few system it did't click with me at all. I played the OG version before doing this and i would rate that one higher. The summon system is just awful why is it even here, most of the time i could use it in the few boss fights you can i was already winning or seconds away from winning. So it's more like a glorified cutscene that doesn't add anything. Cool to look at but that's it.

probably not going to play rebirth when it comes to pc.
Posted 24 May, 2024. Last edited 24 May, 2024.
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No one has rated this review as helpful yet
104.6 hrs on record (1.2 hrs at review time)
So far so good might update this later.
Posted 21 March, 2024.
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6 people found this review helpful
145.8 hrs on record
Here is my review of Starfield:

This is a biased review from my experience playing Starfield.

Pros:
- Shipbuilding but without it the game would be a shell you do so much with your ship.
-free Modding
- People react to you clearing quests. Guards talk about your accomplishment and give cash or talk about your background

Neutral:
-Combat i feel it's worse and better at the same time. Combat feels better but also i never had a reason to switch weapons i picked what had enough ammo.

-Outposts It's worse and better then fallout. You get more options and customisation on your outpost but in turn you cannot make it lived in per se. It's more like a research outpost and not a home away from home or a city/outpost with tons of trade and random npc's coming and going.Hope they do more with it (mods will but that's not the point)

- Space combat The best i can say it's passable fun little mechanic to redistribute power but if we had saved loadouts for power it would be less tedious, would be nice for a ship upgrade later down your playthrough but sadly no it's just outnumbered encounter after encounter it's not dynamic enough for me.

-Visuals they are a lot better.. at times. instead of making a good lightning and environments system it's forced. Multiple times during my playthrough i would walk through a corridor and see the color pallet/ filter just switching instantly not even fading in. No it's immediately in your face that's just bad.

-Lockpicking it's better i actually have to use my brain a little in a Bethesda game a shocker ,to bad most of the time the loot is just not worth it and i just skip it.

-Contraband it's incredibly underused picking up random weapons from everybody is more profitable making a smuggling playthrough not viable or even fun it becomes tedious to turn a profit you have to do it forever. It's fun for a RP for a limited amount of time but that's it.

Cons:
- Of course terrible performance

-no unique weapons or wildly different weapons. It's supposed to be the future and in space but the weapons feel very bland and samey.At times fallout 4 has more advanced weapons the railgun anybody?

-The skill system it forces you to do menial tasks to be allowed to spend the next skill point instead of being dynamic and adding to your character like skyrim did. best example is weapon crafting gotta craft useless things before i can get some good mods.

-Crafting system Why is it so terribly restrictive, you cannot even save attachments they just dissapear. Would be so much better instead of craft 5 basic sights why not disassemble sights from weapons you found that you then add to your weapon. Making you stronger/better without having to craft repeatable garbage your not going to use.

-No NPC schedules this is such gamebreaking to me throws immersion right out the window. Could do so much with quests giving you extra options to approach it. Like that quests in the Well where power is being siphoned off and you have to break into a apartment what if you did it when that npc was there and you did't know. Would create a ton of dynamic unique encounters each playthrough.

-Quest presentation It's just bland speak to any person and all you see is their face and upper torso so much of a humans body language just isn't there. It's the same camera angle every time. When a new npc joins the conversation you will break your neck by instantly switching the camera to be in his face. This is just laughable and very mediocre way of telling a story making all quests feel way more flat then they are.

-Quest giving for a majority of quests it's all hearsay no connection to them at all. The quests are not that bad but the way it's giving to you it feels like just busywork for a goody two shoes or the completionist.

-Quest Dialogue it's just smoke and mirrors it seems like you have a ton of options but in the end there is only 1 outcome 99% of the time.

-The world itself there is not sense of scale feel. It's all separated by loading screens which ruin way more then you think it does for the whole experience of the game. When everything is so segregated it derails the experience and in turn it quickly turns into a fast travel simulator.

- Environmental hazards or the lack thereof it does appear a ton was scrapped but this is what we got and it's just bland and ignore able.

-Barely any armor/clothes To me it simply feels that there are way to few sets and only 1 unique armor set. Would love to be able to dress my companions in more things or even a dress.

-The AI it's just terrible it cannot react to the freedom the character has in all it's movements and skills. It also doesn't help that the ai is dumb as a bag of hammers.

-Melee just don't it's not fun or viable in anyway.It has more animations now but still feels almost as simple as skyrim. It's at least not as stiff as skyrim anymore.

-bullet sponge AI Why do developers do this? Just increase their damage, hp a little and remove the damage reduction. That will make combat actually risky and tense.

-The Engine hear me out before complaining. I'm not saying the engine needs to be shot because it's old. I'm saying it needs to be brought to a doctor to undergo a complete body reconstruction. They update it every new release but the bones stay the same. It has a ton of limitations that are baked in that will require a ton of reworking to fix that and it seems Bethesda just doesn't have the time to adapt the game to scenario it's going to be used for. The reason why it has so many loading screens is that limitation, that has been done better for close to 15 years now. These days they are mostly just totally gone. how is this a next gen title TODD. The Asset streaming is so bad in this game i'm not even sure it exists. The bones of the engine is gamebryo from 1997 before asset streaming so it was never built to handle that. Probably where the Bethesda jank comes from slapping stuff on and it just working. I don't know to much about game development but with little information from Bethesda people start speculating so these things could be true could also be false. No real way to know and the games speak for themselves with what limitations they are running against. Like why are there single room loading screens...

-Land vehicles there are none so instead of that i just have to waste time walking a boring world with no random encounters to a point of interest great...

-Exploring It just doesn't feel nasapunk to me it doesn't give me a feeling of realism if every planet in the galaxy has people living on it and random solar panels just thrown about across it's surface.There are also no space anomalies to encounter on your travels except like 2, in the main quest line which does nothing and the pirate quest line.Add in how encounters are spawned there is basically no exploring space anyway. You encounter them when you jump in +-5 seconds or not that's it. 74 years have passed it's a short time to colonise/inhabit every planet in the known galaxy in that time frame is just absurd. 2156 is the date the first human arrives in a different solar system allowing exploring the galaxy to begin... 2230 is when the event of starfield begin. That's just not realistic in any sense especially not when you have to evacuate the entire earth still.

-Exploring cities other then getting quests there is nothing to find. Only the things Bethesda expect you to find realistically. There are no random skeletons or hidden caches in cities or things similar there is barely any reason to explore a city only to find the amenities that cities offers very bland.

-World is unreactive it doesn't react to your presence until you shoot somebody or steal something.That is just not okay they don't even react to you dropping tons of cash,weapons,contraband everywhere

This is the first time i wrote such a long review why? Because i do like Starfield i just cannot recommend it with the amount of problems it now has.
Posted 20 October, 2023.
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4 people found this review helpful
114.7 hrs on record
Why would you screw over your fans by no longer being able to play the original. Devs these days don't fill me with high confidence that they will put the players before money valve are you the same as them? With a little time we will know if this is a garbage move.
Posted 29 September, 2023. Last edited 29 September, 2023.
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No one has rated this review as helpful yet
160.6 hrs on record (10.6 hrs at review time)
RollerCoaster Tycoon 2 is an absolute thrill ride for simulation enthusiasts and theme park aficionados alike. Building upon the success of its predecessor, RCT2 delivers an immersive experience that lets players unleash their creativity and managerial skills. The game offers an impressive array of roller coaster designs, scenic elements, and attractions to craft the amusement park of your dreams. Whether meticulously crafting intricate coasters or managing the park's finances, RollerCoaster Tycoon 2 keeps you hooked with its engaging gameplay and timeless charm. Its nostalgic graphics and intuitive controls make it a classic that continues to captivate players even years after its release.After all these years it doesn't look like it has aged a bit the gameplay has though, using Openrct2 the game will run without trouble with most limits completely removed. It's amazing what a community can do.
Posted 4 August, 2023.
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No one has rated this review as helpful yet
10,361.2 hrs on record (996.1 hrs at review time)
Early Access Review
Changed it from positive to negative because of the p2w elements introduced in the recent update.

Takes a while to get going but when you get to that point it's full speed ahead.

At the start i just checked weekly did a few things for a few minutes and left.There wasn't that much to do but all good things that time and this for sure does.Not everybody is going to like any game but i am really liking this game.
Posted 24 May, 2023. Last edited 18 June, 2023.
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Showing 1-10 of 19 entries