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Shurenai tarafından yazılan son incelemeler

5 sonuçtan 1 ile 5 arası gösteriliyor
Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 322.2 saat (İnceleme gönderildiğinde: 319.1 saat)
I've supported this game monetarily every season with, at minimum, the battlepass, usually the more expensive one, but I'm done. I want to recommend this game. I really do. It can be a lot of fun. But they just do so much wrong. There is no love for the free to play player here. None at all. And that affects the paying player too. There's nothing to Earn- Only to Buy. You can play all season long and barely get a 10 pull for a banner. There's nothing earned expressly from play time and dedication. In game rewards for any given thing, be it events, level ups, etc, are pitiful, barely anything at all. 100% an event and you get like, a sticker, and 100 currency out of 1000 needed to upgrade or unlock a skin.

And that's before mentioning the matchmaking issues. Tonight, I've spent over an hour sitting in queue for sword clash because every time it pops, 1 person doesn't click 'ready' and it punts me back to the queue. It's ridiculous. They shove bots into game modes constantly but can't be bothered to put a bot as a fill-in on a queue to keep queue times down.

They accidentally pushed the upcoming beach skins to the players and not only reversed it, but gave no compensation for the trouble of raising everyones hopes. Oh, each of those will be $15 most likely when they officially release. At this point, the only thing I can deem this as, Is a cash grab. There's no apparent interest in the ongoing health of the game or community. They don't want to feed the free to play gamers enough to stick around, and that means the player count is dropping rapidly. And the paying players wont stick around without free to play players to show their purchases off to- Or, more importantly, to fill out the matches and keep the queue times under 15-30 minutes. You need to feed the algae for the whales to breathe, and they just aren't doing that.

I've got a lot more I could say. I'll keep playing a little daily for events during Season 4 because I already bought the battlepass, but, after that I'm likely done. I don't see the developers changing course radically enough to make a difference at this point- It's just a matter of time now. We're down from 21k users at the start to 1760 currently. And it's just going down hill more and more. Matches are half bots most of the time now. There just aren't enough players to even play, and that's screwing up queue times, match quality, etc.

In summary, The devs dropped the ball. This game could've been great- But it's proving to be a sad cashgrab at best, and I mean 'sad' in the literal manner as I've heard the company is losing money not making it.(unsure of the veracity of that though.)

Anywho- Sorry to say, I do not recommend. If you try the game, Don't bother buying anything. 'Cause I suspect they may just give up at season 5 at the rate things are going. Big shame.
Yayınlanma 7 Temmuz.
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Bu incelemeyi yararlı bulan henüz olmadı
kayıtlarda 14.4 saat (İnceleme gönderildiğinde: 8.3 saat)
Wasn't a fan of the forced-aggro missions. Also wasn't a fan of an issue in a later mission where a group of enemies you were supposed to sneak past would see you 100% of the time if you tried to sneak past... That has complaints about it from back in 2012. Couple other minor gripes, Enemies are definitely a little aim-botty as mentioned in other reviews, and there was a mission early on where enemies shoot through the wall to hit you while you cant hit them from positions where they can hit you.

Overall, Would not recommend. But if you can catch it on a 90% off sale or something and have an interest, it wasn't a terrible 4~hr playthrough once I look past all the times it made me aggro-assault team instead of, yknow, Sniper: Ghost Warrior.
Yayınlanma 15 Haziran.
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1 kişi bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
Used to use this back when Overwatch 1 was still decent (Just before barrier meta followed by GOATS), And it was a good trainer at the time. I had more than 1.3hrs, But steam only tracked that 1.3. Anyway, Back then it was good.

Now I'm getting back into gaming in the shooter genre with games like Strinova and Marvel Rivals, so I came back to Aimlabs to shake off the rust. And...

...Now? Now it's a hot mess.
  • Many features seem to have been moved to the premium subscription
  • The UI is a hot mess that took me 10 mins to figure out how to even practice
  • Every other thing you click is liable to redirect you to a "Hey buy the premium membership screen" forcing you to say no, navigate back to the menu, and remember the correct sequence of buttons to push that take you back to where you were again without hitting another premium screen.
  • The first playlist I tried crashed
  • The second playlist I tried I was in for about 5 mins and ALMOST finished the first map, only for the game to lock up, my entire PC to nearly lock up, and when I tabbed to my task manager to see wtf was going on Aimlabs had ballooned up to over 20gb memory usage and nearly memory locked my PC. BIG memory leak.
  • They've apparently recently made a bunch of really dumb changes to existing modes/playlists that ruined them according to the forum; After the memory leak, I didn't bother to vet that information.

In short, Rather than building a community and providing a good product with cosmetics as incentive, they've decided forcing you into paying a subscription or going somewhere else is the answer. Seriously a shame, This WAS a good aim training option with some basic cosmetic MTX to support.

But now, I, for one, Am choosing to go somehere else. Aimcademy is very bare bones but looks promising, I'll be keeping an eye on it's future. KovaaK's is probably the one I'm going to end up buying and giving a go as I've heard nothing but good things over the years even to current date at the time of this review being posted.

TL;DR: Do not recommend.
Yayınlanma 2 Şubat.
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8 kişi bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 11.6 saat (İnceleme gönderildiğinde: 11.2 saat)
My personal experience with this game is all post 1.0 and post 1.0 hotfix #1.

Frankly, I love the concept. Even most of the implementation that I've actually been able to experience.

But the AI. My god, the AI. They're aimbotting wallhacking POSes, and the devs seem to have zero intention of correcting that. The enemies even in the early level- Hyped-up-on-drugs teens and meth making gang bangers just ignore flashbangs, pepper balls, pepperspray, CS gas, tasers, you name it, whenever they please.

Oh, and did I mention they're aimbots? Nothing quite like breaching a room with a simultaneous flash and gas against 2-3 suspects in a fairly confined room, all of whom should be coughing up a storm and doubly blinded, stepping into the threshold and getting headshot by one of the guys who by all rights should be more than incapacitated.

Spend 45 minutes slowly tactically clearing a mission with not a single injury on your team, and then in the last 30 seconds, the last one or two guys will just decide they're immune to any and all suppression and stunning effects at your disposal and execute you and your squad like he's john wick.

Nothing like the AI just casually staring through walls right at the location of your squad, rounding three corners, entering a doorway and killing a swat member in full armor in the split second it takes the swat squad to gun his own unarmored self down- Totally normal right?
https://www.youtube.com/watch?v=yNfI4iUIeqA

Nothing like emplacing your squad intelligently and holding an angle, only for an enemy to enter the room via the door the majority of your squad is trained on and execute two of your squad mates and you in the second it takes you to even register he's there and fire back- And he's still standing afterward.
https://www.youtube.com/watch?v=nD5Mmd5h3XQ

Literally just failed the third mission of the game for the fifth time because I gassed a single guy in the tunnel, waited a second or two to hear coughing then flashbanged him for good measure before rounding the corner ready to fire and fell over dead from a headshot....From the guy who should be coughing his lungs out and blind. Again. This has caused me to fail this mission 4 out of the 5 times I've played it.

I had been following the development for ages and I was so excited for this game, and fully prepared to buy it when it went 1.0- and then out of nowhere they replace the old AI and swap in this ridiculous aimbotting wallhacking AI for 1.0... I decided not to buy it after seeing the changes. Only reason I own it is because a friend gifted it to me.

It's ridiculous, and the devs still haven't made any statement on it; Radio silence. I'd been holding off making a review hoping they'd say something, do something, acknowledge the issues- And nothing. We're well past the holidays now, Being on holiday break is no longer an excuse that can be leveraged by them.

I'd talk about some other aspects of the game, but, frankly, I'm stuck on the third mission. I'm certainly not the greatest gamer in the world but I'd say I'm at the very least a little over average; and every run I've done has been handled with as much tactical care as I can muster; Pieing off rooms, holding angles, using the mirror on doors to gain tactical awareness, breaching with flash, gas, and stingers, emplying as much violence of action as possible- And doing great, right up until the AI decides it's game over and instakills me through a wall from 30 meters away- Oh, did I mention that? Yeah, the AI can see you through and every little crack and crevice in the wall will happily kill you in the split second you're walking by from 30 meters away with a handgun. Great, right? :)

So- Here's my review. I'm certainly salty, fresh off my latest loss... Take it for what you will. But this is absurd. I'm down for a hard game, if that hardness is fair to engage against. But this isn't.

PS: I will acknowledge that there ARE AI mods that 'fix' these issues, if you're someone that is alright with modding a game they just bought. But I shouldn't have to use mods to fix something that is so close to the core of the game- Practically the heart of this kind of game is the enemy AI and how they interact with the player and environment. And what is in the game now just isn't acceptable. And it's equally unacceptable that the developers dropped this half-baked AI into the 1.0 version seemingly untested and then hasn't said a word for nearly a month since.

PPS: OH, and, a final note that I will mention because it's one of the things that put me off purchasing the game myself, is that in 1.0 they removed like 4/5ths of the playable content by removing the various playable modes from each map- Due to 'limitations with design and testing' and to 'avoid narrative conflicts'. In doing so, they made every level one note and repetetive. There WERE 5 different game modes that could be played on basically every map. But now each one is what it is and that's all there is to it. Massive blow to replayability.

Exact quote from the 1.0 changelog: "Ability to pick which mission type to play a level on has been removed due to limitations with design and testing, and to avoid narrative conflicts."

Funny, though, the maps all seemed to play those other 4 game modes just fine pre 1.0 in all the videos and streams I'd watched. So, 'limitations with design and testing' rings ever so hollow... And they could've just made the first play of each level on the intended game mode to retain narrative cohesion and let repeat plays pick any mode. But what do I know.
Yayınlanma 10 Ocak 2024.
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11 kişi bu incelemeyi yararlı buldu
14 kişi bu incelemeyi komik buldu
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kayıtlarda 1,358.4 saat (İnceleme gönderildiğinde: 559.5 saat)
Erken Erişim İncelemesi
May be in alpha/early access for a long time, but still worth the buy, imo. Still being actively updated and mainitained by the devs, and soon they'll be finally focusing on optimization and getting everything running smoothly.
Yayınlanma 30 Haziran 2019.
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