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Recent reviews by Shydore

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
10.3 hrs on record
Really enjoyed this game

Seriously though developers, you've been given feedback for things you need to change and all you've done is say why their opinion is stupid, but a LOT of us who played and enjoyed this game were slightly pissed off with the huge spoiler at the beginning and the random ♥♥♥♥♥♥♥ enemies roaming round the kitchen, you've got so much to work with and you throw these ugly out of place zombie things in there, I think it needs to be looked at and reworked, but other than that, I really enjoyed it

Posted 25 December, 2021.
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No one has rated this review as helpful yet
11.5 hrs on record
Firewatch: The Almost Perfect Game

Firewatch is a beautifully crafted game only lacking in story by just a hair, the colours and art style of the game keeps you hooked until the very last second.
The location: Forest. Just a rocky mountain forest where nothing much should happen. It works, quite well actually, no portion of this expansive fully explorable forest is quite like the other with various different encounters and mysteries to solve as you progress through the world. Collecting certain items to help you progress further through. You will acquire the tools that will remind you
“Yes, you can now revisit that place to get past”
It’s not an action based game, far from it. You could call it an Atmospheric, story rich, mystery adventure game. Well, that’s what Steam tags will call it.

Highly recommend. Chill game, chill vibes, chill story. Play when you have a few hours to kill

Intro (No Spoilers)
You play as Henry, a man running from his life at home to work as a Firewatch ranger, on this path he will meet Delilah. Well...meet, you will never actually meet anyone, your only companion is Delilah. Your supervisor. She will be your guide and friend on this emotional journey you both will take. You can only speak to her through your radio. During your days living in the Watch Tower you will only have yourself, Delilah and the wilderness. Following out jobs around the forest, stopping partying teens, meeting strange figures and other spooky mysterious things along the way

Gameplay (Spoilers)
Amongst the beautiful sceneries and location changes you’ll come across. Traversing, rappelling down the mountain's sides, You have a radio, map and compass with the addition of a tracker later on, calling out everything you see to Delilah feels great and when there is nothing to call out, you WILL get lonely !
Along the way you’ll come across certain events like teens skinny dipping and lighting fireworks which you’ll have to stop, dark figures shining flashlights at you in the night and even dead bodies in caves
For a wilderness game based in the forest, the only sights of wildlife you’ll come across are Deer, butterflies, raccoons and bees. Not regularly though. These are only small scripted sightings.
You can also find and keep a pet Turtle. Who you can name and have as a companion with you throughout the game. I named mine Bucket Jr :D

Delilah (Spoilers)
The way the game plays, you can call out nearly anything and everything you see on your journey to Delilah. Which is not a bad thing, In fact, I found myself wanting to call out everything I could possibly find to Delilah just to hear her witty, sarcastic response and Henry’s deadpan jokes. Their chemistry together bounces off incredibly well and is probably the best part. The relationship between the two will grow and you’ll very clearly see it. The character’s dialogue have been very well written, except the beginning which I felt bombarded you with exposition. If it were to slowly unravel and go deeper into the backstory, I feel it would be more involving.

Henry’s Backstory (Spoilers)
Julia is the reason for Henry to take the job at Firewatch. They have been married for a long time and she will slowly develop dementia. Which is a very “adult” topic in the game that is not joked about and is used nicely as a motive and backstory. Henry can’t take care of her anymore and she is taken to live with her parents. This plot is told to you in the first 10 minutes of the game and is does NOT go deeper than that. I did not feel sad about this as it was not expanded much. I get the reason for this though as Henry does not want to talk about it and is very bottled. But throughout the game, Henry will slowly open up to Delilah about Julia and even THEN it is not expanded.

Delilah’s Backstory (Minor Spoilers)
Oh. yeah there is none.
Well…..There is kinda. She had a bad relationship with some guy and came to the Firewatch years and years ago.
This is not expanded and as you spend the entire game with only 2 protagonists. You would think it would be more involved that just one day in the entire game. Nearly the entire game is just gameplay reactions and Henry’s issues. Which as the game is, Is fine

The Spooky Mystery (Spoilers)
For a game designed for story. The story has this massive curve of building up something big and interesting, only to have it all finished and wrapped up in 5 minutes. You’ll come across a hooded figure that you’ll later learn is Ned. A father whose son died in a climbing accident. This is the person that spies on you in the game, vandalises your possessions when you’re out of your Watch Tower, records your conversations with Delilah and will lock you in caves. Throughout the game you and Delilah will try to figure out who this mysterious person is and why they’re messing with you.

Nosedive Ending (Spoilers)
The mystery and questions will come to a complete halt at the ending. Whilst the relationship between Henry and Delilah getting closer and closer to each other, and even spending the night of implied “Phone sex” they still have partners and when it gets too close. They will shut each other down. It’s a very interesting dynamic. One I have not seen in many games and I really do like it.
It didn’t feel like a good payoff for all the mysteries we have endured throughout the game, the game just falls flat in the end. Near the start of the game you annoy teens trying to light fireworks, then later on find their camp destroyed with a note left for you. Saying they’re calling the cops for you destroying their stuff and tent. Which COULD incriminate and cause problems for you after they go missing. Hear a strange signal by the lake, find a walkie talkie from the research site. Get knocked out, find out you’re being listened to and that every word you say is being recorded with meticulous assessment of both protagonists.Implied blackmail that seems to incriminate you. Making it seem like you lied to the police and started the fires yourself, but after all that. It comes down to a crazy father that accidentally killed his son, to then disappear further into the forest in hiding. The teenage girls turn up safe. Henry and Delilah get evacuated after one last conversation. Which I have to say. I felt some powerful emotions from.
The ending becomes uncomfortable between the two as Henry relays his finding that Ned’s son is dead. He does nothing to reassure Delilah that Ned did not kill him or that It looked like a climbing accident, although it’s never clarified whether he killed him or not.
Then it just ends. Henry’s story arc ends and he comes to terms that he needs to deal with Julia. Delilah decides to leave the Firewatch and move on with her life.

Too long to post to Steam. Read rest of my review here > https://pastebin.com/gMf9NQsj
Posted 10 August, 2019.
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4 people found this review helpful
1 person found this review funny
3.3 hrs on record (2.2 hrs at review time)
Jazzpunk is one of those diamonds in the rough that you find once in a while, although it isn't the longest game out there, it still has a lot of fun and hilarious content packed into it. i found myself wanting so much more from the game after i got to the end.

You start the game as Polyblank and from the intro credits video it shows you are being shipped somewhere in a human shaped suitcase. Another example of the different style of comedy this game portrays.
I wasn't invested with the story as i was too taken by what was happening at that moment in time. One second it's sitting in a room reading comedic hospital booklets, next it's swatting flies in a vase shop. The game always has you knowing that something funny can and will happen. So i never really payed attention to the story as much as i should, but i did gather that You're an agent for some agency that has their headquarters in a seemingly abandoned subway station, from the way the game is and its style it feels like its 1950's to 1960's era. but you talk to "The Director" in the organisation and he assigns you to do these James Bond style of missions. The missions start after you take "Missionoyl" pills which i found quite humorous.You need to save the director who gets kidnapped near the end which came with some funny yet new ways of comedy.

The game has an mix of looking both cartoon and drawn, it really sets it apart from a lot of other games. the game-play makes it much more exciting to explore instead of going straight to the objective, the game will be quite short if the player just went for the objective, but as do any games the side quests tend to bulk it up. But as much exploring i did, and i tried to see everything, it still felt rather short as i completed the game in just 3 hours. It left me wanting a lot more of whatever charm that Jazzpunk had.

I really enjoyed Jazzpunk, i hope that whenever Jazzpunk 2 or similar comes out that it keeps me as humoured as Jazzpunk

9/10 Love It
Posted 23 April, 2017.
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10 people found this review helpful
3 people found this review funny
3.5 hrs on record (2.8 hrs at review time)
I think the only positive thing i can say about the game is the menu and the intro Polaroid art, it actually seems like the developers got someone somewhat decent to help with the designs.
So at the beginning there is a cut-scene with some Polaroid pictures of the protagonist with her husband, it was very hard for me to understand what the narrator was saying due to her lack of English skills plus accent
But anyway after listening to it over and over again, the story is about a couple (Unnamed and Andrei).Due to the husband's work it means he's not with the woman most of the time. (Whilst writing this i have the game open in the background, and i just obtained a Steam Trading Card of the women , and apparently her name is Natasha...who ♥♥♥♥♥♥♥ knew, or cared lets be honest)
So the story is quite garbage, the next part to the story makes no sense, it's almost as if the writers got a monkey with a typewriter, but with the monkey being autistic and brain-dead.
So the husband left on a trip to some place (undisclosed).
The story is a complete mess, not once have i listened to such a ♥♥♥♥ strap plot line as
"we were happy, until one day he just packed his things and left me". I hope that autistic brain-dead monkey got to be put down after this disaster, because after that, she gets a letter from the husband saying that there has been some trouble on the excavation and that he wont be coming back.
The woman then finds out where he went as she asks his friends and co-workers where he went. and turns out he's gone to some random island, but there is a ship that will be taking supplies there. So as you do the woman hops on and toodle doos over there to ask why he left her.but then the ship just breaks down, the woman wakes up with no evidence that there was a shipwreck. Standard episode of Eastenders this one.

The intro very abruptly cuts into the game and the protagonist is plopped at the seaside of an island. But what's that in the distance. looks like...A werewolf, right then.
Yes without any explanation there are werewolves scouted around the place. i guess this is to add some element of difficulty or to not make it a complete walking simulator.

I don't know what this game wants to be, mainly because the story has no reason to involve Werewolves and dead people.

The game-play overall tho is exactly that, a walking simulator,with the added aggravation of invisible walls charted about like a dot to dot on a prepubescent's face. The constant narration from the woman and from the husband when you pick up any of the letters, it's actually quite funny listening to Russian people try to speak English but fail.
Even the only set of enemies in the game where you have to sneak past them have no stealth mechanic, if you go near their little radius near them it will set them on you , not if they are looking in your path or not. They did however become a glitch in the system near then end part of the game as their radius doesn't cut out next to a wall. Meaning they can detect you through a wall and come belting down to you. i could not get past this part for so long due to lack of proper coding, There was also a frame cap at 60 which didn't bother me, but looking at the game you could probably run it on my Nan's denture glass with a potato wedged in it, the only decent idea this game has with its game-play mechanics was that the running has a cool-down function. so there was that. The game also has collectables being Keys, Land Mines, Letters and Gasoline

The map was OK, it was bland, had nothing to add to the piss poor plot line laid out, but then the writers would have to hire another spastic monkey to help so i'm thankful of the lobotomy surviving game developers who made this

I don't know where the ♥♥♥♥ the name for this game came from. it's almost as if the developers were trying to make it sound interesting or something. Also at the main menu there is a "Credits" tab, and there is actually quite a large group of people , not Ubisoft large, but enough to make a Minecraft gamer's mum at his party go "damn son you actually have friends" large, about 25 people. Also in the options tab for the controls all there were was "Run , Action , Put" just gonna leave that there

I got this game out of a "10 game key" bundle from G2A and even tho i only paid £2 for it, i still want my money back from this wank stain in your sock of a game.
I highly recommend that the developers consider changing the price tag for this morning wank of a game, and to proceed with slashing their wrists , remember kids sideways for attention, longways for the kill.

0.8/10 ♥♥♥♥ You
Posted 20 April, 2017. Last edited 13 May, 2021.
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2 people found this review helpful
12.8 hrs on record (7.2 hrs at review time)
Outlast is one of few horror games that kept me as intrigued as i was.

The game starts you off as Miles Upshur investigating "Mount Massive Asylum". Miles has had an Email tipping him off about the horrible and inhuman experiments that have been going on there and has been seeking out to blowing the lid on it. I wont go into detail with the story but it plays out quite well and keeps the questions to answer ratio at a nice balance

Game-play wise the game is one of the more thought out and structured in my opinion as it has a decent balance of stealth and exploration as Miles is not an action/fighting person, you go through the entire game without having to fight, well except from structured in-game cut-scenes making the game play out more like an interactive movie than a video game.
There were quite a few enemies in Outlast, some were very forgettable but ones like Chris Walker (Fat Pig Man) were very frustrating and anxiety inducing once come across. It is never stated clearly in the game that Fat Pig Man's name before experiments was "Chris Walker" but the documents scattered around the game can give you a nice glimpse into Mount Massive Asylum's history and experiments. There are 31 Documents to be found throughout Mount Massive.
One key game-play element to Outlast is the camcorder, the camcorder has a few mechanics as well, for one you need to find batteries as you go along, otherwise you won't be able to use the night-vision, which is very useful as the game is quite dark in most places. The camcorder is also used to record events or written messages around Mount Massive. although this is not needed, you collect notes when you record certain events or messages, these notes once all collected as well as the documents will give you an achievement, this incentivises players to record most things which i like

As a horror game you should expect a good amount of jump-scares but i found that jump-scares in this game were very paced out, so when a jump-scare actually happened it was unexpected and got me. The moods were very paced out as well, it could go from a panicking moment of hiding from Big Fat Pig to peacefully walking down a hallway. although there were more panic moments than peaceful which i liked.

SPOILERS.
The ending was both disappointing and shocking having played as Miles struggling and struggling, trying to escape Mount Massive all to be ruthlessly shot down at gunpoint, i didn't really care that he has killed in the end, mainly cause there was no character development present. But that's fine for a game like this

Anyone debating whether to buy this game or not. I would highly recommend, Outlast set the new standard for how a plot based amateur cameraman horror game should be. Worth the money

9.7/10
Posted 20 April, 2017.
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6 people found this review helpful
470.3 hrs on record
Garry's Mod

A sandbox game that came from a mod for half-life 2 , is now one of the most popular sandbox to this day , personally i would say the BEST sandbox game.

While on it's OWN merits it's very boring , the real fun is adding mods , the modding community have kept this game alive with its strong library of workshop mods to be downloaded , so much fun can come from lightsabers , vehicles , maps and etc mods that you can find.

Although mods aren't everything , its not as much fun playing on your own , so servers. There are so many servers !
A variety of servers can be found , organised by gamemodes , my personal favourites are Surf , Breach , Ultimate Chimera Hunt and Prop hunt

Servers do have a tenancy to make you download a wank load full of addons just so the server that you are trying to join will work , but they aren't that big of files , so you'll be playing soon enough.

Some servers are complete ♥♥♥♥ though , could be not set up correctly , hard to understand how the gamemode works , but in my experience the majority of servers i have joined have been quite decent.

Missing textures can be the bane of existence for new players , missing textures can really kill your feel of Garry's Mod. This happens either when you don't have a games mounted or server not made you download all the mandatory files. So to get rid of them you will need to have all games that run on the source engine , not ALL , but the most important ones , mainly Counter Strike Source and Team Fortress 2 , those games will help a lot.


Garry's Mod is a great sandbox , I'm hooked on it , personally by all the flaws it has , it's still so much fun to play. i give it a 8/10
Posted 26 February, 2017. Last edited 12 October, 2024.
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Showing 1-6 of 6 entries